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16 comments by Au-heppa on Jan 7th, 2013

With the announcement of From Earth people have been asking where the second episode of Human Error is, or what is even going on with it. Unfortunately, I have to say that another instalment of Human Error is very unlikely to happen at this point. It's not that I am not interested in continuing the story, or that I don't care about the characters. I would very much like to hear Phillip sing as Larson again. I'm sure we all would.

It's a problem of what I have time for and what I find most interesting. Making gameplay different from Half-Life 2, and setting the story in a world where I have no restrictions is more creative than doing a world set in the Half-Life 2 universe, where I always have to think around the Combine technology.

From Earth is currently becoming, I think, bigger and better than Human Error. It’s going to be more refined and polished than HE ever was. And even once that’s done -- which could take some time -- there is little chance of me being able to turn my attention back to HE. I have been working on mods a while now and I am starting to seriously consider my entry into the industry itself. After From Earth is done, I hope to be either working at a games company or on a small indie game of my own. I would probably have no time, energy, or permission to work on HE EP2, or any mod for that matter, at the same time.

Originally I planned to include a small section here detailing all the different design iterations for the second episode of Human Error, but after talking with other team members, we agreed that it would be better to leave it a mystery as to how the story would continue. We felt we owed the first episode its autonomy. One thing I would like to mention, though, is that even though I still like some of those ideas, most of them were very unfinished. Even the concept that I liked best was something that differed hugely from what you saw the first time, and I didn't really take it much further than a few descriptions on how it would work. Water, although having its own misgivings, was something that interested me and team members a lot more than what we had planned for EP2.

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Human Error Coop - Beta 1.0.6 Patch

Human Error Coop - Beta 1.0.6 Patch

Jul 31, 2011 Patch 7 comments

Fixes problems with HLTV and adds map voting. 1.0.5. REQUIRED. Install by dragging and dropping the unzipped files into your he_coop_beta folder in SourceMods...

Human Error Coop - Beta 1.0.5

Human Error Coop - Beta 1.0.5

Jul 14, 2010 Full Version 21 comments

Human Error Coop - Beta 1.0.5 includes two Traitor Mode maps. REQUIRES HALF-LIFE 2: EPISODE TWO AND SOURCE SDK BASE 2007 TO BE INSTALLED.

Human Error EP1 - Patch 1.0.3

Human Error EP1 - Patch 1.0.3

May 30, 2010 Patch 31 comments

This update fixes the crash on start up problem that came with the latest Steam update. It also includes some few changes to some of the maps, and includes...

Human Error 1.0.2

Human Error 1.0.2

Feb 7, 2010 Full Version 91 comments

First Episode of Human Error. Version: 1.0.2 Installation: Unzip and copy to your SourceMods folder. Requirements: Half-Life 2 Episode Two, etc.

Post comment Comments  (530 - 540 of 592)
CzechDeath
CzechDeath Nov 18 2009, 6:45am says:

horrible face ...

+2 votes     reply to comment
EricFong
EricFong Nov 17 2009, 12:09am says:

So you gonna remake this is Noah?

+1 vote     reply to comment
Mr.Walrus
Mr.Walrus Nov 16 2009, 7:59pm says:

This just looks like such an amazing mod :D Will there be a linking storyline throught the mod, or just random missions?

+1 vote     reply to comment
Au-heppa Creator
Au-heppa Nov 17 2009, 4:07am replied:

Linking story definately. The story started in ep1 will continue in ep2.

+2 votes   reply to comment
Mr.Walrus
Mr.Walrus Nov 16 2009, 11:30pm replied:

Good... I was afraid this would just be a collection of maps with good models... That wouldve sucked! But luckily I see thats not happening :D

+1 vote     reply to comment
Deremix
Deremix Nov 5 2009, 11:34pm says:

Holy ******* **** titties batman. *tracking*

+2 votes     reply to comment
Lord_Grievous
Lord_Grievous Oct 28 2009, 7:35am says:

What about Paradigm Decay, we haven't had any updates for a while. And no offence, but Human Error really does its name justice.

-1 votes     reply to comment
Nicklan
Nicklan Oct 19 2009, 8:30am says:

This mod is ****** awesome but the voice acting is ****** horrible dude,no offence.Also yeah he looks like hes from team fortress 2.

+1 vote     reply to comment
Kris015
Kris015 Dec 30 2009, 5:25am replied:

I dont hear any voices?

+1 vote     reply to comment
james4761
james4761 Oct 18 2009, 4:40pm says:

Guys if you want to make this mod successful then you to do these two things (in my opinion):
1. Better voice acting (I can barely here him.)
2. Learn your Half-Life 2, make this mod as true as possible.
3. Work on the Noah model, he looks like he is from Team Fortress 2.
4. Make your own model for the Civil Protection hands, we don't want reskins they look to much like the HEV hands.
And here is the link to the Half-Life wikia:
Half-life.wikia.com

+3 votes     reply to comment
JohnWiz
JohnWiz Oct 18 2009, 9:04pm replied:

Those weren't two things :P, anyways, those things you listed necessarily aren't going to make the mod successful. The things you listed are improvements they could do, and I totally agree, but those things alone aren't going to secure the mod's success.

+1 vote     reply to comment
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Released Feb 6, 2010
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Highest Rated (4 agree) 10/10

the best mod!

Nov 26 2010, 1:14pm by Fantasmagory

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