Half-Life 2: Short Stories is a team working on a group of modifications that take place in the same realm. A lot of the focus is on the story and gameplay, new innovative set pieces and puzzles. After the release of the first episode of Human Error, the team is planning to release more episodes and expand the characters and the world.
Human Error Coop - Beta, and its Traitor Mode has been released. The first version Beta 1.0.5 has two traitor mode maps. You play as the four metrocop characters from Human Error EP1. In the beginning of each round one of the players is selected as the Traitor, while other do not know who he is.
Posted by Au-heppa on Jul 14th, 2010
Today we are releasing the beta – or perhaps more accurately the alpha - version of Human Error co-op. Our intention is to design the second episode of Human Error around the co-op concept we’ve built, with the game picking up where the first episode left off. The beta doesn't have any normal co-op maps, but depending on how well the concept is received, and how well the multiplayer, network, and dynamic npc spawning code works, we will be going forward with it in further instalments of Human Error.
The beta includes currently two maps: Backbone and Leech, both utilising Traitor Mode. We also have more ideas up our sleeves for future maps – two of which are on their way – with slight variations on the core concept. Ultimately, the future of these releases rests in reception, and our own creative output.
Traitor Mode is set firmly within the established Human Error world, with players taking on the roles of main characters Anders, Noah, Eloise and Larson. The civil protection team are pitted once again against the rebel forces, but this time there’s an additional danger: one member of the team is a traitor. It’s up to players to figure out who the traitor is before they allow the rebels to complete their objective.
While we don't have dedicated servers of our own, we have been playtesting the game with one of the players hosting the game. We have tried to optimize the game so that it's still playable without dedicated.
UPDATE: We now do have dedicated servers hosted by Trinity Games.
You can find tutorials and hints about how to get started and tactics for each side on HERE.
Interested in custom mapping or joining the team? Check out the level design tutorials on in-depth explanations of how the different entities work, how to set up a map for traitor mode, how to make hackable Combine interfaces, add Main Frames, Machine Guns, and more.
Interested in translating Human Error Co-op to your language? Human Error can be made to support any language Steam and Source supports. So, if you would like to help us, head here.
Go to our forums at ModDB.
Tero "Au-heppa" Knuutinen - Gameplay Design / Coding
Maarten "marnamai" Frooninckx - Gameplay Design / Level Design
Ross "Samon" Gardner – Writer / British Person
Ian "Atisbear" Wise - Voice Actor of Anders
Robert "Duke Robear" Ducat - Voice Actor of Noah
Victoria "CatzEyes93" Teunissen - Voice Actor of Eloise
Phillip "PlanetPhillip" Marlowe - voice Actor of Larson
Tristen "toaster leigh" West - Voice Actor of Olivia
Thanks for the following peeps for both playtesting and contributing ideas: