Half-Life 2: Short Stories is a team working on a group of modifications that take place in the same realm. A lot of the focus is on the story and gameplay, new innovative set pieces and puzzles. After the release of the first episode of Human Error, the team is planning to release more episodes and expand the characters and the world.
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level designer half-life: short stories team anywhere level designers human error coop is looking for skilled level designers to help to continue developing traitor mode and the soon-to-be-released alyx mode. we are also looking for people for the coop campaigns we will start working on next. for traitor mode we have three different maps in mind, each that are described here: http://www.moddb.com/mods/half-life-2-short-stories/news/alyx-mode-and-more we are happy to have you on the team even if you only have time to work on one traitor mode / alyx mode map. you would have to have some previous experience working on a multiplayer game / mod, and you would have to learn how to use the new entities made for human error coop. you can read tutorials about how the different elements work here: http://hlssmod.net/index.php?page=4
concept artist half-life: short stories team anywhere artists half-life 2: short stories team is looking for a concept artist to help come up with a visual look for our next scifi oriented project. there isn't much to tell about the project yet, as we need the concept artist to help us come up with the general look and set the look for the project. more information if interested. we generally work on steam so being able to be online on steam chat on semi regular basis would be preferred. we would also like to find someone to join the team to stay rather than just do a couple of concept art pieces. a good concept artist with time is really the biggest thing we are missing from the team right now. our previous work include "human error" and soon to be released "water".
level designers half-life: short stories team anywhere level designers we are looking for both puzzle designers and art pass level designers for our latest project source engine mod "from earth". "from earth" takes place close to the year 3,000 when one woman and one man, zenaida and anthony, are sent to a remote alien planet. after fifty years in cold sleep, they find themselves on a recently industrialised world being hunted by an alien government. they have only their wits, athleticism and the remains of their equipment to keep them alive. in this first person singleplayer experience, the player takes control of zenaida liu upon arriving on the planet. from earth's gameplay is very much about your relationship to this world and its technology, requiring you to figure out how it all works and encouraging cooperation with the local population. nothing about the alien technology is explained to players. it's about experimentation and learning what's what and how things on this planet work. the player also has some athletic abilities, such as climbing, wall running, hanging on ledges and so on. read more at our moddb page: http://www.moddb.com/mods/from-earth
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