This mod changes the game models, sounds and other things. Soon, there will be a completely new storyline. IMPORTANT: EVERYTHING IN THIS MOD BESIDE THE MAIN MENU MUSIC WASN'T MADE BY ME. SO, MANY PEOPLE GET CREDIT. SINCE STUPID PEOPLE RELEASE PACKS AND DON'T TELL, WHO MADE THE THINGS IN IT, I DON'T HAVE THE IDEA FOR THE CREDITS. AGAIN, ALMOST ALL CREDITS GO TO THE CREATORS OF THIS MOD'S THINGS.
I am introducing you the 2 new npcs that you will encounter in HL2 Evolution.
Posted by warlord42 on Jan 31st, 2009 digg this super bookmark
Well, we came to an idea, to include new enemies too. So, the first one is the Alien Obliviator. It will fire lasers from it's three heads and will also be able to punch with them. But it's weakness is that it can be hurt by normal bullets, like smg. It will be larger than a strider. His body will be the exact height as the strider, and it's heads will be above strider's height. That's all about the Alien Obliviator for now. Also, I posted a model screenshot, so you see that the model is ready. Model made by [9if]russia, the new modeler of our team.


The second one is called Dark Angel. It is a zombie with Dark headcrab on it's head. We don't have a concept artist yet, so no concept for now. It could fly like an Antlion and rush you. It will also run like a fast zombie. Maybe a little faster. Because we don't have a concept artist, there are no concepts or models avaible for me to show.
We are also looking for a codder, to code this 2 npcs, and a skinner to skin them. We alos need a concept artist. Anyone with this skills and willing to help, please contact Warlord42 (me).
I will keep you informed.
Blackdragonentertainment.fpb3.com
Warlord42
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Are those models unwrapped? They seem really hi poly.
I think it looks high poly because of the smoothing groups...
If you look closer at the pic, it looks like it says 20,000+ verts. That model has no chance of seeing ingame without heavy optimization.
Looks like a virus
Alien Obliviator = Scrin Anihilator Tripod from C&C 3
From experience I can say coding NPCs is hard work. I hope you find a good coder. Have you given much thought to how large the map spaces are going to need to be for that Obliviator to move around in? making it that big will severely restrict the number of times you can re-use it.
Looks like Tripod from "Command & Conquer 3" :P
But it's still look nice...
It is based on a tripod :)
lol That IS a tripod. But hey, its a good design.
jep on an early tripod concept from cnc tiberium wars :P
I.neoseeker.com
nice monster!
i think it's gonna take sometime to get updated... :(