Make your way through City 17 down into the sewers and back up to the light in this new Half Life 2 adventure. Four new maps filled with Grav Gun puzzles and intense action set peices all in the style of traditional Half Life 2 gameplay. If you miss Half Life 2 and can't wait for Episode 3 then this mod is for you.
Once the word was out there was a flurry of Let's Play's that appeared on the web.
Posted by Jim_Partridge on Apr 16th, 2012
Next up was everyone's favorite Podcaster from Podcast 17.
He decided to take the Gnome challenge and carried the little bugger from Map 1 through to the finale. William is clearly proud of his window jump solution! Well done William on a fine effort indeed!
Part 1: Where William obtains the gnome, breaks my dropdown ladder puzzle and misses the point of the raft puzzle completely!
Part 2: Where William fails to realise that he should shoot the gnome as high up the water chamber as possible before turning the stupid handle... :P
Thanks Podcast 17 for the coverage, glad you enjoyed it!
And finally a nice run through from the Plets Lay (v funny) channel on Youtube.
I'm a bit torn on this coverage because Elite879 really seems to enjoy himself playing the mod, however he manages to uncover EVERY FREAKING BUG IN THE MOD!!!
I hate exploring players... lol
Unfortunately Elite879 had a few problems recording and ended up playing the mod 3 times! Bless him he must have been really tired by the end. A big thanks for all his effforts.
Part 1: Where Elite manages to find the most overly complicated way to reach the supply crates near the train line.
Part 2: Where Elite dies repeatedly (even though he's already played through it once before) and has a whale of a time watching Zombie cream the combine.
Part 3: Where Elite finds a game breaking bug in the fan area that i will never forgive him for!
Part 4: Where Elite is very complimentary about my water chamber puzzle and has a good old rant about the use of hunters as bosses (which he's absolutely correct about).
So there you have it!
I now throw down the gauntlet to anyone who thinks they can come up with better solutions than William to bringing the gnome through the whole mod and if anyone is up for a speedrun I'd love to see the results!
Cheers for now