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Half-Life 2: Dark Legacy is a Half-Life 2: Episode Two modification set for release in 2012. You play as Darren Vanguard, a Resistance member who, like many others, are occupying a Bunker built sometime before the Seven Hour War somewhere in the Eastern European Outlands. You, along with nearly all of the Resistance, have heard rumors of a weapon built during the Seven Hours of Humanity's Fall, which was to have been used to drive your oppressive overlords, The Combine, off of Earth. However, the scientists have either been killed, or turned into one of them...

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Mr.Walrus
Mr.Walrus - - 5,806 comments

Good, though it needs some more props beside the walls imo and the ceiling texture could maybe be centered a bit more so that the lights are between the two lines (I'm nitpicking but still) :D

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HavocOfDoom
HavocOfDoom - - 417 comments

i agree with Mr.Walrus, YOU NEED MORE WALL AND CEILING PROPS! Its still a Bunker, they are concrete, with plenty of exposed wires, pipes and pillars to stop the whole thing caving in! make it look authentic! nice texturing though :)

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zonbie
zonbie - - 1,299 comments

My opinion here is that "less is more". I say don't add props.

What you *should* do, however, is modify the lighting. You have a chance to be much more dramatic. Try using a saturated yellow color instead of pure white. Use light_spot instead of generic light entities for the primary lights. Then use a generic light entity with a low brightness to simulate radiosity. If you want more help or explanation, let me know.

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