Half-Life 2 calamity is an exciting and heavily beta-tested new addon to the Half Life universe. Battle the violent combine regime, obliterate zombies and Xen creatures, and learn even more knowledge surrounding the rise of Earth's benefactors. Calamity is around 1-2 hours of solid gameplay filled with tense combat scenes and puzzling conundrums mixed within the deteriorating setting of one of Earths last thriving cities - City 17. Explore a hidden story twist in the climax of the mod, and enjoy every minute of the exploration and fighting. Thank you for downloading.

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Half-Life 2 calamity is an exciting and heavily beta-tested new addon to the Half Life universe. Battle the violent combine regime, obliterate zombies and Xen creatures, and learn even more knowledge surrounding the rise of Earth's benefactors. Calamity is around 1-2 hours of solid game play filled with tense combat scenes and puzzling conundrums mixed within the deteriorating setting of one of Earths last thriving cities - City 17. Explore a hidden story twist in the climax of the mod, and enjoy every minute of the exploration and fighting. Thank you for downloading.


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A Year in Review - May

A Year in Review - May

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Mod Video Spotlight - May 2009

Mod Video Spotlight - May 2009

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With the MSU Phase 3 contest finishing up a large selection of UT3 mods appeared on the ModDB radar for the month of May.

Half-Life 2: Calamity Patch - Source SDK 2013

Half-Life 2: Calamity Patch - Source SDK 2013

Patch 11 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...

Half - Life 2: Calamity

Half - Life 2: Calamity

Full Version 18 comments

Half-Life 2 calamity is an exciting and heavily beta-tested new addon to the Half Life universe. Battle the violent combine regime, obliterate zombies...

Post comment Comments  (30 - 40 of 116)
aqwerf
aqwerf

Literally from the first card to the author tries to prove to us that he's an excellent Level Designer, and we have to admit, he did it. All locations are carefully designed and created with disdain to receive "kopipast" (even those areas where "inspiration" was gathered from the original HL2-cards especially are not striking, because they are in harmony with all copyright operating time). Everything - from the warehouse containers to base combines made on the same level of quality. Detailing local "City" peerless, and can compete with the recent Eye of the Storm. Locations rich in non-binding to the site visit and interesting scripted scenes. Technical dribs and drabs like an updated texture of the sky (looks very natural and gives the impression that that's about to rain) and graphic resources (same interface) were performed on yat. But, strangely enough, bad, music. Say honestly - this drum & bass «pumas-thump-purum" not something that would be very bad, but trite tasteless.

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aqwerf
aqwerf

Gameplay initially happy. After a brief exchange of fire we are given the opportunity to have fun on the locations of wandering in search of further ways. A well shuffled Action \ Horror \ simple puzzles. But by the middle of modification begins a long and rather boring «kill-them-all»-shooter (which, by virtue of its complexity, is passed through a combination of «Save-Load»), the apotheosis of which is the final battle in the office of the local "Citadel", representing a shooting endlessly re-emerging for the next corner harvesters. Not be enough interesting moments like the battle with Strider in the city. Ah yes, the primary goal of Freeman - undermine a train harvesters, who are our friends, the rebels turned into a mobile bomb.

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aqwerf
aqwerf

Finally on the very sad - that is about the plot, which is the fruit of a sick imagination of the author - all supposedly happening, it's a prequel Half-Life 2, but where do the very same test chamber from the Black Mesa and the G-man with his classic "Rise -and-Shine ", strongly unclear. Among other things, the game goes on, we will meet radios, of which tell us a summary of what we learn from Half-Life 2. Why did the author forced to listen to the players so long and just as meaningless monologues - also remains a mystery. Not without its logical blunders. For example, the instructions Action Freeman allegedly left the rebels, visibly their bright red paint on the path of his route. In fact, after their departure at this point usually appeared harvesters, which did not attempt to wipe or destroy the inscription, thus preventing our protege.

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riketto
riketto

I need help!
I'm in the place where are 3 snipers, a lot of combine a big tower, some wagons ruined. I killed all and i don't know where i've to go!

I used NOCLIP to discover where i must go but i don't understand.
Please help me!

Thanks

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DelphinusMinor
DelphinusMinor

I am stuck there as well and may end up using noclip also.

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kokis5
kokis5

after that there is some holl that leads into tunells

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riketto
riketto

don't worry.. i am blind :)

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jarli:D
jarli:D

Q:i downloaded then i put the files in the sourcemod folder.
but it wont show on my game list.(i have restarted steam).plz help

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minotor1279
minotor1279

just finished it and i have to say 7/10
3 things made the game bad...
effects didn't work such as explosions and sparks...
the mod was... quite short
and the voice acting wasn't good either mainly since music played with it half of the time.
BUT
the mapping was supperd
great ideas
loved the story aswell
i really fealt at home in a beautiful enviroment-half life 2 feal
and tbh i think i'll give 8/10 just for the great experience thx ;)

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navics
navics

Well made mod with some fresh air. The end battle was kind of unoriginal, I just shot my barrel empty, collected new ammunition from the dead soldiers and did this like 5 minutes and this was the end.
I liked the radio messages, gave me the feeling to be part of the resistance and might change something. Good mapping and story.

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