Half-Life 2 calamity is an exciting and heavily beta-tested new addon to the Half Life universe. Battle the violent combine regime, obliterate zombies and Xen creatures, and learn even more knowledge surrounding the  rise of Earth's benefactors. Calamity is around 1-2 hours of solid gameplay filled with tense combat scenes and puzzling conundrums mixed within the deteriorating setting of one of Earths last thriving cities - City 17. Explore a hidden story twist in the climax of the mod, and enjoy every minute of the exploration and fighting. Thank you for downloading.

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14 comments by Spas12 on May 28th, 2009

Half-Life 2 calamity is an exciting and heavily beta-tested new addon to the Half Life universe. Battle the violent combine regime, obliterate zombies and Xen creatures, and learn even more knowledge surrounding the  rise of Earth's benefactors. Calamity is around 1-2 hours of solid game play filled with tense combat scenes and puzzling conundrums mixed within the deteriorating setting of one of Earths last thriving cities - City 17. Explore a hidden story twist in the climax of the mod, and enjoy every minute of the exploration and fighting. Thank you for downloading.


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Half - Life 2: Calamity

Half - Life 2: Calamity

May 28, 2009 Full Version 17 comments

Half-Life 2 calamity is an exciting and heavily beta-tested new addon to the Half Life universe. Battle the violent combine regime, obliterate zombies...

Post comment Comments  (20 - 30 of 112)
ikikomori
ikikomori Apr 30 2010, 4:29pm says:

Very nice mod. I like it very much. good job

+2 votes     reply to comment
ikikomori
ikikomori Apr 30 2010, 3:37pm says:

Very nice mod. I like it very much. good job

+2 votes     reply to comment
driftin_stuntz
driftin_stuntz Apr 22 2010, 12:52am says:

I... cant really give a full out speech like that guy did down there but ugh, I can sum that all up in a few words, coming from us gamers who dont have good vocabulary. This mod is saweeeet!

+2 votes     reply to comment
RKTC
RKTC Apr 17 2010, 12:59pm says:

extracted to source mods............. but does not show in games list

help please

+2 votes     reply to comment
tundra_cool
tundra_cool Apr 21 2010, 7:15pm replied:

Restart Steam.

+2 votes     reply to comment
aqwerf
aqwerf Apr 15 2010, 4:02am says:

Just think, only two years ago, any modification was doomed to success, if its "portfolio" number of high-quality workmanship. Same Minerva: Metastasis, first became known gaming community due to its stunning level design. But times have changed: players now prefer to fashion a thoughtful storyline and interesting gameplay findings. Why all this? Considered a modification to the optimistic name of Calamity (Distress) belongs to the category "should have been done yesterday." Come out this modification for a year or two earlier, it certainly would be one of the best books that ever came out for Half-Life 2. Now, this is another very badsome serednyachok.

+2 votes     reply to comment
aqwerf
aqwerf Apr 15 2010, 4:00am says:

Literally from the first card to the author tries to prove to us that he's an excellent Level Designer, and we have to admit, he did it. All locations are carefully designed and created with disdain to receive "kopipast" (even those areas where "inspiration" was gathered from the original HL2-cards especially are not striking, because they are in harmony with all copyright operating time). Everything - from the warehouse containers to base combines made on the same level of quality. Detailing local "City" peerless, and can compete with the recent Eye of the Storm. Locations rich in non-binding to the site visit and interesting scripted scenes. Technical dribs and drabs like an updated texture of the sky (looks very natural and gives the impression that that's about to rain) and graphic resources (same interface) were performed on yat. But, strangely enough, bad, music. Say honestly - this drum & bass «pumas-thump-purum" not something that would be very bad, but trite tasteless.

+2 votes     reply to comment
aqwerf
aqwerf Apr 15 2010, 3:53am says:

Gameplay initially happy. After a brief exchange of fire we are given the opportunity to have fun on the locations of wandering in search of further ways. A well shuffled Action \ Horror \ simple puzzles. But by the middle of modification begins a long and rather boring «kill-them-all»-shooter (which, by virtue of its complexity, is passed through a combination of «Save-Load»), the apotheosis of which is the final battle in the office of the local "Citadel", representing a shooting endlessly re-emerging for the next corner harvesters. Not be enough interesting moments like the battle with Strider in the city. Ah yes, the primary goal of Freeman - undermine a train harvesters, who are our friends, the rebels turned into a mobile bomb.

+2 votes     reply to comment
aqwerf
aqwerf Apr 15 2010, 3:32am says:

Finally on the very sad - that is about the plot, which is the fruit of a sick imagination of the author - all supposedly happening, it's a prequel Half-Life 2, but where do the very same test chamber from the Black Mesa and the G-man with his classic "Rise -and-Shine ", strongly unclear. Among other things, the game goes on, we will meet radios, of which tell us a summary of what we learn from Half-Life 2. Why did the author forced to listen to the players so long and just as meaningless monologues - also remains a mystery. Not without its logical blunders. For example, the instructions Action Freeman allegedly left the rebels, visibly their bright red paint on the path of his route. In fact, after their departure at this point usually appeared harvesters, which did not attempt to wipe or destroy the inscription, thus preventing our protege.

+2 votes     reply to comment
DelphinusMinor
DelphinusMinor Dec 30 2010, 12:06am replied:

I am stuck there as well and may end up using noclip also.

+2 votes     reply to comment
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Platform
Windows
Developed By
Spas12
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Release Date
Released May 27, 2009
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8.1

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First Person Shooter
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Sci-Fi
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Single Player
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