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We are trying to make the whole game as realistic as possible. Most of the locations should be stable, but some of them might have a few twist. As for pre-entered events, well, let's just say you might have a few surprises. As in any game including HL2 there will be pre-scripted events that have to occur in order for the game to progress. Now there might be more than one solution for a certain event to happen, but non the less the event will take place. Also, most of the locations will be unknown or new ones, offering diversity for game-play and opening the player's horizons in Star Trek. I hope. Most of the weapons will be somehow Star Trek oriented, with a few twists as most everything else in this mod. Some weapons should look like those seen in EF, but we'll try to put in a bit of originality in our stuff. Also, there will surely be traps, and melee weapons will be part of the game, naturally (how else would you fight advanced shield Borg Specialists, eh? Dang I'm...

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Staff Over the last month or so, the mod has been blessed with receiving many new and talented team members in almost every area of the team. The new staff members are grouped into their respective departments which now have more Trek-like names Artificial Intelligence Systems, Cartography Department,

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Staff
Over the last month or so, the mod has been blessed with receiving many new and talented team members in almost every area of the team. The new staff members are grouped into their respective departments which now have more Trek-like names
Artificial Intelligence Systems, Cartography Department, Evaluation & Approval, Lead Management, Master Sound Department, Medical Facility, Music Audio Department, Production Facility, Programming Department, Public Relations Department, Voice Audio Department
For more information regarding the new staff members and employment opportunities, please check out the update staff page here

Website Updates
The backend of the website has recently been updated and you should see an increase of speed going in-between pages. Also pages that had little or no content as well as pages that were out of date like the staff page were updated.

New Maps
The mapping department has been working overtime lately and pulling a few all-nighters to produce theses levels. Here we have some screenshots of the corridor from the Prometheus. These corridors have been polished and textured up by ZedeX. Also included bellow are before and after photos of the crew quarters. You can see how a little bit of texturing can mean a world of difference. Also shown is a Work in Progress of the Holodeck. Zedex has been creating many textures that have already been applied to the following map. You can see them below.

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Modeling
FoxgirlJade is still at it creating models. If you remember in our last two updates we presented to you the Plasma Dragon. This weapon is only one of a series of weapons that she is creating. These ultra high-resolution models are just a beauty to look at. On the next update we will have more images for you. In the mean time we have the following items to showcase: A WIP Tricorderand a un-skinned chair from the bridge

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Concept & Storyline
Much has happened with the story line in the last few weeks alone. We currently have CH 00, 01, and are working on 02 and 03. We are also proud to announce some new conceptual artwork from our wonderful new concept artist Uru. Below we have a sketch of the Type-3 Phaser:

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On behalf of the Borg Wars Development team, I thank you and hope to give you another update soon. In the mean time, please sign up on our message boards to stay up-to-date with what is going on. Thank you.

This news post has been cut down. Please visit the Borg Wars website for more information

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MJCS-gTFC- Author
MJCS-gTFC- - - 30 comments

Hope that everyone enjoys this post :)

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Crispy
Crispy - - 602 comments

Looking good, and I love it when people take the time to properly theme their websites to match the atmosphere and universe in which their Mod is based. Cartography, excellent stuff!

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Apostle
Apostle - - 65 comments

Looks nice, is the phaser a bit, bannana like though? I thought they were straighter? Maybe I didn't really pay attention to the phasers much during episodes :)

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Curman
Curman - - 15 comments

That phaser looks like an automatic razor or something, the **** is that ****.

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MJCS-gTFC- Author
MJCS-gTFC- - - 30 comments

excuse me. if you dont like it then give feedback on how to fix it and not be an *** hold about it

Reply Good karma+1 vote
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