Hi, I'm SysOp, Main Proyect Leader.
We are making an Open Source project called Arrangement™ (based on Half-Life 1 Engine)
which contains a few Spirit Of Half-Life's features. Am is based on Half-Life 1 Engine.
Arrangement™ is a Single player FPS game that focus hard on gameplay, game's story and level's inmersion. Following that, we have changed everything we can to be sure the player can feel what we really want. Play with player's emotions it's a hard task so, we spend a lot of time finding out details to achieve that.
Arrangement™ is an Open Source project. You can get anything you see on this mod for your own needs. We focus on sharing and I like to help everyone in anyway I can.
Arrangement™ is a mix of action/horror/rpg/puzzle games. That's why the player would laugh, get angry, sad or jump off. Player can gain experience points which can be changed for get new abilities. Every single detail is planned following game design documents and game's story line.
Arrangement™ is mapping friendly. Level desing is the most important piece in a game to my concern. That's why we have changed a lot Hammer's using to give you a new intuitive and faster mapping. Also, every feature we use is easy and most of them can be tested in-game.
Arrangement™ is a realistic game. Every weapon works as it should and your enemies act as they should too. AI methods has been improved a lot to give the player a really good challengue before kill anyone.
Arrangement™ is an old school game. Following big games hits each mission contains a few levels -> each level contains a start, a few encounters and a end -> last level's mission contain a boss and a overall. That guarantee the player have fun no matter what. Also, each missions follows a storyline in where the player can decide his path sometimes, giving up more than a single ending.
Arrangement™ is an eye candy game. We didn't forget we are in 2008... so, a simple mod that looks like Wolfestein 3D wouldn't be enough for you. That means lighting, archiquecture, effects and world's environment has been improved a lot, to give them a new realistic look.
Arrangement™ is the game you expected.
We are on development stages. If you can cooperate with us, that's what we need:
[Useful Links]
Note: The actual downloads are outdated. Current version is 2.5.0 (not available for download yet)
-Download Am Mappers Edition 7.5 (very outdated)
-Download Am Mappers Edition 7.5 Translation (very outdated)
-Download ArrangeMent's Source Code (very outdated)
-YouTube's ArrangeMent Profile
-ArrangeMent's Rebirth Expansion (ModDB)
-Arrangement's Multiplayer Version(Mod DB)
We are open to suggestions, comments or ideas. Remember ArrangeMent is possible thanks to you.
Cheers,
SysOp
[ARRANGEMENT's Team]
5 comments by :SysOp: on Oct 3rd, 2007 digg this super bookmark
This is the list of Features we have:
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Go Get'em SysOp! Because of you and your team, The old Half-life version won't be left behind.
Any Ironsights, since this is a realism game?
Looks like the Goldsource engine being transformed into it's younger brother (The Source engine, I mean.)
God I hate it when it puts my replies on the wrong post, page or place.
Oh dear. This mod is fucking awesome!
Uhm, No?
We're still working on it 24/7
r u trying to reply to me?
by the way, wip="work in progress"
those vehicles sound like they can't shift gears, like they only drive on one gear, and it kinda bothers me. I LOVE the driving physics in HL:rally, wonder if u can make it like that in your mod.
Nah, I wouldn't sound like an arse if I were ^.^;
Anywho, just - vote the comment so it's not visible >.>;;;
Second though, in none of the half-life games <not mods> is the possibility to shift gears. To do this would need to make some keys here and there or double binds and stuff, and some minimal scripting here and there, I guess it should be possible...
... kinda like that script I made for the Specialists where one would just have to tap a certain key to shift up with car mod, though the problem would be that there isn't any real way to make -acceleration- real... if ya got any other ideas, try contacting Sysops.
The true is this is not a rally game, it's a FPS, so I don't care so much if the player can or can't shift gears. Anyways the car it's there, waiting for go road :P
What you said about scripting and stuff is possible. Everything it's possible in fact.
yea but, its annoying having to hear the same pitch of engine sound through the entire drive. it makes me really itchy to grab for the transmission. its just too...unrealistic. maybe u shouldn't have them vehicles at all. it will make the game feel a lot less polished