· Total Half-life conversion.
· Great single player campaign, with complex story involving with lots of characters and locations.
· Cut-scenes.
· Realistic and fun gameplay.
· Drastically improved AI.
· Unlockable content.
· Player profiles
· Dynamic sound tracks.
· Bump and specular mapping, realistic flashlight and lighting.
· Post-processing effects.
· Tons of weapons & items with different dynamic customisations and addons.
· Non lethal weapons and NPC surrendering system.
· Rainbows: An operative system which allows the player to interact with computers in a way never presented on game's history. Take a look here.
· Easy to customise game options.
· Particle systems.
· Stealth mode (you can hide in shadows)
· Character growth: you can earn experience points which improves your character's skills.
· Professional level designers, programmers, composers and voice actors cooperates in the project.
· Totally new HUD which dissapears dynamically and features overlays (bloodsplatters, raindrops and more)
· Realistic and inmersive camera movement.
· Weather effects.
· Now featuring music from:


Q: When this mod is going to be released?
A: Check development section and see by yourself!

Q: I thought this mod was released already dude :S
A: We released back on 2005 an old beta version of Arrange Mode, which was the fundation of the current project, Arrangement. While, technically, it's a release, was not the game I wanted to release. Arrangement is.

Q: Is Multiplayer supported?
A: No. Although networking works and all, the code should be tweaked to make all things work perfectly. Could be done, but not my original idea. Of course! There are support for Half-Life entities, so COOP mode is ready to go. Deathmatch and XP based team deathmatch is being worked on.

Q: Can I play it on my sucky hardware?
A: Of course! Currently there is not any hardware restriction. If Half-Life works for you, then this mod should :)

Q: Is WON supported?
A: Some users tested the game on old WON version with aparently no problems, anywho, is not recommended to play it on WON.

Q: Since you using stuff from Paranoia, are there problems with VAC?
A: No, since the mod does not change or replace any resources used by Half-Life's engine. We tweaked the code to not use that opengl32.dll.

Q: Are you planning to port it to Source?
A: No. Not Source.

Q: Is still the mod Open Source?
A: Yes, all the assets I personally created are open. Contact me and I'll be happy to share stuff ;)

Q: Enemies are zombies?/Booo! I want zombies!1
A: No zombies at all, but after you end the campaign, a different game modes will be unlocked. Zombie mode included.

Q: Who's Rich Douglas?
A: Rich Douglas is an independent composer and audio technician focused on providing unique music and sound effects for video games, film, and television. Responsible of Arrangement sound tracks.



(might not be accurate)

Current version: 9.1.3[20120309]

ARRANGEMENT's .dlls partially uses Paranoia rendering code by BUzer & colaborators. Uses water shader from MechMod. Please visit: Am.half-lifecreations.com for full list.

Development is currently handled by:

Claudio 'SysOp' Ficara, Yannick Cerda Diaz, RED_NED, with help from SaxonSwine, Killer_zeta, GhostSoldier, FoxTrop and a dozen of colaborators over the forums :)

We wish to thank Half-Life Creations for inconditional support and Arrangement's community for always being there to help!

· 3D Modeller for a few custom NPC characters.
· Level designer/environment artist, to help out on a single map, on Half life's engine. Welcome Urban Six!

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OTW Tops! Training pictures (fullHD) unleashed!
Blog RSS Feed Report abuse Latest News: Announcing Multiplayer + Updates

23 comments by SysOp. on Mar 10th, 2012

Lads and gents,

We are proud to announce that the development of the multiplayer version is on! On 2010, we did a quick and dirty test on multiplayer, and we realized it was too buggy to continue. We focused
our energies on single player instead. Now that we have some more... spare time, we can focus on the multiplayer version.

So, that's what I did. After a tons of fixes, here's what we got right now:


NOTE: the Counter Strike models and the maps are place holders.

The most important update is the 9-way blending feature. An advanced animation system used, for example, in Counter Strike.

Featured maps would be like this:


You can find more info and updates on the dedicated section on our forums, specially here: Multiplayer? Of course!

We are very excited to finish the features we are planning to add. There will be a few game modes, Coop, Deathmach and XP based team deathmach (like Counter Strike, but hey, different!)

As for the single player version, we've nothing but videos introducing something called "Action Pockets"!


(WIP videos. Level design by RED_NED).


Be sure to track Jonathan Ely (RED_NED) on his channel for over +70 Arrangement related videos here: Youtube.com

Also, you can check our new channel & suscribe for updates from our sexy studio!: Youtube.com

Hope you like the progress and thanks for stay there still!

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Complete OST + Bonus songs (Rich Douglas)

Complete OST + Bonus songs (Rich Douglas)

Feb 12, 2011 Music 9 comments

Rich Douglas is an independent composer and audio technician focused on providing unique music and sound effects for video games, film, and television.

Comments  (1030 - 1040 of 1,066)
yobasic
yobasic Dec 13 2007, 2:17pm says:

AWESOME , CAN'T WAIT

+2 votes     reply to comment
Elnakadiaz
Elnakadiaz Dec 12 2007, 5:55pm says:

Este en realidad es un mod argentino .... la pag esta offline me podrias decir porq ?

+1 vote     reply to comment
SysOp.
SysOp. Dec 13 2007, 11:39am replied:

Sí, la página original estaba hosteada en un servidor pago que nos ofreció un descuento a cambio de promoción. Después de haber pasado el contrato la fecha venció y el nuevo contrato pedía demasiado. Además el sitio carecia de contenido y el host era demasiado malo.

Actualmente hay varios proyectos de Webs, pero lamentablemente no tengo tiempo como para pasar noticias a los webmasters. La comunicación se hace algo lenta, he aqui que hice este perfil para mantenerlos comunicados.

Saludos Elnakadiaz!

+1 vote     reply to comment
rmatt999
rmatt999 Dec 12 2007, 3:55pm says:

cool :)

Keep up the good work!

+2 votes     reply to comment
SysOp.
SysOp. Dec 13 2007, 11:43am replied:

Thanks buddy!

+1 vote     reply to comment
wonrz
wonrz Dec 12 2007, 7:41am says:

The screens look very impressive - are you guys going to replace the content ripped from HL2 with your own custom made, for the final version?

+1 vote     reply to comment
SysOp.
SysOp. Dec 13 2007, 11:48am replied:

Very nice question... and the answer is YES we are going to do that as you can see on the lastest new.

Anyway we WON'T use any HL2 content into HL1 on final release. A few months ago the development took another way around into C17's story. That's not the main purpose and isn't the original idea.

All the ripped content will be erased and if we use anything from anyone, the autor will be credited as well (we would ask for permission first).

Bye!

+1 vote     reply to comment
wonrz
wonrz Dec 13 2007, 6:55pm replied:

That's great news; A lot of mods get boycotted for using retail content (and rightly so - it's both illegal and takes all the pleasure away from modding), and frankly, making HL1 look exactly like HL2 seem to me rather pointless :P.
Anyway, I'm amazed what you achieved with the AI, the effects are very pretty as well.
+watch and good luck to you guys.

+1 vote     reply to comment
SysOp.
SysOp. Dec 7 2007, 6:53am says:

We use a lot of effects to create best looking maps. However the correct use of textures, prop's placement and lighting improves the map a lot.

We have special documentation for developers. We are very close to release a Demo, which contains the final code with a example map that shows you what you really can do with Am ;)

Cheers!

+1 vote     reply to comment
CPJango_Fett
CPJango_Fett Dec 5 2007, 7:23pm says:

looks awesome! Can't wait til it's released.

+2 votes     reply to comment
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SETENTIA
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