Follow Fred Thompson on an emotional, action packed search for redemption, through many missions based upon real scenarios. Features realistic AI, new graphical effects and tactical gameplay. ARRANGEMENT is a total Half-Life conversion, created by a multidisciplinary team from different countries. Coming soon.

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Add media Report RSS The agency, a first look (concepts) (view original)
The agency, a first look (concepts)
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Armageddon104
Armageddon104 - - 3,128 comments

Wow, if I didn't know it I'd say this was source! Both of those are in-game right? The one on the right looks like a model render.

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SneakySoft
SneakySoft - - 340 comments

in the description it tells you they are renders.

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RysultSet
RysultSet - - 89 comments

Both give me really a feeling of better not to be in there D:

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billyboob
billyboob - - 297 comments

Both look like exhibits to me, like something i'd expect to see at my local state gallery. Beautiful :)

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Xylemon
Xylemon - - 2,677 comments

Empty, dark, perfect.

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=Lich=
=Lich= - - 269 comments

when is empty, mind focus on anything, in first is dark door, thats why is better, some secret behind, in second its broken atmosphere

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GIJames
GIJames - - 55 comments

I like the black and red with tiles, reminds me of Versalife/MJ12 from Deus Ex.

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HounderKnight
HounderKnight - - 1,660 comments

Looks great. Definitely gives that dark, brooding, omnipresent corporation/ organization kind of feeling. :)

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Hannibal0
Hannibal0 - - 186 comments

It looks so awesome, I can't believe how someone is able to make a dove out of a dug!

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staberas
staberas - - 36 comments

Your Appointment to FEMA should be finalized within the week..

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KarimIO
KarimIO - - 2,317 comments

Both look great, but the left would look better for a horror game, the other for a mission impossible style game. What, you're gonna subtract karma for that?

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andyfuji
andyfuji - - 89 comments

The first looks too abandoned and dirty, the second one would be great for a top secret supervillan HQ. The red gives off a more 'evil' vibe than the strict black and white. I don't know how well this will look in engine however, as it won't quite look right without the reflections and shadows.

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=Lich=
=Lich= - - 269 comments

First is better

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Description

For the agency headquarters, we want to make it look and feel as odd, to give the player the sensation that is not welcome there. Something like HL2 and the citadel in where the archiquecture is completely different from the rest of the game.
The black & white palette also would help to difference what's good and what's bad, kinda a philosophy we feature in the whole game.

Renders by NEMESIS.

Designs would change a bit, of course, since it's WIP. Comments are again, welcome!