ARRANGEMENT is a singleplayer total conversion for Half-Life 1 in development. Mod is divided into missions based upon real scenarios, realistic AI behaviour for both enemies and allies, new graphical effects and tactical gameplay.

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Media RSS Feed Report media normal + spec + detail textures coolness! (view original)
normal + spec + detail textures coolness!
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ytres Jun 20 2010, 2:29am says:

Me like.

+4 votes     reply to comment
remeth Jun 20 2010, 2:32am says:


+3 votes     reply to comment
HounderKnight Jun 20 2010, 2:36am says:

You sir, have a very pretty mod on your hands.

+4 votes     reply to comment
tymaxbeta Jun 20 2010, 2:43am says:

why the hell am I not tracking this too!?!??! great work! keep it up guys!

+3 votes     reply to comment
Xylemon Jun 20 2010, 2:57am says:

Pretty nice dude

+2 votes     reply to comment
Ashkandi Jun 20 2010, 4:12am says:

Spec or gloss ?

+2 votes     reply to comment
SneakySoft Jun 20 2010, 4:34am says:

The normal and specular are both a little too strong, it just looks wrong.

The effect is called specular. Gloss is for how big you want to have the highlight, most old engines will have a default value for that.

+5 votes     reply to comment
cheesemoo0 Jun 20 2010, 2:05pm replied:

This engine does not do Spec well at all.

-1 votes     reply to comment
SysOp. Author
SysOp. Jun 20 2010, 3:36pm replied:

Actually, Gldsrc doesn't support spec. With Paranoia's renderer now it does.

+5 votes   reply to comment
Blue_Dust Jun 20 2010, 5:13am says:

Can you show your particle system too?Good work with the lighting in the place.You use lots of imagination to make this scene...

+3 votes     reply to comment
SysOp. Author
SysOp. Jun 20 2010, 3:35pm replied:

Sure. Here is:

We use BattleGrounds particle engine with a few improvements made by me and Highlander.

+3 votes   reply to comment
Intolerance.dll Jun 20 2010, 6:03am says:

the coolnes of the epicnes is so awesom..

+1 vote     reply to comment
MagnumPI Jul 20 2010, 8:17am replied:

Your spelling is so awesome...

+2 votes     reply to comment
Rosend Jun 20 2010, 8:23am says:

YAY! for Goldsrc!

+1 vote     reply to comment
nobody_exec Jun 20 2010, 8:44am says:

very nice.

+1 vote     reply to comment
ConfusedMaster Jun 20 2010, 9:46am says:

somebody's showing off..... for reason ;)

+1 vote     reply to comment
sasasa Jun 20 2010, 10:30am says:

wow, just like KILLING FLOOR

0 votes     reply to comment
Gnostic Jun 20 2010, 12:15pm says:

Pretty cool stuff

+1 vote     reply to comment
ZorZhen Jun 20 2010, 2:03pm says:

It's just AMAZING!!! never thinked this things will be in GoldSource!! :D

+1 vote     reply to comment
SysOp. Author
SysOp. Jun 20 2010, 3:38pm says:

Thanks you all for the lovely comments :)

+1 vote   reply to comment
The_Headcrab_Farmer Jun 20 2010, 7:33pm says:

Gold source is alive, long live gold source!

+3 votes     reply to comment
D3ads Jun 20 2010, 8:30pm says:

Nice one.. it's just a pity that it doesn't apply to models, Paranoia always looked a bit odd with bumped surfaces but plain models :\

+3 votes     reply to comment
SysOp. Author
SysOp. Jun 21 2010, 5:13am replied:

Yeah, that's right :(
Even though some models with SD textures could make things less noticeable. Smart prop placing could help as well.

+1 vote   reply to comment
Asd. Jun 20 2010, 11:39pm says:


+1 vote     reply to comment
spaqin Jun 21 2010, 2:53am says:

The effect is IMO too strong.

+1 vote     reply to comment
Piuneer Jun 21 2010, 10:38pm replied:

It may seem that way only because of the relatively harsh lighting conditions, but I don't think it's over the top. It reminds me of the gritty S.T.A.L.K.E.R. look :D great job

+1 vote     reply to comment
nige111 Jun 21 2010, 4:04am says:

Sexy, but what's the performance hit?

+1 vote     reply to comment
SysOp. Author
SysOp. Jun 21 2010, 5:12am replied:

There's not a big performance hit at all. We use Paranoia which does some calculations before hand (at compiling time). Of course, a few FPS will drop since you would be using some advanced effects there. How much depends of your pc.

You'll be able to disable advanced features with ease, in case you aren't happy with the results.

+1 vote   reply to comment
nige111 Jun 22 2010, 11:59am replied:

Sounds just as sexy as it looks, then.

+1 vote     reply to comment
SourHyperion1 Jun 21 2010, 10:20pm says:


+1 vote     reply to comment
Kruk Jun 22 2010, 8:18am says:

O_O awsome!!

+1 vote     reply to comment
young_warrior Jul 21 2010, 4:14pm says:

looks better than source...

+1 vote     reply to comment
knights_0f_nii Aug 1 2010, 4:56pm says:

why are these textures hd, while the outside ones are sd? is it to accommodate the massive amounts of vegetation? or are they older screens or what?

+1 vote     reply to comment
=Lich= Aug 21 2010, 11:38am says:

What is on walls should be less durable from metal so this give me weird contrast between clean wall and broken roof

+1 vote     reply to comment
LastLifeOfficial Sep 26 2014, 4:40pm says:

that is really cool

+1 vote     reply to comment
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I promised myself that I would NOT add just visual-driven pictures, but, since there's been a while with no updates here, I am here showing this...

Check mod status here:

If we aren't posting stuff... we probabily are working on what I said there :P

Well, hope you like this, credit goes to RED_NED :D

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Jun 20th, 2010
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