Gunslinger's Academy was formed in 2010 with one goal in mind: Bring gun combat to Jedi Academy. What is "gun combat" anyway? Well, no more sabers of course. :P But now it has grown to become a full total conversion, with not only sabers removed, but a whole slew of new features, including:

Feel of War: Reworked Combat Mechanics

The battlefield is vastly different every year. Of course, some things never change- such as recoil, weapon spread, and other variables. You'll need to adapt to your preferred weapon, and focus on these points:

  • Dual Wielding: Most sidearms and even some primary weapons allow you to have them equipped in the left hand, as long as your right hand weapon is the same. Unlike most shooters, you can mix and match your dual-wielded weapon. For example, you can equip a P90 in one hand and a Sawed-Off Shotgun in the other.
  • Speed/Sprinting: Each weapon will weigh you down differently, so you will want to choose the right weapon for the job. Of course, you can always just keep sprinting and hope you don't die.
  • Spread: 'Spray and pray' becomes 'spray and pray and keep on praying'
  • Recoil: It's a proven fact that weapons kick. The recoil feature of Gunslinger's Academy gives you a nice feel of what that's like.
  • Aim Down Sights: Aiming down your sights is not necessary, but it sure does make you more accurate.
  • Firing Modes: Some weapons, such as the MP5, have special trigger groupings which allow you to make your weapon more efficient. Use them wisely.
  • Reloading: You'll need to reload your weapon in order to keep it stocked with ammo. This isn't JK3, private.

Tools of War: New Weapons and Items

As a soldier in this modern conflict, you must pick and choose what weapons will suit your fancy. You have three options which must be chosen carefully: your primary weapon, sidearm, and your choice of explosives. The choice is yours - but choose wisely. In case you can't decide, there's always a "random" option.
List of new weapons:
- Primary Weapons -
M16 Assault Rifle w/ Grenade Launcher or C-Mag
AK-104 Assault Rifle
H&K G36C Assault Rifle
Steyr AUG Assault Rifle
Barrett M98C Sniper Rifle
DSR-1 Sniper Rifle
L85 Bullpup Assault Rifle
Ithaca 37 Tactical Shotgun
M1014 Tactical Shotgun
Sawed-Off Shotgun
- Sidearms -
M&P 40
Glock 18c
FN USP Match
Steyr TMP
Micro Uzi
TASER Stun Gun
- Explosives -
Frag Grenades
Gas Grenades
Stun Grenades
Smoke Grenades

List of Killstreak Rewards and Items:

  • Recon Team: On your mark, reveals enemies through walls for yourself (and your teammates) for 30 seconds.
  • Portable Gatling Gun: Control a deployable minigun until your next respawn
  • IR Goggles: Reveal infrared information with these (until your next respawn)
  • Sentry Gun: Rapid-fire robotic turret that actively pursues targets with firepower.
  • Missile Strike: Paint an area to decimate with missiles

Spoils of War: Achievements and Killstreaks

As you kill your foes, you continue to reap rewards, both ingame and out. Your increasing killstreak (kills in a row without dying) harbors new rewards for you, including Recon Teams, Thermal Imaging Cameras, Sentry Guns, and more. And of course, no soldier would be complete without his Medal of Honor. Your duties on the field will result in you receiving recognition, in the form of Achievements. Highly revered soldiers and combat veterans receive additional, hidden rewards, in the form of Feats. These also come in several categories, including Feats of Strength, Valor, Perfection and Teamwork.

Winning the War: New Gametypes

Domination: Your team must score as many points as possible. There are three control points in the map. Stand by a control point to capture it. You get (# control points) per 5 seconds as score.

VIP Escort: Blue team must get their VIP to the exit point before time runs out. Blue wins if Red kills their VIP, or the VIP makes it to the escape point. Red wins if the VIP is tasered, or doesn't make it to the exit in time.

Commander Escort: Each team must get their Commander to the exit, without the commander dying. First team to lose their Commander loses, first team to get the commander to the exit wins.

Hero TFFA: The player with the lowest score on each team is chosen to be the Hero. The hero gets special benefits, until they aren't the lowest scoring player any more!

Ninja: Grab the Katana to become the Ninja! The ninja can only use his sword, and he's the only one who can score. Once dead, he drops the Katana, and another Ninja is chosen.

Servers may appear in the "Join Game" menu

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Blog RSS Feed Post news Report abuse Latest News: Friday Update: March 22nd, 2013

3 comments by silverfang22 on Mar 22nd, 2013

Hello and welcome to not only the first friday update of 2013 but also the first friday update in nearly a year! I recently got interested again with Gunslinger's Academy after watching and getting all nostalgic with the old open house announcement video. I decided to take a crack at the new version (2.4.5) that's been sitting on my computer for a while now.

While I had messed with 2.4.5 before this was the first time I had motivation to work on it, the first thing I did was fix up all the messed up iron sight positions (they weren't lined up with the vertical center of the screen).

Anyway, with this new version you will see a few changes including a new map created by j3rk, this map has WIP siege support where the attackers have to steal a briefcase and escape on a train, but not before hacking into the train controls.

Also not too long from now we are going to be hosting an Open House-like match on a new gametype as well as this version of 2.4.5 and both eezstreet and I look forward to seeing all of you fans new and old still out there joining us for it. Details will follow within the next couple of weeks.

Also, although I won't spoil what they are (yet) there are several new weapons in development including a weapon that hasn't been seen since the alpha versions of Gunslinger's Academy.

Stay frosty, folks, we'll be posting plenty of updates soon.

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Gunslinger's Academy Patch Installer (v2.4.4c)

Gunslinger's Academy Patch Installer (v2.4.4c)

May 8, 2012 Patch 2 comments

.EXE VERSION, 2.4.3 is REQUIRED. Ensure that you are pointing to the Gamedata folder whenever you are installing. This version comes with a desktop shortcut...

Gunslinger's Academy Open House Patch (v2.4.4c)

Gunslinger's Academy Open House Patch (v2.4.4c)

May 8, 2012 Patch 3 comments

This is a temporarily available release that allows you to play online with us in the Open House. ZIP VERSION, REQUIRED: 2.4.3

Gunslinger's Academy v2.4.3 FULL Serverside Fixed

Gunslinger's Academy v2.4.3 FULL Serverside Fixed

May 1, 2012 Server 0 comments

This is a smaller version of Gunslinger's Academy that contains the necessary configuration files and only what is absolutely necessary to run Gunslinger's...

Gunslinger's Academy 2.4.3 FULL

Gunslinger's Academy 2.4.3 FULL

Mar 17, 2012 Demo 15 comments

Version 2.4.3 released as a standalone version. Does not require 2.4.0, or any other patch. Use this for new installations of Gunslinger's Academy.

Gunslinger's Academy v2.4.3

Gunslinger's Academy v2.4.3

Mar 17, 2012 Patch 1 comment

The latest version of Gunslinger's Academy, now with dynamic music support for Trainyard, numerous bug/crash fixes, an ingame tips system, and a whole...

Gunslinger's Academy 2.4.2 (Win32)

Gunslinger's Academy 2.4.2 (Win32)

Feb 2, 2012 Patch 4 comments

Adds one new weapon, many balance fixes, fixes dynamic music support, and actually includes mp_barn (which has dynamic music)

Post comment Comments  (70 - 80 of 131)
TheRFILES Sep 26 2010 says:

yay! I got the rpg to work, i just deleted all the versions of it except for the one on "texturesjooo" or something like that!

+1 vote     reply to comment
Suibuku Nov 28 2010 replied:

texturesforjoo lol

+1 vote     reply to comment
silverfang22 Oct 19 2010 replied:

Yeah, I'll personally see to it myself that all files are organised and not screwing stuff up in fix 2.0.2

+1 vote     reply to comment
TheRFILES Sep 26 2010 says:

this looks great, but i have some problems, the screen is black (drivers, how to fix?) the weapons are not textured (white) and gameplaymodes not there, can u help?

+1 vote     reply to comment
eezstreet Creator
eezstreet Sep 26 2010 replied:

/r_ext_postprocessing 0
That will fix the black screen (or turn it off in the More Video menu)
The extra gametypes are not in the menu, but will be on the next update.

+1 vote   reply to comment
TheRFILES Sep 26 2010 replied:

Great, job guys this mod is really great, its just amazing, but the beta 2 still crashes after a little time period, but thats ok, beta 1 is fine

+1 vote     reply to comment
TheRFILES Sep 26 2010 replied:

thanks alot, lemme see if it works

+1 vote     reply to comment
TheRFILES Sep 26 2010 says:

great job guys!

+1 vote     reply to comment
Ka3DX Sep 25 2010 says:

looks promising, the game crashes about 30 seconds after a game starts. though that 30 second match is extremely enjoyable. the new effects of the guns are great.and the rocket launcher on the back made a difference for me somehow. 8/10 hope these bugs get fixed and you finish the mod. this is the first mod that i've enjoyed more than the base game with anything ;P

+1 vote     reply to comment
Sato13 Sep 25 2010 replied:

is /r_ext_postprocessing turned off? Try that because it liked to make my game crash.

+1 vote     reply to comment
eezstreet Creator
eezstreet Sep 26 2010 replied:

Having pixel shaders turned on or off is actually not the root cause of the crash that this guy is mentioning, it's another bug that got fixed only very recently (yesterday to be precise)

+1 vote   reply to comment
Sato13 Sep 26 2010 replied:

The one you told me about?

+1 vote     reply to comment
eezstreet Creator
eezstreet Sep 26 2010 replied:


+1 vote   reply to comment
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Released Mar 2012
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