Gunslinger's Academy was formed in 2010 with one goal in mind: Bring gun combat to Jedi Academy. What is "gun combat" anyway? Well, no more sabers of course. :P But now it has grown to become a full total conversion, with not only sabers removed, but a whole slew of new features, including:

Feel of War: Reworked Combat Mechanics

The battlefield is vastly different every year. Of course, some things never change- such as recoil, weapon spread, and other variables. You'll need to adapt to your preferred weapon, and focus on these points:

  • Dual Wielding: Most sidearms and even some primary weapons allow you to have them equipped in the left hand, as long as your right hand weapon is the same. Unlike most shooters, you can mix and match your dual-wielded weapon. For example, you can equip a P90 in one hand and a Sawed-Off Shotgun in the other.
  • Speed/Sprinting: Each weapon will weigh you down differently, so you will want to choose the right weapon for the job. Of course, you can always just keep sprinting and hope you don't die.
  • Spread: 'Spray and pray' becomes 'spray and pray and keep on praying'
  • Recoil: It's a proven fact that weapons kick. The recoil feature of Gunslinger's Academy gives you a nice feel of what that's like.
  • Aim Down Sights: Aiming down your sights is not necessary, but it sure does make you more accurate.
  • Firing Modes: Some weapons, such as the MP5, have special trigger groupings which allow you to make your weapon more efficient. Use them wisely.
  • Reloading: You'll need to reload your weapon in order to keep it stocked with ammo. This isn't JK3, private.

Tools of War: New Weapons and Items

As a soldier in this modern conflict, you must pick and choose what weapons will suit your fancy. You have three options which must be chosen carefully: your primary weapon, sidearm, and your choice of explosives. The choice is yours - but choose wisely. In case you can't decide, there's always a "random" option.
List of new weapons:
- Primary Weapons -
M16 Assault Rifle w/ Grenade Launcher or C-Mag
AK-104 Assault Rifle
H&K G36C Assault Rifle
Steyr AUG Assault Rifle
Barrett M98C Sniper Rifle
DSR-1 Sniper Rifle
L85 Bullpup Assault Rifle
Ithaca 37 Tactical Shotgun
M1014 Tactical Shotgun
Sawed-Off Shotgun
- Sidearms -
M&P 40
Glock 18c
FN USP Match
Steyr TMP
Micro Uzi
TASER Stun Gun
- Explosives -
Frag Grenades
Gas Grenades
Stun Grenades
Smoke Grenades

List of Killstreak Rewards and Items:

  • Recon Team: On your mark, reveals enemies through walls for yourself (and your teammates) for 30 seconds.
  • Portable Gatling Gun: Control a deployable minigun until your next respawn
  • IR Goggles: Reveal infrared information with these (until your next respawn)
  • Sentry Gun: Rapid-fire robotic turret that actively pursues targets with firepower.
  • Missile Strike: Paint an area to decimate with missiles

Spoils of War: Achievements and Killstreaks

As you kill your foes, you continue to reap rewards, both ingame and out. Your increasing killstreak (kills in a row without dying) harbors new rewards for you, including Recon Teams, Thermal Imaging Cameras, Sentry Guns, and more. And of course, no soldier would be complete without his Medal of Honor. Your duties on the field will result in you receiving recognition, in the form of Achievements. Highly revered soldiers and combat veterans receive additional, hidden rewards, in the form of Feats. These also come in several categories, including Feats of Strength, Valor, Perfection and Teamwork.

Winning the War: New Gametypes

Domination: Your team must score as many points as possible. There are three control points in the map. Stand by a control point to capture it. You get (# control points) per 5 seconds as score.

VIP Escort: Blue team must get their VIP to the exit point before time runs out. Blue wins if Red kills their VIP, or the VIP makes it to the escape point. Red wins if the VIP is tasered, or doesn't make it to the exit in time.

Commander Escort: Each team must get their Commander to the exit, without the commander dying. First team to lose their Commander loses, first team to get the commander to the exit wins.

Hero TFFA: The player with the lowest score on each team is chosen to be the Hero. The hero gets special benefits, until they aren't the lowest scoring player any more!

Ninja: Grab the Katana to become the Ninja! The ninja can only use his sword, and he's the only one who can score. Once dead, he drops the Katana, and another Ninja is chosen.

Servers may appear in the "Join Game" menu

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Hello and welcome to not only the first friday update of 2013 but also the first friday update in nearly a year! I recently got interested again with Gunslinger's Academy after watching and getting all nostalgic with the old open house announcement video. I decided to take a crack at the new version (2.4.5) that's been sitting on my computer for a while now.

While I had messed with 2.4.5 before this was the first time I had motivation to work on it, the first thing I did was fix up all the messed up iron sight positions (they weren't lined up with the vertical center of the screen).

Anyway, with this new version you will see a few changes including a new map created by j3rk, this map has WIP siege support where the attackers have to steal a briefcase and escape on a train, but not before hacking into the train controls.

Also not too long from now we are going to be hosting an Open House-like match on a new gametype as well as this version of 2.4.5 and both eezstreet and I look forward to seeing all of you fans new and old still out there joining us for it. Details will follow within the next couple of weeks.

Also, although I won't spoil what they are (yet) there are several new weapons in development including a weapon that hasn't been seen since the alpha versions of Gunslinger's Academy.

Stay frosty, folks, we'll be posting plenty of updates soon.

Upcoming Online Match

Upcoming Online Match

3 years ago News 3 comments

For this weekend only, you will have the opportunity to play online with the latest version of Gunslinger's Academy. More details and information (including...

Friday Update: April 27th, 2012: Introducing...

Friday Update: April 27th, 2012: Introducing...

3 years ago News 3 comments

A new major feature becomes available for all: The Gunslinger's Academy Launcher. Also, don't forget that we are hosting a major online match soon!

Friday Update: March 29th, 2012

Friday Update: March 29th, 2012

3 years ago News 0 comments

New weapons, features, and an idea of what's to come in the next version!

Gunslinger's Academy v2.4.3 out now!

Gunslinger's Academy v2.4.3 out now!

3 years ago News 5 comments

The modern warfare mod for Jedi Academy receives a new patch!

Gunslinger's Academy Patch Installer (v2.4.4c)

Gunslinger's Academy Patch Installer (v2.4.4c)

3 years ago Patch 2 comments

.EXE VERSION, 2.4.3 is REQUIRED. Ensure that you are pointing to the Gamedata folder whenever you are installing. This version comes with a desktop shortcut...

Gunslinger's Academy Open House Patch (v2.4.4c)

Gunslinger's Academy Open House Patch (v2.4.4c)

3 years ago Patch 3 comments

This is a temporarily available release that allows you to play online with us in the Open House. ZIP VERSION, REQUIRED: 2.4.3

Gunslinger's Academy v2.4.3 FULL Serverside Fixed

Gunslinger's Academy v2.4.3 FULL Serverside Fixed

3 years ago Server 0 comments

This is a smaller version of Gunslinger's Academy that contains the necessary configuration files and only what is absolutely necessary to run Gunslinger's...

Gunslinger's Academy 2.4.3 FULL

Gunslinger's Academy 2.4.3 FULL

3 years ago Demo 15 comments

Version 2.4.3 released as a standalone version. Does not require 2.4.0, or any other patch. Use this for new installations of Gunslinger's Academy.

Gunslinger's Academy v2.4.3

Gunslinger's Academy v2.4.3

3 years ago Patch 1 comment

The latest version of Gunslinger's Academy, now with dynamic music support for Trainyard, numerous bug/crash fixes, an ingame tips system, and a whole...

Gunslinger's Academy 2.4.2 (Win32)

Gunslinger's Academy 2.4.2 (Win32)

3 years ago Patch 4 comments

Adds one new weapon, many balance fixes, fixes dynamic music support, and actually includes mp_barn (which has dynamic music)

Post comment Comments  (40 - 50 of 131)
settimo221 Dec 10 2011 says:

can i play this with the steam version?

+2 votes     reply to comment
silverfang22 Dec 11 2011 replied:

Any old mod should work with the Steam version of Jedi Academy, just find your gamedata folder in steamapps under the Jedi Academy folder. Also, stay tuned. We should be putting up a new version (far better than any current downloads) soon :)

+3 votes     reply to comment
settimo221 Dec 11 2011 replied:

oke Ty :)

+2 votes     reply to comment
eezstreet Creator
eezstreet Nov 23 2011 says:

Hope to see you all at the open house. :)

+2 votes   reply to comment
SecretApprentice Nov 20 2011 says:

so whats the sort of theme this mod is reflecting the stuff we have in black ops or in mw3?

+1 vote     reply to comment
silverfang22 Nov 20 2011 replied:

As eezstreet said earlier in the comments

eezstreet wrote:We take cues from a lot more than just Call of Duty. We have a lot of influences, ranging from Call of Duty to Unreal Tournament to Left 4 Dead. Sure, we're a standalone mod, but the goal of the mod is to provide a sort of blended game experience from all sorts of different FPSes to provide a familiar FPS experience, yet maintain our identity with a number of small stylistic twists to the game, notably our choice of gametypes among other things.

+2 votes     reply to comment
TheUnbeholden Nov 17 2011 says:

sort of a lame idea for a mod. Star wars fans will be turned off by its bullet weapons. No offense guys :)

-3 votes     reply to comment
silverfang22 Nov 17 2011 replied:

Who said everyone who plays JKA is exclusively a star wars fan? :P

Besides, it's very possible to mod GSA to make blaster weapons without any coding knowledge if, for example, someone wants to create a star wars mod that also includes some of our other features such as killstreaks.

+3 votes     reply to comment
Mert-K Nov 6 2011 says:

Everyday I just am glad that I am part of the JKA community. This is one of these examples.

+7 votes     reply to comment
ChadaFACE Jun 25 2011 says:

I know that JKA is pretty arcade like and iron sights wouldnt really fit the atmosphere,but still any hope for it? Sometimes it works pretty nice in the Q3 engine like True Combat Elite

+1 vote     reply to comment
silverfang22 Jun 25 2011 replied:

Iron sights will be done, they're partially in-game but will be perfected later.

+1 vote     reply to comment
Jbachtell1 Sep 7 2011 replied:

dead link. can you repost it eezstreet?

+1 vote     reply to comment
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Star Wars: Jedi Academy
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Released 2012
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Gunslinger's Academy
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