.EXE VERSION, 2.4.3 is REQUIRED. Ensure that you are pointing to the Gamedata folder whenever you are installing. This version comes with a desktop shortcut...
Gunslinger's Academy was formed in 2010 with one goal in mind: Bring gun combat to Jedi Academy. What is "gun combat" anyway? Well, no more sabers of course. :P But now it has grown to become a full total conversion, with not only sabers removed, but a whole slew of new features, including:
The battlefield is vastly different every year. Of course, some things never change- such as recoil, weapon spread, and other variables. You'll need to adapt to your preferred weapon, and focus on these points:
As a soldier in this modern conflict, you must pick and choose what weapons will suit your fancy. You have three options which must be chosen carefully: your primary weapon, sidearm, and your choice of explosives. The choice is yours - but choose wisely. In case you can't decide, there's always a "random" option.
List of new weapons:
- Primary Weapons -
M16 Assault Rifle w/ Grenade Launcher or C-Mag
AK-104 Assault Rifle
H&K G36C Assault Rifle
Steyr AUG Assault Rifle
FN P90 SMG
UMP .45 SMG
Barrett M98C Sniper Rifle
DSR-1 Sniper Rifle
L85 Bullpup Assault Rifle
Ithaca 37 Tactical Shotgun
M1014 Tactical Shotgun
M249 SAW LMG
- Sidearms -
FN USP Match
TASER Stun Gun
- Explosives -
List of Killstreak Rewards and Items:
As you kill your foes, you continue to reap rewards, both ingame and out. Your increasing killstreak (kills in a row without dying) harbors new rewards for you, including Recon Teams, Thermal Imaging Cameras, Sentry Guns, and more. And of course, no soldier would be complete without his Medal of Honor. Your duties on the field will result in you receiving recognition, in the form of Achievements. Highly revered soldiers and combat veterans receive additional, hidden rewards, in the form of Feats. These also come in several categories, including Feats of Strength, Valor, Perfection and Teamwork.
Domination: Your team must score as many points as possible. There are three control points in the map. Stand by a control point to capture it. You get (# control points) per 5 seconds as score.
VIP Escort: Blue team must get their VIP to the exit point before time runs out. Blue wins if Red kills their VIP, or the VIP makes it to the escape point. Red wins if the VIP is tasered, or doesn't make it to the exit in time.
Commander Escort: Each team must get their Commander to the exit, without the commander dying. First team to lose their Commander loses, first team to get the commander to the exit wins.
Hero TFFA: The player with the lowest score on each team is chosen to be the Hero. The hero gets special benefits, until they aren't the lowest scoring player any more!
Ninja: Grab the Katana to become the Ninja! The ninja can only use his sword, and he's the only one who can score. Once dead, he drops the Katana, and another Ninja is chosen.
Servers may appear in the "Join Game" menu
Hello and welcome to not only the first friday update of 2013 but also the first friday update in nearly a year! I recently got interested again with Gunslinger's Academy after watching and getting all nostalgic with the old open house announcement video. I decided to take a crack at the new version (2.4.5) that's been sitting on my computer for a while now.
While I had messed with 2.4.5 before this was the first time I had motivation to work on it, the first thing I did was fix up all the messed up iron sight positions (they weren't lined up with the vertical center of the screen).
Anyway, with this new version you will see a few changes including a new map created by j3rk, this map has WIP siege support where the attackers have to steal a briefcase and escape on a train, but not before hacking into the train controls.
Also not too long from now we are going to be hosting an Open House-like match on a new gametype as well as this version of 2.4.5 and both eezstreet and I look forward to seeing all of you fans new and old still out there joining us for it. Details will follow within the next couple of weeks.
Also, although I won't spoil what they are (yet) there are several new weapons in development including a weapon that hasn't been seen since the alpha versions of Gunslinger's Academy.
Stay frosty, folks, we'll be posting plenty of updates soon.