Gunslinger's Academy is a Jedi Academy total conversion which aims to bring gun combat to Jedi Academy Multiplayer. Features include new weapons, achievements, killstreak rewards, a new combat system, several new maps, and multiple new gametypes.
Modeling updates from Silverfang, with Beta 2.0.1 to be made available today.
Posted by silverfang22 on Sep 3rd, 2010
Silverfang here with your Friday update in Eezstreet's absence, modeling has been going well as the Glock is now complete and an untextured version will be included with today's release. On that note an even higher (however very well optimized) quality M16A4 has been made, and is truly a work of art. The AK-47 should be coming soon and some more weapons will hopefully be fully textured by next release.
In addition to the patch, we have a newer, more organized website with a domain name, visit it at Fusionmodding.com
- Weapons no longer swap LODs in first person. Before, it was causing irritating glitches with the UMP, Flashbangs and Shotgun.
- Achievement progress will display in the event box
- You can now set the frequency of achievement progress messages through the cg_progress cvar. For example, cg_progress set to 10 will send a message every 10 goals. Set to 1 by default.
- The game now uses different "Starting Up..." screens, dependent on the gametype.
Hope you enjoy the latest installment to Gunslinger's Academy!