Gunreal has been patched (see the huge list of update changes), fixing tons of bugs, adding new things, and bringing us a step closer to the final release. (if you stick with the beta process, you'll see the auto-updater bring you to the 1.0 release seamlessly - no extra downloads needed).
Also, much thanks for the support from fans so far. Reception has been phantasmagoric, and we're greatly motivated to roll forward. :) -- For those who are unfamilar with Gunreal, it essentially builds off UT2004 (though aiming to be its own thing entirely) to bring the weapons and combat to new levels of solidity, power, and feel of relentless destruction. Special care has been put into the explosions, effects, and especially sound design, with the specific intent (and challenge) of putting the feel of combat on a level higher than any other shooter in existence (but only you can tell us if we've succeeded or not).
Since this is NOT UT2004, however, pacing and gameplay is different. Movement is nearly identical to Half-Life 2 and Battlefield 2 (walk/sprint with stamina), and we use a completely original shopping/money system to add an almost RPG-like element of micromanagement and thought to the game. (see the trailer for details) Alongside all the violence and rage, we've put a great deal of thought into the strategy aspects of the game as well, in an attempt to cater to gamers of all play-styles and backgrounds.