Q. What is Gundam Universe?

Gundam Universe is a total conversion (which is a MOD) for Quake III Arena. MODs are additions to Quake III which require you to have Quake III installed. Gundam Universe is a mod based around the popular and epic Japanese animation franchise that is Gundam. We shall be bringing an array of Mobile Suits from the various Gundam series and movies into the fast paced action of Quake III. We hope to provide players with the weapons, the suits and the feel of piloting these fantastic machines through a variety of multiplayer game modes set in a wide selection of maps based in the Gundam stories.

Q. Will Gundam Universe be single player?

We do intend to try and maintain bot support in the MOD as we go so that players can practice offline with AI opponents. However Gundam Universe is meant primarily as a multiplayer game for online or LAN play. There will not be any campaign or mission based single player modes, merely simulated multiplayer as you get in normal Quake III.

Q. Will individual Mobile Suits have more of an advantage over others?

In specific aspects, yes. Certain types of Mobile Suits will have an advantage over other types of Mobile Suits (e.g. strength, speed, defence, etc.) The Suits will accurate to the show, though Mobile Suits from different timelines can't be compared accurately to Mobile Suits from other timelines. For example; saying Sandrock (Gundam Wing) is more agile than RX-78GP01 (0083:Stardust Memory), or Wing Zero Kai (Gundam Wing: Endless Waltz) is faster than the Airmaster (Gundam X). We are working hard to keep the abilities of suits as close to the show as possible. However we do have to think of playability and we will be working up until the last minute to balance the suits well enough to make the game as enjoyable as we can.

Q. How will the balancing work in Gundam Universe?

Every Universal Century (UC) Mobile Suit will be true to the series with its basic weaponry (non-basic weaponry would be the wings of light, satellite cannons - basically things we've hinted are going to be specials). UC Suits will also be true to the series when it comes to armour and speed as well. Now Alternate Universe Suits have to be brought into UC physics and rules which results in some obvious changes (no longer will they be invincible machines of death to put it simply). It also means more of their weapons (as there tend to be more ridiculously destructive weapons like satellite cannons in Alternate Universe shows) will be lowered in ability.

What does this really affect then? Not much. It means the nuke will not be of nuke power (the maps are not big enough to enable the GP02a to be far enough away to survive), though it will be strong enough to destroy multiple Mobile Suits. AU weaponry and devices like satellite cannons and buster rifles will be very devastating but obviously not able to engulf the whole map in one shot

As well as that simple form of moving suits' abilities into UC there is also extra balancing to be applied to Suits. Now our main goal is to make the game fun and playable. This means that during playtesting some minor details or abilities of Suits may have to be slightly reduced to make the game at least marginally playable with other suits. However it is important that you understand that when we say balancing in relation to Suit abilities we are not talking major differences. We are talking (for the most part) minor tweaking in order to make the game better to play.

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1 comment by Sup on Feb 24th, 2005 digg this super bookmark


Heyo, its been a while, we've all been busy with our real lives but we're still live and kicking! And to prove it, we have a new jaw dropping update for you all.

Below are only some of the pictures from the new update, to see the rest of them and to read up on some important information on our first public release, please visit The Official site through here. For comments and suggestions, please visit our Forums on the site and our Mod profile.. Enjoy!


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Comments  (30 - 40 of 103)
Sup
Sup May 4 2008, 10:36pm says:

Sorry about the delay... should be up by tomorrow or so..

+2 votes     reply to comment
viper276
viper276 May 2 2008, 3:31pm says:

I can't rate it until i try it
LOL =D

+1 vote     reply to comment
viper276
viper276 May 1 2008, 11:20am says:

Looks like todays the day for GU to release

+1 vote     reply to comment
drako.omega
drako.omega May 1 2008, 4:58pm replied:

yep been waiting a long time, and i will wait longer if need be

+2 votes     reply to comment
Sup
Sup Apr 13 2008, 11:43am says:

Thank you guys for the kickass comments... Unfortunately due to real life (mainly finals in my last term of University), I haven't had the chance to clean the build up and release it as of yet. By the end of this month, GU should definitely be released... No doubt.

More details are on the official GU boards... Check them out for further progress.

And remember if you know of anyone that has been a staunch follower of GU over these many years, please them know of the news of GU's release this month...

Keep stickin' with us and you'll be pleasantly surprised.

+2 votes     reply to comment
viper276
viper276 May 1 2008, 11:37am replied:

R u done yet
LOL :)

+1 vote     reply to comment
Smoth
Smoth Apr 24 2008, 12:57pm replied:

While they are low poly by modern standards, I have many UC models from my project that I would glad share with you guys if you guys could help me with some animations.

+2 votes     reply to comment
RogueJediX
RogueJediX Apr 8 2008, 4:25pm says:

My hat's off to you Sup, for persevering for 8 years! I'd dare say you are far more patient than most of us. I've been looking forward to this mod very much and I am very thrilled that it's finally going to be released soon!
Regarding the hunkmeg issue you mentioned in your post, have you considered ioquake3? The Urban Terror team used this to resolve the issue and make their mod standalone. I know you're already looking at the Rivalry of Legends engine, but I'm suggesting this because their site doesn't seem to be showing any progress.

+2 votes     reply to comment
JozX
JozX Mar 22 2008, 8:25pm says:

1 week to go!!! can't wait!

+2 votes     reply to comment
warriorpast
warriorpast Feb 5 2008, 4:34pm says:

it my dream to Creat a 3d Game from mapping to Modelling pls can you tel where i can learn i dont care what i have to download

+2 votes     reply to comment
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Released May 9, 2008
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