Q. What is Gundam Universe?

Gundam Universe is a total conversion (which is a MOD) for Quake III Arena. MODs are additions to Quake III which require you to have Quake III installed. Gundam Universe is a mod based around the popular and epic Japanese animation franchise that is Gundam. We shall be bringing an array of Mobile Suits from the various Gundam series and movies into the fast paced action of Quake III. We hope to provide players with the weapons, the suits and the feel of piloting these fantastic machines through a variety of multiplayer game modes set in a wide selection of maps based in the Gundam stories.

Q. Will Gundam Universe be single player?

We do intend to try and maintain bot support in the MOD as we go so that players can practice offline with AI opponents. However Gundam Universe is meant primarily as a multiplayer game for online or LAN play. There will not be any campaign or mission based single player modes, merely simulated multiplayer as you get in normal Quake III.

Q. Will individual Mobile Suits have more of an advantage over others?

In specific aspects, yes. Certain types of Mobile Suits will have an advantage over other types of Mobile Suits (e.g. strength, speed, defence, etc.) The Suits will accurate to the show, though Mobile Suits from different timelines can't be compared accurately to Mobile Suits from other timelines. For example; saying Sandrock (Gundam Wing) is more agile than RX-78GP01 (0083:Stardust Memory), or Wing Zero Kai (Gundam Wing: Endless Waltz) is faster than the Airmaster (Gundam X). We are working hard to keep the abilities of suits as close to the show as possible. However we do have to think of playability and we will be working up until the last minute to balance the suits well enough to make the game as enjoyable as we can.

Q. How will the balancing work in Gundam Universe?

Every Universal Century (UC) Mobile Suit will be true to the series with its basic weaponry (non-basic weaponry would be the wings of light, satellite cannons - basically things we've hinted are going to be specials). UC Suits will also be true to the series when it comes to armour and speed as well. Now Alternate Universe Suits have to be brought into UC physics and rules which results in some obvious changes (no longer will they be invincible machines of death to put it simply). It also means more of their weapons (as there tend to be more ridiculously destructive weapons like satellite cannons in Alternate Universe shows) will be lowered in ability.

What does this really affect then? Not much. It means the nuke will not be of nuke power (the maps are not big enough to enable the GP02a to be far enough away to survive), though it will be strong enough to destroy multiple Mobile Suits. AU weaponry and devices like satellite cannons and buster rifles will be very devastating but obviously not able to engulf the whole map in one shot

As well as that simple form of moving suits' abilities into UC there is also extra balancing to be applied to Suits. Now our main goal is to make the game fun and playable. This means that during playtesting some minor details or abilities of Suits may have to be slightly reduced to make the game at least marginally playable with other suits. However it is important that you understand that when we say balancing in relation to Suit abilities we are not talking major differences. We are talking (for the most part) minor tweaking in order to make the game better to play.

Image RSS Feed Latest Screens
Gundam NT-1 Alex Alternate Skins. RX-78 with Beam Rifle and Shield. Let's tear up the city..
Blog RSS Feed Report abuse Latest News: Information on Release Candidate 1 for Gundam Universe has Finally Arrived!

0 comments by Sup on Jan 6th, 2008 digg this super bookmark


We have relocated yet again and now our website stands here:

Gundamuniverse.planetquake.gamespy.com

  1. code:
  1.  
  2.  <span style="font-size: xx-small; font-family: verdana; color: #000000"><span style="font-family: verdana">I  figured that because it has been this long already in terms of  production, I have decided to release what we have produced for Gundam  Universe thus far within the next few months or so. Don't quote me on  an exact time because I'm not setting a specific launch date. I'm simply stating  that you can expect an ANNOUNCEMENT about Gundam Universe's LAUNCH DATE  within the next few months or so at around the end of March 2008 and can expect it to be released around that date as well.</span></span>

  1. code:
  1.  
  1. code:
  1. <span style="font-size: xx-small; font-family: verdana; color: #000000"><span style="font-family: verdana">Due  to the unforseen events in our lives that have transpired as a result  of us getting more mature over the years, we have become more busy and  haven't had much time to work on the Mod over the years. As a result,  7-8 years have passed just like that. But like I promised in the  beginning, we are here to complete the final stretch of features and  elements within the Mod and to release it to you guys. I know that  Gundam Universe has been one of the most anticipated Total Conversions  EVER for Quake III Arena so for those of you who thought we were dead,  well you're wrong. =)</span> </span>
  2.  
  1. code:
  1.  
  2.  
  1. code:
  1.  
  1. code:
  1.  

  1. code:
  1. <span style="font-size: xx-small; font-family: verdana; color: #000000">
  2. <span style="font-family: verdana"> So  I can say that in approximately the last week of March 2008, Gundam  Universe Release Candidate 1.0 will be released to the public. Please check out this topic for more information on this exciting news!</span> </span>


 

Gundamuniverse.planetquake.gamespy.com

 Thanks for your ongoing support of Gundam Universe!


Media RSS Feed Latest Video

You need to have Flash and Javascript running in your browser to see this player.

Comments  (10 - 20 of 103)
jnfviet
jnfviet May 11 2008, 9:06pm says:

hard to control when you are fighting but nice skins thats all dont really like the game play

+3 votes     reply to comment
Xencer
Xencer May 11 2008, 6:28pm says:

no offense,
this game hardly works...

+3 votes     reply to comment
SinKing
SinKing May 11 2008, 3:16pm says:

release a vid, pls. nice job!

+3 votes     reply to comment
viper276
viper276 May 10 2008, 9:52am says:

10 points from me
:D

+2 votes     reply to comment
ultama121
ultama121 May 10 2008, 12:48am says:

Do you plan on using the Quake III source code and making the game completely free?

+3 votes     reply to comment
Sup
Sup May 9 2008, 8:21pm says:

Actually those news posts were fine before but they just messed up randomly.... Don't ask me why.

Anyway, GU is released.

I will make a news post that will hopefully hit the front page of Moddb. So there you have it folks!

Enjoy!

+3 votes     reply to comment
Smoth
Smoth May 10 2008, 2:19pm replied:

Word, I'll give it a shot, I am still serious about sharing my models with you guys sup.

+2 votes     reply to comment
viper276
viper276 May 10 2008, 9:53am replied:

*excited*

+2 votes     reply to comment
viper276
viper276 May 9 2008, 8:08pm says:

GU IS RELEASED
I REPEAT
GU IS RELEASED

+1 vote     reply to comment
viper276
viper276 May 9 2008, 12:42pm says:

Well todays the day for GU to release
:)

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Icon
Quake III Arena Icon
Platform
PC
Developed By
Sup
Contact
Send Message
Release Date
Released May 9, 2008
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

9

18 votes submitted.

You Say

-

Ratings closed.

Style
Genre
First Person Shooter
Theme
Fighter
Players
Single & Multiplayer
Statistics
Rank
515 of 8,105
Visits
17,163 (35 today)
Last Update
4 months ago
Watchers
160 members
News
9