Q. What is Gundam Universe?
Gundam Universe is a total conversion (which is a MOD) for Quake III Arena. MODs are additions to Quake III which require you to have Quake III installed. Gundam Universe is a mod based around the popular and epic Japanese animation franchise that is Gundam. We shall be bringing an array of Mobile Suits from the various Gundam series and movies into the fast paced action of Quake III. We hope to provide players with the weapons, the suits and the feel of piloting these fantastic machines through a variety of multiplayer game modes set in a wide selection of maps based in the Gundam stories.
Q. Will Gundam Universe be single player?
We do intend to try and maintain bot support in the MOD as we go so that players can practice offline with AI opponents. However Gundam Universe is meant primarily as a multiplayer game for online or LAN play. There will not be any campaign or mission based single player modes, merely simulated multiplayer as you get in normal Quake III.
Q. Will individual Mobile Suits have more of an advantage over others?
In specific aspects, yes. Certain types of Mobile Suits will have an advantage over other types of Mobile Suits (e.g. strength, speed, defence, etc.) The Suits will accurate to the show, though Mobile Suits from different timelines can't be compared accurately to Mobile Suits from other timelines. For example; saying Sandrock (Gundam Wing) is more agile than RX-78GP01 (0083:Stardust Memory), or Wing Zero Kai (Gundam Wing: Endless Waltz) is faster than the Airmaster (Gundam X). We are working hard to keep the abilities of suits as close to the show as possible. However we do have to think of playability and we will be working up until the last minute to balance the suits well enough to make the game as enjoyable as we can.
Q. How will the balancing work in Gundam Universe?
Every Universal Century (UC) Mobile Suit will be true to the series with its basic weaponry (non-basic weaponry would be the wings of light, satellite cannons - basically things we've hinted are going to be specials). UC Suits will also be true to the series when it comes to armour and speed as well. Now Alternate Universe Suits have to be brought into UC physics and rules which results in some obvious changes (no longer will they be invincible machines of death to put it simply). It also means more of their weapons (as there tend to be more ridiculously destructive weapons like satellite cannons in Alternate Universe shows) will be lowered in ability.
What does this really affect then? Not much. It means the nuke will not be of nuke power (the maps are not big enough to enable the GP02a to be far enough away to survive), though it will be strong enough to destroy multiple Mobile Suits. AU weaponry and devices like satellite cannons and buster rifles will be very devastating but obviously not able to engulf the whole map in one shot
As well as that simple form of moving suits' abilities into UC there is also extra balancing to be applied to Suits. Now our main goal is to make the game fun and playable. This means that during playtesting some minor details or abilities of Suits may have to be slightly reduced to make the game at least marginally playable with other suits. However it is important that you understand that when we say balancing in relation to Suit abilities we are not talking major differences. We are talking (for the most part) minor tweaking in order to make the game better to play.
0 comments by Sup on Jan 6th, 2008 digg this super bookmark
Gundamuniverse.planetquake.gamespy.com
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<span style="font-size: xx-small; font-family: verdana; color: #000000"><span style="font-family: verdana">I figured that because it has been this long already in terms of production, I have decided to release what we have produced for Gundam Universe thus far within the next few months or so. Don't quote me on an exact time because I'm not setting a specific launch date. I'm simply stating that you can expect an ANNOUNCEMENT about Gundam Universe's LAUNCH DATE within the next few months or so at around the end of March 2008 and can expect it to be released around that date as well.</span></span>
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<span style="font-size: xx-small; font-family: verdana; color: #000000"><span style="font-family: verdana">Due to the unforseen events in our lives that have transpired as a result of us getting more mature over the years, we have become more busy and haven't had much time to work on the Mod over the years. As a result, 7-8 years have passed just like that. But like I promised in the beginning, we are here to complete the final stretch of features and elements within the Mod and to release it to you guys. I know that Gundam Universe has been one of the most anticipated Total Conversions EVER for Quake III Arena so for those of you who thought we were dead, well you're wrong. =)</span> </span>
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<span style="font-size: xx-small; font-family: verdana; color: #000000"> <span style="font-family: verdana"> So I can say that in approximately the last week of March 2008, Gundam Universe Release Candidate 1.0 will be released to the public. Please check out this topic for more information on this exciting news!</span> </span>
Gundamuniverse.planetquake.gamespy.com
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hard to control when you are fighting but nice skins thats all dont really like the game play
no offense,
this game hardly works...
release a vid, pls. nice job!
10 points from me
:D
Do you plan on using the Quake III source code and making the game completely free?
Actually those news posts were fine before but they just messed up randomly.... Don't ask me why.
Anyway, GU is released.
I will make a news post that will hopefully hit the front page of Moddb. So there you have it folks!
Enjoy!
Word, I'll give it a shot, I am still serious about sharing my models with you guys sup.
*excited*
GU IS RELEASED
I REPEAT
GU IS RELEASED
Well todays the day for GU to release
:)