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Report article RSS Feed Dev.Blog- MP5 creation process part 1

Our second blog is introducing the showcase of stuff creation step by step. Lets see, what it takes to create such a MP5 and get it in-game. The first part will show you modeling process of the MP5.

Posted by MR.sugar on Apr 8th, 2010

Dev Blog: MP5 Modeling Process
by: WayWardBrigand
Budget: 8.5k polygons


Before actual modeling begins, I need to find a good reference image to work off of.


However, the first thing I do is set up a project within Maya to keep everything organized.  Then I put the source images, of which I will be using at least two because I will be combining features of two different models of MP5.  I also want to find a reference for size measurements.
 
MP5A5
 
MP5 with M203 grenade launcher
Basically, it going to be the MP5A5 with the other model’s straight magazine and grenade launcher.
So the second step I have is to insert the first image into Maya as a reference plane.  The fun part of this is to remember to make the plane used for this the same proportion as the image or it won’t be distorted.


 00:00 - I begin modeling at 5:40AM.


 00:10 - I decided to start with the square piece above the handle.


 00:24 - Got the handle, trigger guard, and guard “done.”


 01:05 - Got the back part of the barrel and body “done”

 01:20 - Started working on the stock.  Going to have to find another reference shot for how it looks from above.


 01:36 - Did more work on stock, extended the top part of the barrel out to it’s intended length.


 01:48 - Worked on the butt of the gun.  This is definitely not final, just a placeholder for now.  At this point I will change reference images to work on the grenade launcher.

 02:18 - Modeled the grenade launcher.  The only things left to put in place are the actual barrel of the gun and then I get to start on little details.


 03:11 - Finished modeling the basic shapes of the gun.  Now I get to work on the details.
Since the gun is all blocked out and ready for details, I rendered it using Final Gathering and added an Ambient Occlusion pass to show to the rest of the team.
 



 03:56 - Modeled the front sight and remodeled the butt.


04:26 - Put more detail into the handle and the area just above the handle.



05:01 - At this point, I should have all the small parts I need to model modeled.  Now I get to start on the small details, like beveling what needs beveling and deleting faces that don’t need to exist.


 06:06 - I started beveling edges.  However, I was having issues beveling certain edges, such as the ridges of the nade launcher, which would not even bevel at all.  Other edges, when beveled, would instantly crash maya.  I uploaded the model to our server to see if someone else can help beveling it and in the mean time I will continue trying.


 07:06 - I was able to bevel more edges luckily.  Ran into a few more crashing problems but just worked around them.  Reached and surpassed my polygon budget for the project at about 8.5 so I need to reduce it.  Ran into an interesting problem with polygons rendering at a dark shade than normal.  Maya crashed when I attempted a Cleanup, naturally.


 07:32 - More beveling it seems.


 07:50 - A co-designer mentioned that if I used the classic banana clip it would be more easily recognized as an MP5.  Another co-designer mentioned that there were some problems with the handle, so I fixed them.


 08:07 - Remodeled the magazine per requested by another designer.  At this point, unless someone wants me to do something else with it, someone else has graciously offered to do the UV mapping and texturing for it, so I am taking them up on their offer.


 
08:22 – Remodeled the magazine even more, simplizing the poly count a lot more.

 
 
Total poly count: 7587 polys.  (keep in mind that there are 4 extra poly’s in the picture, 2 for the reference pane and 2 for the bottom plane)
Modeling time:  8 hours, 22 minutes

That's all for now from us. Stay tuned for more stuff from us ;).

Comments
Dark-Marco
Dark-Marco Apr 8 2010, 11:31pm says:

Looking good.

+1 vote     reply to comment
Armageddon104
Armageddon104 Apr 8 2010, 11:33pm says:

That's a cool way of merging two guns. :P

+3 votes     reply to comment
D!RT
D!RT Apr 9 2010, 12:05am says:

yea quiet a process i'm sure of that ;D nice update something different and informative

+2 votes     reply to comment
VAFeuerstein
VAFeuerstein Apr 9 2010, 1:13am says:

awesome!

This should put a little perspective on the amount of work that goes into good looking mods like this.

+1 vote     reply to comment
Pat.Lithium
Pat.Lithium Apr 9 2010, 2:31am says:

I love it! You make modelling look so easy.

+1 vote     reply to comment
Jack5500
Jack5500 Apr 9 2010, 3:31am says:

Very coll detail discription

+3 votes     reply to comment
tnk_x5000
tnk_x5000 Apr 9 2010, 5:31am says:

Very nice stuff.

+1 vote     reply to comment
KUB3ISM_GAMEWORKS
KUB3ISM_GAMEWORKS Apr 9 2010, 6:07am says:

Great job :)

+1 vote     reply to comment
Replic_nl
Replic_nl Apr 9 2010, 7:13am says:

Very nice, great job!

I'm trying to do that 2, but it is hard.

+1 vote     reply to comment
xXMaNiAcXx
xXMaNiAcXx Apr 9 2010, 11:49am says:

Really great job! This is making me love this mod.

+1 vote     reply to comment
Mr.John
Mr.John Apr 9 2010, 2:10pm says:

Stick without the grenade launcher and that front-mount and throw on a silencer. My suggestion. <3 the model anyhow.

-1 votes     reply to comment
Blaze_K
Blaze_K Apr 9 2010, 3:32pm replied:

this weapon is -supposed- to launch grenades.
so you'd rather have grenades appear out of nowhere instead?

+2 votes     reply to comment
DarkPivot
DarkPivot Apr 9 2010, 4:40pm says:

Modeling Skills: Do want.

+1 vote     reply to comment
_Erebus_
_Erebus_ Apr 10 2010, 12:04am says:

We're in good hands :)

+1 vote     reply to comment
Pyro627
Pyro627 Apr 10 2010, 10:47am says:

Blah. I was really expecting you to emulate the BS HD pack and go for and M4 and berretta. :C

+1 vote     reply to comment
Blaze_K
Blaze_K Apr 10 2010, 4:52pm replied:

then i got good news for you.
no plans for beretta so far, but m4/m16 will be in for shure.
It's gonna be an alternative model that can be chosen via ingame options instead of mp5. (It will NOT be a new separate weapon)

+2 votes     reply to comment
cky38
cky38 Apr 10 2010, 3:59pm says:

cool good to see you guys are still going

+1 vote     reply to comment
Jomonay
Jomonay Apr 11 2010, 4:46pm says:

Yeah :)
Would be interested to see a whole series chronicling every aspect of the MP5 creation process (code, texturing ect) If it's not too much too ask, ofc.
Keep it up :)

+1 vote     reply to comment
MR.sugar
MR.sugar Apr 12 2010, 8:20am replied:

Yes, this was just the first part. I would like to even show you coding aspects and final testing and other stuff, you know...

+1 vote     reply to comment
HLWATCHER
HLWATCHER Apr 12 2010, 2:06am says:

awsome, is this gonna be a SP or MP mod???

+1 vote     reply to comment
MR.sugar
MR.sugar Apr 12 2010, 8:19am replied:

Both, we are going to announce what the Mp part will be like ;)

+2 votes     reply to comment
saivert
saivert May 25 2010, 12:09am says:

8 hours, 22 minutes. and that is just one weapon. then think about everything else in a game.

+1 vote     reply to comment
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