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Post news Report RSS Dev.Blog- MP5 creation process part 1

Our second blog is introducing the showcase of stuff creation step by step. Lets see, what it takes to create such a MP5 and get it in-game. The first part will show you modeling process of the MP5.

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Dev Blog: MP5 Modeling Process
by: WayWardBrigand
Budget: 8.5k polygons


Before actual modeling begins, I need to find a good reference image to work off of.


However, the first thing I do is set up a project within Maya to keep everything organized. Then I put the source images, of which I will be using at least two because I will be combining features of two different models of MP5. I also want to find a reference for size measurements.

MP5A5

MP5 with M203 grenade launcher
Basically, it going to be the MP5A5 with the other model’s straight magazine and grenade launcher.
So the second step I have is to insert the first image into Maya as a reference plane. The fun part of this is to remember to make the plane used for this the same proportion as the image or it won’t be distorted.


00:00 - I begin modeling at 5:40AM.


00:10 - I decided to start with the square piece above the handle.


00:24 - Got the handle, trigger guard, and guard “done.”


01:05 - Got the back part of the barrel and body “done”

01:20 - Started working on the stock. Going to have to find another reference shot for how it looks from above.


01:36 - Did more work on stock, extended the top part of the barrel out to it’s intended length.


01:48 - Worked on the butt of the gun. This is definitely not final, just a placeholder for now. At this point I will change reference images to work on the grenade launcher.

02:18 - Modeled the grenade launcher. The only things left to put in place are the actual barrel of the gun and then I get to start on little details.


03:11 - Finished modeling the basic shapes of the gun. Now I get to work on the details.
Since the gun is all blocked out and ready for details, I rendered it using Final Gathering and added an Ambient Occlusion pass to show to the rest of the team.



03:56 - Modeled the front sight and remodeled the butt.


04:26 - Put more detail into the handle and the area just above the handle.



05:01 - At this point, I should have all the small parts I need to model modeled. Now I get to start on the small details, like beveling what needs beveling and deleting faces that don’t need to exist.


06:06 - I started beveling edges. However, I was having issues beveling certain edges, such as the ridges of the nade launcher, which would not even bevel at all. Other edges, when beveled, would instantly crash maya. I uploaded the model to our server to see if someone else can help beveling it and in the mean time I will continue trying.


07:06 - I was able to bevel more edges luckily. Ran into a few more crashing problems but just worked around them. Reached and surpassed my polygon budget for the project at about 8.5 so I need to reduce it. Ran into an interesting problem with polygons rendering at a dark shade than normal. Maya crashed when I attempted a Cleanup, naturally.


07:32 - More beveling it seems.


07:50 - A co-designer mentioned that if I used the classic banana clip it would be more easily recognized as an MP5. Another co-designer mentioned that there were some problems with the handle, so I fixed them.


08:07 - Remodeled the magazine per requested by another designer. At this point, unless someone wants me to do something else with it, someone else has graciously offered to do the UV mapping and texturing for it, so I am taking them up on their offer.


08:22 – Remodeled the magazine even more, simplizing the poly count a lot more.

Total poly count: 7587 polys. (keep in mind that there are 4 extra poly’s in the picture, 2 for the reference pane and 2 for the bottom plane)
Modeling time: 8 hours, 22 minutes

That's all for now from us. Stay tuned for more stuff from us ;).

Comments
Dark-Marco
Dark-Marco

Looking good.

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Armageddon104
Armageddon104

That's a cool way of merging two guns. :P

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D!RT
D!RT

yea quiet a process i'm sure of that ;D nice update something different and informative

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VAFeuerstein
VAFeuerstein

awesome!

This should put a little perspective on the amount of work that goes into good looking mods like this.

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Pat.Lithium
Pat.Lithium

I love it! You make modelling look so easy.

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Jack5500
Jack5500

Very coll detail discription

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AlekZanDer
AlekZanDer

Very nice stuff.

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KUB3ISM_GAMEWORKS
KUB3ISM_GAMEWORKS

Great job :)

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Replic_nl
Replic_nl

Very nice, great job!

I'm trying to do that 2, but it is hard.

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xXMaNiAcXx
xXMaNiAcXx

Really great job! This is making me love this mod.

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Mr.John
Mr.John

Stick without the grenade launcher and that front-mount and throw on a silencer. My suggestion. <3 the model anyhow.

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Blaze_K
Blaze_K

this weapon is -supposed- to launch grenades.
so you'd rather have grenades appear out of nowhere instead?

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DarkPivot
DarkPivot

Modeling Skills: Do want.

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_Erebus_
_Erebus_

We're in good hands :)

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Pyro627
Pyro627

Blah. I was really expecting you to emulate the BS HD pack and go for and M4 and berretta. :C

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Blaze_K
Blaze_K

then i got good news for you.
no plans for beretta so far, but m4/m16 will be in for shure.
It's gonna be an alternative model that can be chosen via ingame options instead of mp5. (It will NOT be a new separate weapon)

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cky38
cky38

cool good to see you guys are still going

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HLWATCHER
HLWATCHER

awsome, is this gonna be a SP or MP mod???

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MR.sugar Author
MR.sugar

Both, we are going to announce what the Mp part will be like ;)

Reply Good karma+2 votes
saivert
saivert

8 hours, 22 minutes. and that is just one weapon. then think about everything else in a game.

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