You are Barney Calhoun, a security guard at the Black Mesa Research Facility. Unknowingly to you, the next few hours of your shift will change your life forever...
Re-live the exciting adventure of Blue Shift on the award winning Source Engine and prepare for the shift of your life!
Welcome to Guard Duty.

FEATURES:

- As a total conversion mod, Guard Duty aims to be composed of entirely custom content
- All original maps re-created and re-envisioned for better realism and gameplay.
- Some maps are enlarge/extended to create a more lengthy and immersive game.
- Improved AI, making enemies smarter and even more dangerous than ever before.
- More enemy encounters to keep the action fresh.
- Scripted scenes with all the original Blue Shift characters to help bring the story to life.
- Textures and models that will push the limit of the Source Engine, to bring you as much artistic detail as possible.
- All new voices, sounds and music.
- Multiplayer, which may (or may not) contain various game modes.

And much more!



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Those who carefully watch our space probably noticed that besides our Guard Duty summer update, we have also released several dev.blogs of which the last of which was released today. And what it was all about?

A Byte of Insight - Programming Dev Blog

This dev.blogs uncovers something we haven´t been talking about much in our updates. Tmast, one of our programmers wrote down his first dev.blog about what he has been cooking for you to enhence your experience by adding some nice features to the Source engine. Get yourself familiar with just a fragments of some visual improvements for Operation Black Mesa and Guard Duty.


What's a Brush? - Chris's Prop Devblog (part 2)

Our artists never sleep and Chris is working round the clock to produce some top-tier models and textures. As usual, he pushes the Source Engine beyond its limits, creating crucial assets for level designers to create the stunning and realistic environments you will experience.


EGGs Prop Party

Our senior developer, Brandon, seems to be damn party boy. This endless party is something you don´t want to miss out. Throughout this summer, he has released several updates showcasing more of his artistic talent. And this party is not over yet.


Stranger Beings - AI Dev Blog

Quite sometime ago, we released a dev.blog video showcasing our AI. Many of you was very curious what´s the current state of our AI system. Chris (Tmast) was working hard on improving and fixing our AI and he wants to show you that we take this bussiness seriously. For us, AI is very important for delivering you breathtaking and realistic experience. Our AI is not about simple routines, it´s about creating believeable and lifelike characters, each with it´s own unique characteristics.


Thank you for your support throught the years and we hope you stick with us for the future. This is our last contribution for this summer seasson, but never fear! We are still pushing forward towards our glorious goal and you can bet you will hear from us in the future. In the mean time, this is where we get off.

Guard Duty summer media update

Guard Duty summer media update

News 39 comments

We work hard even during hot summer days and we would like to share some of our work with you. Enjoy this new Guard Duty update.

Operation Black Mesa Update

Operation Black Mesa Update

News 19 comments

We are excited to share some more information and media. A brief look at what 2016 was like and what future might bring. Find out more in the update and...

Life Signs 2015

Life Signs 2015

News 35 comments

Operation Black Mesa and Guard Duty are back! It's been a very busy year and here's what we've been up to.

2014 Kickoff Update

2014 Kickoff Update

News 31 comments

The latest news on Operation Black Mesa and Guard Duty!

RSS Files
Elevator to hell

Elevator to hell

Music 4 comments

An example from our soundtrack. This track is made by "Becket007".

Xen_1

Xen_1

Music 3 comments

An example of Xen track. This track is created by 8BitLord.

Sigh of relief

Sigh of relief

Music 6 comments

An example from our soundtrack. This track is made by "Mordekai"

Comments  (0 - 10 of 1,512)
GunSlingerLTU
GunSlingerLTU

hi

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JaxTellerChileno
JaxTellerChileno

Hello Tripminers, I commented OBM suggestions, now I'm present you my GD suggestions :)

1) I'm very expected to see new and extended locations like Azure Sheep mod.

2) Pickup Security Cards to open doors, especially in Captive Freight and Focal Point.

3) HL Decay's BMRF Transport Division Truck and New BM vehicles in Surface and Parking places.

3) In Xen, very extended maps, creepy Ambience and Boid sounds (especially in the ending teleportation part), more battles, Manta Rays and Hallucinogen Landscapes (maybe animated)
A few HEV Scientist still alive and helping you.

4) Aliens with a few color variations.

5) In HL common parts, I understand that no share maps and assets from BM. We Are Pulling Out, Surface Tension DamĀ locations make bigger, better and more detailed than BM.

6) Extended Dialogues to make history more interesting, for example Walter Bennet talking about Biodome Complex events that we see in op4's hologram, Rosenberg talking about Decay events, HEV scientists in Xen talking about their expeditions, etc...

7) In the Ending, Barney enter the SUV and see how the SUV starting and escape.

Sorry for my bad english, I use Google translate.

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fooparistics
fooparistics

these are very good idea's, the only one I don't agree with is the H.E.V scientists still being alive. Because xen is the aliens home world so the H.E.V scientists would get overwhelmed by xen aliens.

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Stevokenevo
Stevokenevo

Hey guys! Nice to see you are still working on this. How far along would you say it is now?

Did the HC content I created get used or did it unceremoniously go in the bin :D

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EvilGoodGuy Creator
EvilGoodGuy

yo yo man, good to hear from you! Progress is going well. Still has it's natural ups and downs, but overall I think we are more productive (and at a higher skill threshold) than ever before. I think AfterWars remade most of the HC maps, although HC in general hasn't really been a main focus for quite a while.

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Stevokenevo
Stevokenevo

Cool, well I will keep checking back to see any updates. Good luck with it.

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Gibushunter57
Gibushunter57

this may just make up for half life 3

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fooparistics
fooparistics

is there going to be a 2018 media update?

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EvilGoodGuy Creator
EvilGoodGuy

I'm sure we will show off something in 2018. Nothing in particular is planned at the moment though.

Reply Good karma+3 votes
fooparistics
fooparistics

alright, thanks for the reply. :)

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EvilGoodGuy Creator
EvilGoodGuy

no problemo :)

Reply Good karma+2 votes
fooparistics
fooparistics

I kind of wish I could work on this mod with you guys, but I know nothing of coding, or mapping, or prop making. oh well I know this mod is in good hands.

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fooparistics
fooparistics

oh just one more question. will there be first time pick up animations for the weapons in this mod and operation black mesa?

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EvilGoodGuy Creator
EvilGoodGuy

Yep. We also plan to have admire animations, like in CSGO

Reply Good karma+2 votes
fooparistics
fooparistics

this game keeps getting better and better. I cant wait!

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Latest tweets from @tripminestudios, @guardduty

Summer is over and here is a short summary of our dev.blogs: Moddb.com

Sep 1 2017 by tripminestudios

Guard Duty has got some love "PR finally" and got itĀ“s own Media Release :) Tripminestudios.com

Aug 10 2017 by tripminestudios

Stuff is still going on at Tripmine and here is small insight, thanks to Chris for his blog continuation: Tripminestudios.com

Jul 29 2017 by tripminestudios

A little catch up on what is going on in the programming department :) Tripminestudios.com

Jun 2 2017 by tripminestudios

Time for new dev. blog folks :) Tripminestudios.com

Apr 4 2017 by tripminestudios

throwing a bone here. Keep checking back, as we throw bone from time to time ;) Tripminestudios.com

Jan 22 2017 by tripminestudios

How do you feel about it? It looks like Valve might make some exciting announcements this year :) T.co

Jan 18 2017 by tripminestudios

An early WIP of Living quarters outbound by A_LegendaryEwok. This can give you idea how the content can change... Fb.me

Mar 1 2013 by guardduty

The update is closer and closer guys. That's why we merge everything together. Like the twitter right now:... Fb.me

Feb 21 2013 by guardduty

The Greenlight campaign will kick-start soon-ish! Moddb.com Fb.me

Feb 16 2013 by guardduty

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