My main goal is to place all 3 GTA Game maps onto 1 single map and I have almost reached this goal with the help of those contributing towards this mod's progress. We are now in the final stages of adding San Andreas alongside Mainland Liberty, Liberty City and Vice City.

 

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0 comments by Mc-Kay on Sep 23rd, 2011

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[SIZE=5]
We admire your ability to have patience with us while we juggled our life issues over the past few months.  Although we understand that people might have lost interest along the way, or might have given up hope that we would ever complete the project, we can now safely guarantee that opening up the team to applications is a fundamental first step to get this project back on track.  Over the past couple weeks, particularly, we have worked hard to complete our development of the application and the development websites, maximizing the functionality available to you as a team member.  We will not reveal this functionality to you, for if accepted, you will have a first-hand look.  Being a member of the team is nothing short of spectacular.  We have always intended to open up the team at some point; however, it was delayed due to complications.

By having more members on the team, the project will finally be operating at a faster pace, allowing us to release more videos quicker, to disclose updates on a regular basis opposed to a few per month, and most importantly, to make the development of the builds and maps more progressive, and more stable quicker.  The team is, thus, a community effort, which requires “strength in numbers” to most efficiently produce as close to a perfect product as we can get.

So, at this point, you must be wondering what our current goals, as a project, are.  Most recently, we have made it our best effort to completely refine our code and maps.  Over the past couple of weeks, the internal core for our builds has started the journey of being completely revamped.  Additionally, we have ceased the addition of new areas to the map, in favor of refining and repairing bugs that have existed since the beginning of the merge, up to the present.  Obviously, you can expect that much has changed since the merge, as it has.  The map has grown tremendously more complex in size and in detail (illustrated by various screenshots and the radar images), and the core for the multi-player and the additional game features have improved (indicated by the development videos and the disclosure of swimming).

By applying to the team, every member is encouraged to help us thoroughly test the current map and multi-player builds for bugs.  As with every project out there, the debugging process is the most intrusive and time-consuming.  Having a large team to distribute the debugging process will make the project as a whole more stable, which is the goal of all software.  After all, who would want to play SOL-O if it constantly crashed, as in the past with GTA:SOL 51.9 and VC-O?

Most importantly, being a part of the team will allow you to be at a “one-on-one” level with the development progress, opposed to waiting for weekly updates.  Of course with everything, there is a catch.  To guarantee the best chance of being accepted on the team, you must make your application “shine.”  What does this mean?  We are looking for dedicated and experienced members, opposed to those “off the street.”  Make yourself unique and important when you apply.  To guarantee success, we need successful members.  It’s that simple.

Another question you might have is how many members we are planning to recruit on the team.  Well, our answer is that we don’t really have an exact answer.  The amount of initial members that we are looking for is 15-20 people, who will ideally be dedicated to beta testing and quality assurance.  This number will be adjusted as necessary.  Keep in mind that we look at applications in the order that we receive them.

So, what are you waiting for?  Are you ready to become a member of this project?  Details outlining the application can be found at:

Apply.gtastateofliberty.com

The details regarding the application process itself are also outlined on that page.  We are ready to have you join us.  Good luck![/SIZE]

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GTA: State of Liberty ©2010 (GTA-SOL51.9)

GTA: State of Liberty ©2010 (GTA-SOL51.9)

Oct 24, 2009 Full Version 31 comments

GTA State of Liberty is a collection of cities from GTAIII, VC and SA. Bring all the GTA islands onto one stable map that has been every GTA players dream...

GTA: State Of Liberty Beta 46.0 Stable

GTA: State Of Liberty Beta 46.0 Stable

Oct 4, 2007 Full Version 30 comments

I've dropped version 48.9a has I found problems with the exe, however there doesn't seem to be a problem with the dff(s) anymore, I have uploaded...

Post comment Comments  (80 - 86 of 86)
sancha008
sancha008 Mar 15 2007, 2:33pm says:

this rocks!!! 9/10 mark. 9 because some glitches in SA map. ALL LC map!!! and SA too!!! I LOVE THIS!!!

+1 vote     reply to comment
pepeluche
pepeluche Feb 23 2007, 3:46pm says:

Holly cow!

I hope i can play this mod, im a hyper fan of Vice City and this has gone beyond my long time wishes!, anyways, very good work guys im downloading this mod right now y hope i can give u feedback of it soon, keep up the good work!

+1 vote     reply to comment
Mc-Kay
Mc-Kay Jan 12 2007, 11:26am says:

I have set up a forum here for SOL, please use it.

Edit; New stable version of the mod, SOLbeta 47.2v5 Doghouse.

All known bugs have been fixed for beta 47.1, Part of the SA map is included in this version (vegas), but with most new advences comes new bugs and glitches to be worked on next year.

SA can be found to your west of Vice City, to reach SA your need the heavy car cheat, Click here for the trainer.

Check Readme file for more details.

+1 vote     reply to comment
helmdall
helmdall Oct 6 2007, 10:07am says:

I just have to say. I really do. You guys have done an amazing mod so far. There's are bits of problems, but hey, it's still WIP. Keep it up, I'll be waiting :)

+1 vote     reply to comment
Mc-Kay
Mc-Kay Dec 13 2006, 3:43pm says:

Hiya, I would want to release a new version of the mod (SOLbeta47.1) to the team only, but I have no where safe to upload.

I don't want to replace the existing file on moddb, as this can stay there until I get the new version of the mod stable, this new version has LC, VC and SA and the files size is around 550Megs.

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I am trying my best to get the maps in, however because I have to create the Cols for the LODs, things are taking longer, plus ingame there seems to be a random crash, and there is no tool I know off, that can assist me in tracking down these problems.

+1 vote     reply to comment
andy80586
andy80586 Oct 27 2006, 4:58pm says:

If you are a capable modder and want to contribute to this, simply make a post in this thread.

Dylser, unless you are in the market for Viagra, it is a BAD idea to post your email the way you just did.

+1 vote     reply to comment
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Platform
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Released Dec 28, 2007
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