My main goal is to place all 3 GTA Game maps onto 1 single map and I have almost reached this goal with the help of those contributing towards this mod's progress. We are now in the final stages of adding San Andreas alongside Mainland Liberty, Liberty City and Vice City.


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0 comments by Mc-Kay on Sep 23rd, 2011

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We admire your ability to have patience with us while we juggled our life issues over the past few months. Although we understand that people might have lost interest along the way, or might have given up hope that we would ever complete the project, we can now safely guarantee that opening up the team to applications is a fundamental first step to get this project back on track. Over the past couple weeks, particularly, we have worked hard to complete our development of the application and the development websites, maximizing the functionality available to you as a team member. We will not reveal this functionality to you, for if accepted, you will have a first-hand look. Being a member of the team is nothing short of spectacular. We have always intended to open up the team at some point; however, it was delayed due to complications.

By having more members on the team, the project will finally be operating at a faster pace, allowing us to release more videos quicker, to disclose updates on a regular basis opposed to a few per month, and most importantly, to make the development of the builds and maps more progressive, and more stable quicker. The team is, thus, a community effort, which requires “strength in numbers” to most efficiently produce as close to a perfect product as we can get.

So, at this point, you must be wondering what our current goals, as a project, are. Most recently, we have made it our best effort to completely refine our code and maps. Over the past couple of weeks, the internal core for our builds has started the journey of being completely revamped. Additionally, we have ceased the addition of new areas to the map, in favor of refining and repairing bugs that have existed since the beginning of the merge, up to the present. Obviously, you can expect that much has changed since the merge, as it has. The map has grown tremendously more complex in size and in detail (illustrated by various screenshots and the radar images), and the core for the multi-player and the additional game features have improved (indicated by the development videos and the disclosure of swimming).

By applying to the team, every member is encouraged to help us thoroughly test the current map and multi-player builds for bugs. As with every project out there, the debugging process is the most intrusive and time-consuming. Having a large team to distribute the debugging process will make the project as a whole more stable, which is the goal of all software. After all, who would want to play SOL-O if it constantly crashed, as in the past with GTA:SOL 51.9 and VC-O?

Most importantly, being a part of the team will allow you to be at a “one-on-one” level with the development progress, opposed to waiting for weekly updates. Of course with everything, there is a catch. To guarantee the best chance of being accepted on the team, you must make your application “shine.” What does this mean? We are looking for dedicated and experienced members, opposed to those “off the street.” Make yourself unique and important when you apply. To guarantee success, we need successful members. It’s that simple.

Another question you might have is how many members we are planning to recruit on the team. Well, our answer is that we don’t really have an exact answer. The amount of initial members that we are looking for is 15-20 people, who will ideally be dedicated to beta testing and quality assurance. This number will be adjusted as necessary. Keep in mind that we look at applications in the order that we receive them.

So, what are you waiting for? Are you ready to become a member of this project? Details outlining the application can be found at:

The details regarding the application process itself are also outlined on that page. We are ready to have you join us. Good luck![/SIZE]

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GTASOL Beta (Strong As Bull)

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Nov 8, 2014 Full Version 5 comments

GTA State of Liberty is a collection of cities from GTAIII, VC and SA remodeled in the style R might have created them including LCS, VCS and Beta maps...

GTA: State of Liberty ©2010 (GTA-SOL51.9)

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GTA State of Liberty is a collection of cities from GTAIII, VC and SA. Bring all the GTA islands onto one stable map that has been every GTA players dream...

GTA: State Of Liberty Beta 46.0 Stable

GTA: State Of Liberty Beta 46.0 Stable

Oct 4, 2007 Full Version 31 comments

I've dropped version 48.9a has I found problems with the exe, however there doesn't seem to be a problem with the dff(s) anymore, I have uploaded...

Post comment Comments  (70 - 80 of 86)
greenbean82 Apr 29 2007 says:

i was kinda new to this modding thing...though i do have one mod for vice city up and running perfect (that back to the future one) but i was it all possible to have two mods going at once? cause id really like to drive a delorean around in liberty city lol....but if u cant have two mods at once.....bummer

+1 vote     reply to comment
andy80586 Apr 27 2007 says:

I released VC Limit Adjuster 2.0 Beta 5 which has path coordinate handling and some bug fixes (and maybe some new bugs that will be looked at later today).

+1 vote     reply to comment
ItaniX23 Apr 8 2007 says:

Only problem: no traffic etc. on complete city's version 44.4 has traffic on vice city map. Why not this?
(sorry for poor english)

+1 vote     reply to comment
ItaniX23 Apr 7 2007 says:

this mod is unbelievable and simply the best!!!
my burning desire is the flying delorian from "Back to the Future Mod" on this one

+1 vote     reply to comment
sanvice Apr 5 2007 says:

Woah amazing Mod.Just downloading it :)

+1 vote     reply to comment
lou19 Apr 3 2007 says:

probaly the best mod ever anyway los santos is a little buggy

+1 vote     reply to comment
pcox82 Mar 29 2007 says:

how do i play multiplayer?

+1 vote     reply to comment
Mc-Kay Creator
Mc-Kay Mar 24 2007 says:

am currently working on map glitches and this is going to take some time to put right, since 3dsmax seems to stuff up some of the SA models.

I am also planning to add a lot of LCS and VCS models, that will be locked into the SCM, this will allow us to start the game with the maps looking like the early 1980's, as you progress through the game the maps will change accordingly to the standard LC and VC (around 1990's), to present day 2007 map changes.

+1 vote   reply to comment
lou19 Apr 10 2007 says:

yea i agree with itani wheres the traffic its just lonely without others i think i can help make a multiplayer or a way to play it online.

+1 vote     reply to comment
andy80586 Apr 15 2007 says:

I need to get all the path limit stuff done - right now it's about 40% complete. It is hard to work on this with the amount of coursework I have - including my first upper-division CPE course. Don't worry - I haven't forgotten about this mod.

+1 vote     reply to comment
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Grand Theft Auto: Vice City Icon
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Released 2007
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