My main goal is to place all 3 GTA Game maps onto 1 single map and I have almost reached this goal with the help of those contributing towards this mod's progress. We are now in the final stages of adding San Andreas alongside Mainland Liberty, Liberty City and Vice City.


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0 comments by Mc-Kay on Sep 23rd, 2011

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We admire your ability to have patience with us while we juggled our life issues over the past few months. Although we understand that people might have lost interest along the way, or might have given up hope that we would ever complete the project, we can now safely guarantee that opening up the team to applications is a fundamental first step to get this project back on track. Over the past couple weeks, particularly, we have worked hard to complete our development of the application and the development websites, maximizing the functionality available to you as a team member. We will not reveal this functionality to you, for if accepted, you will have a first-hand look. Being a member of the team is nothing short of spectacular. We have always intended to open up the team at some point; however, it was delayed due to complications.

By having more members on the team, the project will finally be operating at a faster pace, allowing us to release more videos quicker, to disclose updates on a regular basis opposed to a few per month, and most importantly, to make the development of the builds and maps more progressive, and more stable quicker. The team is, thus, a community effort, which requires “strength in numbers” to most efficiently produce as close to a perfect product as we can get.

So, at this point, you must be wondering what our current goals, as a project, are. Most recently, we have made it our best effort to completely refine our code and maps. Over the past couple of weeks, the internal core for our builds has started the journey of being completely revamped. Additionally, we have ceased the addition of new areas to the map, in favor of refining and repairing bugs that have existed since the beginning of the merge, up to the present. Obviously, you can expect that much has changed since the merge, as it has. The map has grown tremendously more complex in size and in detail (illustrated by various screenshots and the radar images), and the core for the multi-player and the additional game features have improved (indicated by the development videos and the disclosure of swimming).

By applying to the team, every member is encouraged to help us thoroughly test the current map and multi-player builds for bugs. As with every project out there, the debugging process is the most intrusive and time-consuming. Having a large team to distribute the debugging process will make the project as a whole more stable, which is the goal of all software. After all, who would want to play SOL-O if it constantly crashed, as in the past with GTA:SOL 51.9 and VC-O?

Most importantly, being a part of the team will allow you to be at a “one-on-one” level with the development progress, opposed to waiting for weekly updates. Of course with everything, there is a catch. To guarantee the best chance of being accepted on the team, you must make your application “shine.” What does this mean? We are looking for dedicated and experienced members, opposed to those “off the street.” Make yourself unique and important when you apply. To guarantee success, we need successful members. It’s that simple.

Another question you might have is how many members we are planning to recruit on the team. Well, our answer is that we don’t really have an exact answer. The amount of initial members that we are looking for is 15-20 people, who will ideally be dedicated to beta testing and quality assurance. This number will be adjusted as necessary. Keep in mind that we look at applications in the order that we receive them.

So, what are you waiting for? Are you ready to become a member of this project? Details outlining the application can be found at:

The details regarding the application process itself are also outlined on that page. We are ready to have you join us. Good luck![/SIZE]

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GTASOL Beta (Strong As Bull)

GTASOL Beta (Strong As Bull)

Nov 8, 2014 Full Version 5 comments

GTA State of Liberty is a collection of cities from GTAIII, VC and SA remodeled in the style R might have created them including LCS, VCS and Beta maps...

GTA: State of Liberty ©2010 (GTA-SOL51.9)

GTA: State of Liberty ©2010 (GTA-SOL51.9)

Oct 24, 2009 Full Version 38 comments

GTA State of Liberty is a collection of cities from GTAIII, VC and SA. Bring all the GTA islands onto one stable map that has been every GTA players dream...

GTA: State Of Liberty Beta 46.0 Stable

GTA: State Of Liberty Beta 46.0 Stable

Oct 4, 2007 Full Version 31 comments

I've dropped version 48.9a has I found problems with the exe, however there doesn't seem to be a problem with the dff(s) anymore, I have uploaded...

Post comment Comments  (50 - 60 of 86)
Dragon1234 Dec 16 2007 says:

is there any way to combine this cool mod with the Bttf mod?

+1 vote     reply to comment
angeloelibz24 Dec 7 2007 says:

I believe the pedestrians and traffic in the new added maps are going to be added in a much later version, 'cause these guys are more focused on developing the maps. Adding the peds and traffic is easy to do, so they don't need to worry much about it.

+1 vote     reply to comment
pmillett Dec 3 2007 says:

Will there be cars spawning everywhere you go so you won't be stuck if your car explodes in the middle of nowhere?

+1 vote     reply to comment
stevenjeter1 Apr 10 2008 replied:

I Have the same problem i keep geting stuck in mainland or san andreas and liberty.

+1 vote     reply to comment
hankin Nov 26 2007 says:

hey, i was wondering if you needed any help with this mod, been playing it for a few days and i think the work you have don is just amazing,i have modeling skills with 3dsmax and lightwave if there of any use to you,if you think you can use my help contact me at my email adress,

i really dont wanna see this mod die, so keep it up ^^

+1 vote     reply to comment
Lucaswaffen/AMDK6 Nov 12 2007 says:

I need civilians(ghost city)lool lol loool

+1 vote     reply to comment
angeloelibz24 Oct 5 2007 says:

Is this the version in the Download page right now older than 46.2? I have 46.2 and I was thinking if 46.0 is a much stable version than 46.2.

Keep it up guys! It's kind'a buggy but it's a very good mod. Really liked it. IT ROCKS MAN!

+1 vote     reply to comment
keepers_of_artworx Oct 11 2007 says:

I still haven`t played it yet(i`m downloading it now) but it looks great, adding normal cars(not just ferrari`s,lamborghini`s,etc...) was a great idea,gives more realism to the game.

+1 vote     reply to comment
Mc-Kay Creator
Mc-Kay Sep 25 2007 says:

We need people to help work on this project.

1. Coders to write installers. trainers and help work on the gtasol.exe.
2. We need a modeler and texture team to speed up the progress made on the maps
3. SCM mission coders, and a story line writer.
4. Option on installer to choose how the map is installed, VC-LC only or LC+VC and SA, this can be done adding the right gtasol.dat

If you think you can do one of the above, let us know.

+1 vote   reply to comment
stevenjeter1 Apr 10 2008 replied:

i cant do any of that but i can give ideas.

+1 vote     reply to comment
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Grand Theft Auto: Vice City Icon
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Released 2007
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