My main goal is to place all 3 GTA Game maps onto 1 single map and I have almost reached this goal with the help of those contributing towards this mod's progress. We are now in the final stages of adding San Andreas alongside Mainland Liberty, Liberty City and Vice City.


Image RSS Feed Latest Screens
Blog RSS Feed Report abuse Latest News: GTASOLbeta 67.0 Online

0 comments by Mc-Kay on Sep 23rd, 2011

User Posted Image

We admire your ability to have patience with us while we juggled our life issues over the past few months. Although we understand that people might have lost interest along the way, or might have given up hope that we would ever complete the project, we can now safely guarantee that opening up the team to applications is a fundamental first step to get this project back on track. Over the past couple weeks, particularly, we have worked hard to complete our development of the application and the development websites, maximizing the functionality available to you as a team member. We will not reveal this functionality to you, for if accepted, you will have a first-hand look. Being a member of the team is nothing short of spectacular. We have always intended to open up the team at some point; however, it was delayed due to complications.

By having more members on the team, the project will finally be operating at a faster pace, allowing us to release more videos quicker, to disclose updates on a regular basis opposed to a few per month, and most importantly, to make the development of the builds and maps more progressive, and more stable quicker. The team is, thus, a community effort, which requires “strength in numbers” to most efficiently produce as close to a perfect product as we can get.

So, at this point, you must be wondering what our current goals, as a project, are. Most recently, we have made it our best effort to completely refine our code and maps. Over the past couple of weeks, the internal core for our builds has started the journey of being completely revamped. Additionally, we have ceased the addition of new areas to the map, in favor of refining and repairing bugs that have existed since the beginning of the merge, up to the present. Obviously, you can expect that much has changed since the merge, as it has. The map has grown tremendously more complex in size and in detail (illustrated by various screenshots and the radar images), and the core for the multi-player and the additional game features have improved (indicated by the development videos and the disclosure of swimming).

By applying to the team, every member is encouraged to help us thoroughly test the current map and multi-player builds for bugs. As with every project out there, the debugging process is the most intrusive and time-consuming. Having a large team to distribute the debugging process will make the project as a whole more stable, which is the goal of all software. After all, who would want to play SOL-O if it constantly crashed, as in the past with GTA:SOL 51.9 and VC-O?

Most importantly, being a part of the team will allow you to be at a “one-on-one” level with the development progress, opposed to waiting for weekly updates. Of course with everything, there is a catch. To guarantee the best chance of being accepted on the team, you must make your application “shine.” What does this mean? We are looking for dedicated and experienced members, opposed to those “off the street.” Make yourself unique and important when you apply. To guarantee success, we need successful members. It’s that simple.

Another question you might have is how many members we are planning to recruit on the team. Well, our answer is that we don’t really have an exact answer. The amount of initial members that we are looking for is 15-20 people, who will ideally be dedicated to beta testing and quality assurance. This number will be adjusted as necessary. Keep in mind that we look at applications in the order that we receive them.

So, what are you waiting for? Are you ready to become a member of this project? Details outlining the application can be found at:

The details regarding the application process itself are also outlined on that page. We are ready to have you join us. Good luck![/SIZE]

Downloads RSS Feed Latest Downloads
GTASOL Beta (Strong As Bull)

GTASOL Beta (Strong As Bull)

Nov 8, 2014 Full Version 4 comments

GTA State of Liberty is a collection of cities from GTAIII, VC and SA remodeled in the style R might have created them including LCS, VCS and Beta maps...

GTA: State of Liberty ©2010 (GTA-SOL51.9)

GTA: State of Liberty ©2010 (GTA-SOL51.9)

Oct 24, 2009 Full Version 35 comments

GTA State of Liberty is a collection of cities from GTAIII, VC and SA. Bring all the GTA islands onto one stable map that has been every GTA players dream...

GTA: State Of Liberty Beta 46.0 Stable

GTA: State Of Liberty Beta 46.0 Stable

Oct 4, 2007 Full Version 31 comments

I've dropped version 48.9a has I found problems with the exe, however there doesn't seem to be a problem with the dff(s) anymore, I have uploaded...

Post comment Comments  (30 - 40 of 86)
$vεηκø Apr 7 2009, 4:37pm says:

PLEASE add peds and vehicles in LC,SA and Mainland Liberty

+1 vote     reply to comment
matthew02006 Feb 1 2009, 8:21am says:

sol is ok the paths can be added using a simple program which uses the game map which you can change so it uses a overhead screenshot from moo mapper

+1 vote     reply to comment
Mini-MeOSc Mar 5 2009, 3:08pm replied:

Not if you refer it to GTA:VC. Its number of paths is limited and the limits can't be raised by LimitAdjuster. So you might never be able to see cars driving everywhere in GTA:SOL for GTA:VC.

+1 vote     reply to comment
tommzy2 Jan 26 2009, 6:13am says:

dont be agressive if ur gta:sol doesnt work maybe you have made a mistake on installing it maybe search google for some installation tutorials.btw this is a great mod and if anyone has the hud for this game can you please post the link for it

+1 vote     reply to comment
nrdmanreturns Dec 10 2008, 5:04pm says:

Hey guys, I can convert this to SA, and Add Paths files, meaning we could have Peds and Cars in the other citys, then maybe we can inprove it, It will be GTA SOL 6.0

+1 vote     reply to comment
Ashikiqbal Nov 1 2008, 6:23am says:

it sucks

-1 votes     reply to comment
Ashikiqbal Nov 1 2008, 6:01am says:

i cant even start a new game

+1 vote     reply to comment
Parkerbird Oct 30 2008, 8:23am says:

this mod sucks !!!! ive never know a mod to crash so much !!
i mean what is the point of adding all the mapps, you cant do jack **** in the other citys no cars or ped's

waste of time

guys bttf hill valley now that makes sence

0 votes     reply to comment
uzzybotak Nov 1 2008, 4:10am replied:

can you just stop nag around here ? I'm sick of you.

+1 vote     reply to comment
Chabs Jul 16 2008, 5:54pm says:

You should have made this mod for GTA SA (Jump stuff, swimming)
I know there's a project like that for SA, but it's 0% developed.

Btw : Ghosttowns are Scaaary :p
You should add pedestrians and vehicules =o

Nice work!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Grand Theft Auto: Vice City Icon
Developed By
Send Message
Official Page
Release Date
Released Dec 28, 2007
Mod Watch
Track this mod
Community Rating



72 votes submitted.

You Say


Ratings closed.

Single & Multiplayer
Embed Buttons

Promote GTA: StateofLiberty on your homepage or blog by selecting a button and using the embed code provided (more).

GTA: StateofLiberty GTA: StateofLiberty
GTA: StateofLiberty
Last Update
4 months ago
149 members