My main goal is to place all 3 GTA Game maps onto 1 single map and I have almost reached this goal with the help of those contributing towards this mod's progress. We are now in the final stages of adding San Andreas alongside Mainland Liberty, Liberty City and Vice City.


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0 comments by Mc-Kay on Sep 23rd, 2011

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We admire your ability to have patience with us while we juggled our life issues over the past few months. Although we understand that people might have lost interest along the way, or might have given up hope that we would ever complete the project, we can now safely guarantee that opening up the team to applications is a fundamental first step to get this project back on track. Over the past couple weeks, particularly, we have worked hard to complete our development of the application and the development websites, maximizing the functionality available to you as a team member. We will not reveal this functionality to you, for if accepted, you will have a first-hand look. Being a member of the team is nothing short of spectacular. We have always intended to open up the team at some point; however, it was delayed due to complications.

By having more members on the team, the project will finally be operating at a faster pace, allowing us to release more videos quicker, to disclose updates on a regular basis opposed to a few per month, and most importantly, to make the development of the builds and maps more progressive, and more stable quicker. The team is, thus, a community effort, which requires “strength in numbers” to most efficiently produce as close to a perfect product as we can get.

So, at this point, you must be wondering what our current goals, as a project, are. Most recently, we have made it our best effort to completely refine our code and maps. Over the past couple of weeks, the internal core for our builds has started the journey of being completely revamped. Additionally, we have ceased the addition of new areas to the map, in favor of refining and repairing bugs that have existed since the beginning of the merge, up to the present. Obviously, you can expect that much has changed since the merge, as it has. The map has grown tremendously more complex in size and in detail (illustrated by various screenshots and the radar images), and the core for the multi-player and the additional game features have improved (indicated by the development videos and the disclosure of swimming).

By applying to the team, every member is encouraged to help us thoroughly test the current map and multi-player builds for bugs. As with every project out there, the debugging process is the most intrusive and time-consuming. Having a large team to distribute the debugging process will make the project as a whole more stable, which is the goal of all software. After all, who would want to play SOL-O if it constantly crashed, as in the past with GTA:SOL 51.9 and VC-O?

Most importantly, being a part of the team will allow you to be at a “one-on-one” level with the development progress, opposed to waiting for weekly updates. Of course with everything, there is a catch. To guarantee the best chance of being accepted on the team, you must make your application “shine.” What does this mean? We are looking for dedicated and experienced members, opposed to those “off the street.” Make yourself unique and important when you apply. To guarantee success, we need successful members. It’s that simple.

Another question you might have is how many members we are planning to recruit on the team. Well, our answer is that we don’t really have an exact answer. The amount of initial members that we are looking for is 15-20 people, who will ideally be dedicated to beta testing and quality assurance. This number will be adjusted as necessary. Keep in mind that we look at applications in the order that we receive them.

So, what are you waiting for? Are you ready to become a member of this project? Details outlining the application can be found at:

The details regarding the application process itself are also outlined on that page. We are ready to have you join us. Good luck![/SIZE]

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GTASOL Beta (Strong As Bull)

GTASOL Beta (Strong As Bull)

Nov 8, 2014 Full Version 5 comments

GTA State of Liberty is a collection of cities from GTAIII, VC and SA remodeled in the style R might have created them including LCS, VCS and Beta maps...

GTA: State of Liberty ©2010 (GTA-SOL51.9)

GTA: State of Liberty ©2010 (GTA-SOL51.9)

Oct 24, 2009 Full Version 38 comments

GTA State of Liberty is a collection of cities from GTAIII, VC and SA. Bring all the GTA islands onto one stable map that has been every GTA players dream...

GTA: State Of Liberty Beta 46.0 Stable

GTA: State Of Liberty Beta 46.0 Stable

Oct 4, 2007 Full Version 31 comments

I've dropped version 48.9a has I found problems with the exe, however there doesn't seem to be a problem with the dff(s) anymore, I have uploaded...

Post comment Comments  (20 - 30 of 86)
DIDHOT Nov 3 2009, 8:15am says:

I've played GTASOL beta 46 stable. And it's disappointing me, cuz no peds, no cars, and no anything in new maps. That's very, very disappointing. And i can't ride the big truck

+1 vote     reply to comment
KNDReaper Apr 26 2010, 4:21pm replied:

give it time, the map is just the first step, still needs to add everything in to it. thats an insane amount of spawn points to have to put in on the maps by hand.

+1 vote     reply to comment
Mc-Kay Creator
Mc-Kay Oct 28 2009, 5:54pm says:

DLC Updates for GTASOLbeta 51.9 (Oct 29, 2009)

For tomorrow, I will not be around much to mod, these might be day mini updates to speed up progress.

Just download this update and run it in your GTA MOD folder, Some machines you may need you to choose the file path.

This update replaces update A, B & C.

Just install this over your MOD folder.

Thankyou to those who have been bug hunting - Flat Face, Jur1zz and menny.

This update includes;
1. Mansion is fixed, LOD have been put right
2. Littleh, areas fixed.
3. Building site northn fixed.
4. Garage doors removed.
5. Some water areas fixed.
6. More vehicles added (but hidden for now)


+1 vote   reply to comment
gauravatportal Jun 21 2009, 11:00pm says:

Please Please Make This Mod On Gta San Andreas.The Vice City Is Short Map Game Vice City Is Not Perfect.

-1 votes     reply to comment
sh00t3r975 Jul 31 2010, 6:50am replied:


+1 vote     reply to comment
Doc-Holliday- Sep 27 2009, 2:54pm replied:

San Andreas isnt perfect ether I like Vice City Way Better Than San Andreas

+2 votes     reply to comment
NES360 May 31 2009, 8:27am says:

Its a good mod but without peds and cars etc. its being held back a lot.

+1 vote     reply to comment
$vεηκø Apr 29 2009, 3:40pm says:

this mod is NOTHING without peds and vehicles in other cities.....other cities are must add peds,vehicles and other important things

+1 vote     reply to comment
Parkerbird May 19 2009, 6:56am replied:

I Agree with you, this mod is so pointless, what can you do but drive around.
I played one of the older version and if you crash your car you have a bloody long way to walk !!

Plus its always crashing, still think you should be making this inside the Gta:SA engine.

I am sure this mod was hardwork, but guys either cut half of the life in vice city and spread it arross the maps, other wise it just a waste of time, nothing to do in the maps

+1 vote     reply to comment
mgs2 Apr 20 2009, 4:59am says:

can you make an auto installer for this mod because it is very confusing to put this mod.

+1 vote     reply to comment
mgs2 Apr 17 2009, 10:47am says:

great mod

+1 vote     reply to comment
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Released Dec 2007
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