My main goal is to place all 3 GTA Game maps onto 1 single map and I have almost reached this goal with the help of those contributing towards this mod's progress. We are now in the final stages of adding San Andreas alongside Mainland Liberty, Liberty City and Vice City.


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0 comments by Mc-Kay on Sep 23rd, 2011

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We admire your ability to have patience with us while we juggled our life issues over the past few months. Although we understand that people might have lost interest along the way, or might have given up hope that we would ever complete the project, we can now safely guarantee that opening up the team to applications is a fundamental first step to get this project back on track. Over the past couple weeks, particularly, we have worked hard to complete our development of the application and the development websites, maximizing the functionality available to you as a team member. We will not reveal this functionality to you, for if accepted, you will have a first-hand look. Being a member of the team is nothing short of spectacular. We have always intended to open up the team at some point; however, it was delayed due to complications.

By having more members on the team, the project will finally be operating at a faster pace, allowing us to release more videos quicker, to disclose updates on a regular basis opposed to a few per month, and most importantly, to make the development of the builds and maps more progressive, and more stable quicker. The team is, thus, a community effort, which requires “strength in numbers” to most efficiently produce as close to a perfect product as we can get.

So, at this point, you must be wondering what our current goals, as a project, are. Most recently, we have made it our best effort to completely refine our code and maps. Over the past couple of weeks, the internal core for our builds has started the journey of being completely revamped. Additionally, we have ceased the addition of new areas to the map, in favor of refining and repairing bugs that have existed since the beginning of the merge, up to the present. Obviously, you can expect that much has changed since the merge, as it has. The map has grown tremendously more complex in size and in detail (illustrated by various screenshots and the radar images), and the core for the multi-player and the additional game features have improved (indicated by the development videos and the disclosure of swimming).

By applying to the team, every member is encouraged to help us thoroughly test the current map and multi-player builds for bugs. As with every project out there, the debugging process is the most intrusive and time-consuming. Having a large team to distribute the debugging process will make the project as a whole more stable, which is the goal of all software. After all, who would want to play SOL-O if it constantly crashed, as in the past with GTA:SOL 51.9 and VC-O?

Most importantly, being a part of the team will allow you to be at a “one-on-one” level with the development progress, opposed to waiting for weekly updates. Of course with everything, there is a catch. To guarantee the best chance of being accepted on the team, you must make your application “shine.” What does this mean? We are looking for dedicated and experienced members, opposed to those “off the street.” Make yourself unique and important when you apply. To guarantee success, we need successful members. It’s that simple.

Another question you might have is how many members we are planning to recruit on the team. Well, our answer is that we don’t really have an exact answer. The amount of initial members that we are looking for is 15-20 people, who will ideally be dedicated to beta testing and quality assurance. This number will be adjusted as necessary. Keep in mind that we look at applications in the order that we receive them.

So, what are you waiting for? Are you ready to become a member of this project? Details outlining the application can be found at:

The details regarding the application process itself are also outlined on that page. We are ready to have you join us. Good luck![/SIZE]

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GTASOL Beta (Strong As Bull)

GTASOL Beta (Strong As Bull)

Nov 8, 2014 Full Version 5 comments

GTA State of Liberty is a collection of cities from GTAIII, VC and SA remodeled in the style R might have created them including LCS, VCS and Beta maps...

GTA: State of Liberty ©2010 (GTA-SOL51.9)

GTA: State of Liberty ©2010 (GTA-SOL51.9)

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GTA State of Liberty is a collection of cities from GTAIII, VC and SA. Bring all the GTA islands onto one stable map that has been every GTA players dream...

GTA: State Of Liberty Beta 46.0 Stable

GTA: State Of Liberty Beta 46.0 Stable

Oct 4, 2007 Full Version 31 comments

I've dropped version 48.9a has I found problems with the exe, however there doesn't seem to be a problem with the dff(s) anymore, I have uploaded...

Post comment Comments  (10 - 20 of 86)
123goku123 Feb 1 2011, 9:39am says:

The download links for the update 59.1f is dead, please post new link.

+1 vote     reply to comment
jpd101 Jan 8 2011, 8:34pm says:

When i reach the end of installation it says "installation error cannot find GTA SOL REadme.rtf" i press ok then load the game it goes fine then when i attempt to start a new game it freezes at the loading screen.

+1 vote     reply to comment
jlholmes21 Dec 15 2010, 12:54pm says:

I love this mod but its very laggy and I don't play it much. I think that a dual core 2.5ghz processor, 3gb ram and 128mb graphics memory should be enough. I'm not sure if my graphics memory is 128mb cause I have intel card with DVMT which has its own memory but it shouldn't lag. Still great mod and if you need a hand just message me. Not a very good modder but could help.

+1 vote     reply to comment
shindogg Nov 13 2010, 7:45pm says:

drop this vice city crap and do the port to san andreas instead. theres so many things that cant be done in vice that can be in san andreas. for 1, i like bein able to change my clothes, not just change a skin like some kind of alien.

+2 votes     reply to comment
jlholmes21 Dec 15 2010, 12:55pm replied:

The vice city engine is good but its only a small step behind what the mod actually needs. If the guy who makes it asks Rockstar they may help him improve the game engine.

+1 vote     reply to comment
Foose_knight Jul 8 2010, 9:45am says:


+1 vote     reply to comment
Johnyblaze2 Jul 7 2010, 7:21am says:

Dont make this mod on San Andreas

+1 vote     reply to comment
johnffjohn2000 May 17 2010, 12:06pm says:

This Is A Great Idea And A Great Mod! There's A Lot In This Mod And The Map Is Giant. I Hope Your Still Working On This Mod Mc-Kay And Team!? I Hope To See More Peds And Cars In The Future But Thanks For All Your Hard Work Guy's! Will There Be Anymore Updates In The Future? Great Stuff Here! I'm Not Sure If I Can Help But I Will If I Can!? Sincerely, johnffjohn2000

+1 vote     reply to comment
evan_bohn Jan 3 2010, 6:19pm says:

this is absolutely beautiful, but i have a suggestion for you;

take the maps from manhunt and add them to mainland liberty

bam! - carcer city

+1 vote     reply to comment
DIDHOT Nov 3 2009, 8:15am says:

I've played GTASOL beta 46 stable. And it's disappointing me, cuz no peds, no cars, and no anything in new maps. That's very, very disappointing. And i can't ride the big truck

+1 vote     reply to comment
KNDReaper Apr 26 2010, 4:21pm replied:

give it time, the map is just the first step, still needs to add everything in to it. thats an insane amount of spawn points to have to put in on the maps by hand.

+1 vote     reply to comment
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Released Dec 2007
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