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0.2a Early Preview

Knight Rider made a huge impact when it blasted onto television in 1982 and ran for four seasons until 1985. It is one of the most famous shows from the 80's and is still popular with audiences today. Now, Knight Rider is coming back with a new movie, a new series and now, a mod for one of todays biggest games, Grand Theft Auto: San Andreas.

Planned features include

K.I.T.T. (Knight Industries Two-Thousand) with:
Molecular Bonded Shell - Almost indestructible
Pyroclastic Lamination - Fireproof Body
Turbo Boost - Allows KITT to jump
Normal Cruise, Auto Cruise, Pursuit Mode and Super Pursuit Mode
Voice Modulator
Smoke Screen
Retro Rockets (Rocket Booster)
Flame Thrower
Rear Rocket Launcher
High Traction Drop Downs - Hydraulic Suspension
Traction Spikes - Allows KITT to travel up steep inclines
Microwave Jammer - Allows KITT to stop cars
Infrared Mode
Deflatable Tires and Re-Inflatable tires
Auto Doors, Sunroof, and Trunklid
Ejector Seat
Fire Extinguisher
Interior Oxygenator
Ski Mode - Allows KITT to drive on two wheels
Emergency Braking System
Convertible Roof
Hydroplane - Allows KITT to drive on water

K.A.R.R. (Knight Automated Roving Robot)with:
Molecular Bonded Shell
Turbo Boost
Normal Cruise, Auto Cruise and Pursuit Mode
Voice Modulator
Smoke Screen
Retro Rockets (Rocket Booster)
Flame Thrower
Rear Rocket Launcher
Infrared Mode
Deflatable Tires and Re-Inflatable tires
Auto Doors, Sunroof, and Trunklid
Ejector Seat
Interior Oxygenator
Ski Mode

K.I.F.T. (Knight Industries Four-Thousand) with:
Molecular Bonded Shell
Pyroclastic Lamination
Voice Modulator
Turbo Boost
Normal Cruise, Auto Cruise and Pursuit Mode
Smoke Screen
Flame Thrower
Microwave Jammer
Infrared Mode
Fire Extinguisher
Interior Oxygenator
Ski Mode
Thermal Expander - Raises the heat of an object to the point where it explodes
Amphibious Mode - Similar to, but a major improvement over, KITTs hydroplane

K.I.T.T. (Knight Industries Three-Thousand) with:
Normal Cruise, Auto Cruise and Attack Mode
Metamorph Skin (Attack mode, cloak mode and 4X4 mode)
Voice Modulator
Turbo Boost

The FLAG Semi

Goliath with Molecular Bonded Shell

Michael Knight Player Model as well as other characters from the TV series

New Missions

Help Wanted:
-Vehicle Modeler
-Weapon Modeler
-Character Modeler
-Texture Artist

K.I.T.T. - Mod Leader/Coder
KnightProwl - Mod Co-Leader/Modeler
delorean88us - Coder
Doctor Emmett L. Brown - Map Positioner

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New Semi Cab New Semi Cab New Semi Cab
Blog RSS Feed Report abuse Latest News: "We are back! Woo!"

6 comments by Mike_Ward on Jan 20th, 2010

It's good to be back, after a few weeks work we are pleased to launch the refreshed GTA: Knight Rider site (formerly Knight Industries Modding).  Full information on the refresed site can be found here:

Is the mod back for good this time?
In a word, yes, it is back for good. Myself and Mini-Me have persmission from kitt to continue his mod, with the newly upgraded site and forum, we can honestly say that we won't be going anywhere.

When can we expect a new release?
With the launch of the refreshed site we are also launching a revised installer for version 0.2b (designated as 0.2b Release 2, available from the downloads page), this is packaged in a way that removes the need for SAMI (San Andreas Mod Installer), as well as being SA V2 friendly. The only requirement of the installer is that you must have a Microsoft .net version 1.1 or higher installed prior to running the 0.2b R2 setup file.

We are currently working on version 0.2c (features in the list below), however we don't have any timescales on when 0.2c will be released. On the plus side, in-between main releases we will also be offering source code releases, which will contain all of the currently coded features for the next version of the mod. This was an approach we adopted with BTTF HV SA and was well recieved by users.

What are the planned features for version 0.2c?
Version 0.2c will focus on additions to the cars from the original Knight Rider series, one of the biggest additions will be animations, and we are currently working towards producing animations for the following functions:
- Super Pursuit Mode
- Emergency Braking System
- Convertible Top
- T-Top
- Semi ramp
Other planned features include:
- Ski-Mode
- Correct voice for Season 1 KARR and Season 3 KARR

Please note, although we are focussing on the original Knight Rider cars, dependant on how much time we have we will also consider requests for additional features on the Knight Industries Three Thousand

If anyone has any features they would like to request, please post them in the ideas and feature requests section of our forum. (When posting a feature or request please note that the request must be posted in a New topic, this will allow the team to find requests quickly without the need to search through a topic which is X pages long.)

The GTA Knight Rider Team

Downloads RSS Feed Latest Downloads
0.2b R2 Patch

0.2b R2 Patch

Jan 27, 2010 Patch 25 comments

This patch fixes the crash on game startup and the adds the correct engine sounds to the KR cars. Only install this patch if you downloaded GTA: Knight...

GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010

GTA: Knight Rider V0.2b R2 Updated 27 Jan 2010

Jan 20, 2010 Demo 92 comments

A re-release of version 0.2b featuring a revised installer, which is packaged in a way that removes the need for SAMI (San Andreas Mod Installer), as...

GTA Knight Rider V0.2b

GTA Knight Rider V0.2b

Dec 21, 2008 Demo 161 comments

Interim release for the Knight Rider mod for GTA San Andreas.

GTA Knight Rider V0.2a

GTA Knight Rider V0.2a

Jul 4, 2008 Demo 122 comments

Second release of my Knight Rider mod for San Andreas. Includes all features shown in the preview video plus a little bit extra.

Knight Rider mod intro

Knight Rider mod intro

Apr 16, 2008 Movies 9 comments

The intro for the Knight Rider San Andreas mod. In order to install, download the file, open your San Andreas movies folder (usually C:/program files/Rockstar...

GTA: Knight Rider V0.1a

GTA: Knight Rider V0.1a

Feb 23, 2008 Demo 53 comments

Included in this mod is KITT, KARR, KIFT, SPM KITT, Knight 3000, Knight 3000 Attack, GMC General (FLAG Semi Cab), FLAG Semi Trailer, Goliath and Goliath's...

Post comment Comments  (30 - 40 of 716)
everton1120 Jul 6 2011, 11:45am says:

is there anyway to change the functions for laptops without numpads?

+1 vote     reply to comment
adliikhwan Jul 26 2011, 7:21am replied:

no. unless you know how to edit a script.

+1 vote     reply to comment
coopermen Jun 4 2011, 5:49pm says:

can someone help me?? PLEASE!!! I don't/can't put the cars in pursuit mode, and other stuff??? its says numpad but i am on a laptop??

+1 vote     reply to comment
deathshadow4244 Jul 5 2011, 4:32am replied:

easy use a usb keyboard

+1 vote     reply to comment
khelil Apr 25 2011, 6:52am says:


+1 vote     reply to comment
matthews445 Mar 26 2011, 8:47am says:

thank for crashing my game :)

+2 votes     reply to comment
rom4ik Mar 4 2011, 1:22pm says:

I am waiting for 0.2c,guys!Sorry for my bad english,i am from Russia

+1 vote     reply to comment
knightriderfan123 Feb 23 2011, 3:10pm says:

knightrider21 the knight rider cars should be located at the deserted airstrip in las venturas verdant meadows or sumthin like that

+1 vote     reply to comment
knightriderfan123 Feb 23 2011, 11:56am says:

uhh guys wheres the download button for this mod?!?!?!?!?!

+1 vote     reply to comment
dirkjan1006 Feb 21 2011, 4:42pm says:

hi i have knight rider old school installet but its chrasing!
on -sa.exe.ogg.dll not fount

+1 vote     reply to comment
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