Grand Theft Auto BioHazard Alert its a Total Conversion for Grand Theft Auto San Andreas that convert SA in a survival horror game based in Resident Evil Movies games. You will be able to play as some Resident Evil characters like Ada Wong, Leon Kennedy, Carlos Olivera (movie), and so on. And see some Resident Evil game-play elements like Zombies, Monsters, B.O.W experiments converting GTA San Andreas in an Arcade Horror Total Conversion called BioHazard Alert.

Report content RSS feed BioHazard Alert Remake Released!

Prepare to experience a new step in the Survival Horror style of GTA SA Renderware Engine!

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Finally the long awaited release of the Beta 0.5b Remake is here! Prepare to experience a new step in the Survival Horror style of GTA SA Renderware Engine! Grand Theft Auto BioHazard Alert its a Free Total Conversion mod for Grand Theft Auto San Andreas that convert SA in a survival horror game based in Resident Evil Movies games. This Version is a REMAKE of the OLD Beta 0.5, the mod is based in Resident Evil 4, with some parts of other series.

After 5 months of Development the long expected Release of the Remake is here. The Remake is not intendeed to represent anything far from Beta 0.5. Its a Remake of it, so its very similar to it, but improved and bug fixed.

About the Mod

  • size of the mod (1000 MB Aprox)
  • 10 Resident Evil Playable Characters
  • +20 diferent Zombies
  • Voices for male and female characters
  • Damage fade
  • Resident Evil 4 Weapons
  • Hunk
  • Headshot system
  • One minimission
  • Background Music (Ambiental)
  • Zombies Background Moans
  • Abandoned Cars
  • Badly Hurt System
  • New HUD
  • No radar, still can see MAP
  • New Menu
  • New Loads
  • Low edited Map (Ghost Town)
  • And more...

DOWNLOAD NOW from MODDB

Known Bugs:

  • The game is unestable in some PC, can crash in 5 minutes, 15 minutes, 4 hours, etc.
  • While driving a car the game may crash at some point.
  • When you enter a house the game may crash.
  • Going to SF crash the game

Each of thouse bugs are trying to be solved for next Beta. We are sorry for the problems.

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