You have been sent alone, to a warm desert planet for a commando mission of high risk. Your goal, as an elite soldier, is to infiltrate the abandoned human complex to perform vital maintenance tasks and to recover precious scientific research facility data. From the warm desert to the depths of the complex, you will blow up everything that blocks your way, like doors or walls, but mostly aliens. You will then be extracted from the planet by a space ship !
The mod was overall good, but a little polishing would really help this mod. I'd say it's worth a try.
The maps (mainly the outdoor ones) suffer a few minor glitches, such as clipping textures, floating objects, visible leaks, and running across the sandstone sounded like glass, as well as "Jesus-corners" (areas on the map where enemies either cannot reach or attack the player, although I don't know if it's intentional or not). Overall, the map did seem well-optimized and fairly detailed though.
I'm assuming this takes place on a different planet, but the lesser gravity and minor lack of friction is a minor annoyance, especially when the player is being rebounded from antlion to antlion. Lack of medi-packs was more of an annoyance than a challege, especially considering how quickly the player would get swarmed and trapped.
The lack of a reticle was also a little frustrating, considering there is no-way to aim (at least add iron-sights!), but I liked the view-bob and the option to disable it- I'm sure some people can appreciate that (I used view-bob though). The objectives could really use a voice-over; when your eyes are focused on shooting the enemies, the objectives can be easily over-looked. I also think that adding a feature to review objectives (by pressing 'Tab' for instance) would be appreciated by players.
I played this on the hardest difficulty, so my experiences may not reflect that of other gamers. This mod could benefit from a few minor tweaks and fixes. I liked this mod, but feel that it would be unfair to give it a higher rating than a '7' for the minor lack of polish. Give this mod a try.
its Definitely a fun little mod.
Fun Game play but not a real story, which isnt a big deal because its such a small little game.
I still had a blast playing through it, although if you're looking for a story, not gonna find it here.
Hey btw is there a multiplayer version of this? because playing this with a couple of mates would be a grand time.
Fun for a bit. The use of Antlions is confusing; it is unclear at first that the game is not set in the Half-life universe, so when I saw antlions, I automatically assumed "Stay off the sand!" but found out this was not the case. Would probably be better to make changes to the antlion enemy models if the mod is going to use a different setting.
Framerate dips more than it should, I put on mat_wireframe and it looked like there was way more rendering than there should be. Could be better use of visleaf optimization.
Apart from those issues, it is fun to play, and there are some creative sequences.
First: I'd rate this mod 7,5 but since there are karma trolls in here, I'll add up my rating to 10 to do my best to negate the trolling.
The mod is nice, levels and graphics are solid and good, only thing that bothers me are the fact that the antlions mostly march to you in a line and you just shoot them down then. The mod builds up a tight atmosphere, but never manages to have any highlight moments, as the storyline is so thin that you can roughly even feel for the reason why you are here and what you are doing.
Graphismes : 02/20
Si certaines textures sont convenables, la plupart se montreront tout juste moyennes voir mauvaises. Le moteur Source Engine est très mal exploité, on croirait voir Half-Life (1998) dans certaines scènes. Quant aux effets, on y retrouve les classiques qui sont proposés dans Half-Life 2.
Jouabilité : 05/20
Le gameplay reste basique, presque totalement similaire. Le tout reste assez répétitif hélas.
Durée de vie : 06/20
Il vous faudra environ trente minutes pour parvenir à la fin de Ground Complex. Tout juste potable pour un mod en version complète.
Bande son : 05/20
Les musiques sont pour la plupart convenables mais elles proviennent de Half-Life 2 : Episode 2, cependant les sons en générale manquent cruellement de qualité et de nouveauté. A noter que les voix et les textes sont en anglais.
Scénario : 04/20
L'histoire de Ground Complex n'a rien d'original et ressemble vraisemblablement à pas grand chose hélas..
Note Générale : 04/20
Ground Complex cherchait à offrir quelque chose de nouveau, cependant il le cherche toujours.. Il se contente finalement d'un trop nombre de défaut, autant en termes de structure et de jouabilité que de réalisation. Peut-être une version revue et corrigé dans les prochains jours corrigera le tir..