You have been sent alone, to a warm desert planet for a commando mission of high risk. Your goal, as an elite soldier, is to infiltrate the abandoned human complex to perform vital maintenance tasks and to recover precious scientific research facility data. From the warm desert to the depths of the complex, you will blow up everything that blocks your way, like doors or walls, but mostly aliens. You will then be extracted from the planet by a space ship !
Fun for a bit. The use of Antlions is confusing; it is unclear at first that the game is not set in the Half-life universe, so when I saw antlions, I automatically assumed "Stay off the sand!" but found out this was not the case. Would probably be better to make changes to the antlion enemy models if the mod is going to use a different setting.
Framerate dips more than it should, I put on mat_wireframe and it looked like there was way more rendering than there should be. Could be better use of visleaf optimization.
Apart from those issues, it is fun to play, and there are some creative sequences.
OK. The 4 is for the mapping effort. The maps look good and the overall presentation is fantastic.
...what the hell were you thinking with the Antlions. This isn't fun. A constant stream of Antlions trying to kill you at all times is just plain annoying. They're always in the way. You never get a moment to look around or understand what you're supposed to be doing. I just ran around chaotically trying to find somewhere to go and never made it out of the first map.
Have Antlions come in waves or something but for goodness sake please allow the player a moment to breath...
I usually don't even rate mods, but this one needed to be given a 1/10; it's that bad.
The desert environment is a nice change from the post-apocalyptic eastern-Europe of most mods.
The head bobbing is ridiculously exaggerated. Bobble heads don't bounce that much.
Every time the player encounters antlions, there are always far too many of them. When the player is forced to enter a small room where there are over forty antlions at the same time, you're doing something wrong.
Although the player is occasionally prompted with directions on where to go with some on-screen text, it frequently shows up in the middle of a firefight with several dozen antlions making the player miss the text and leaving them to wander around the map until they accidentally stumble upon their next objective.
Other than the above mentioned on-screen text, the mod lacks nearly any kind of signposting for the player which causes a lot of "what am I supposed to do now?" moments.
Some doors open with a switch like in Half-Life 2, others have no switches but open when the player uses them, and then there's one door that does neither, but has to be attacked and broken open, although the player is given no prompting to do so.
The combine assault rifle skin is used for some type of lightning gun that is semi-automatic instead of its normal automatic fire. That caused more than a little confusion when I first tried to use it.
When the player has to destroy the antlion food at the end of the mod, they are given no indication what said food looks like and are expected to randomly shoot piles of what looks like sand to figure it out.
The mod lacks any story besides "go here, flip this switch, kill those enemies".
One of the first abnormal bits the player experiences is having to blow up some metal railings that block a path with a grenade instead of just breaking some wooden planks. This goes against what the player has learned in Half-Life 2 (metal is unaffected by grenades)
First: I'd rate this mod 7,5 but since there are karma trolls in here, I'll add up my rating to 10 to do my best to negate the trolling.
The mod is nice, levels and graphics are solid and good, only thing that bothers me are the fact that the antlions mostly march to you in a line and you just shoot them down then. The mod builds up a tight atmosphere, but never manages to have any highlight moments, as the storyline is so thin that you can roughly even feel for the reason why you are here and what you are doing.
Graphismes : 02/20
Si certaines textures sont convenables, la plupart se montreront tout juste moyennes voir mauvaises. Le moteur Source Engine est très mal exploité, on croirait voir Half-Life (1998) dans certaines scènes. Quant aux effets, on y retrouve les classiques qui sont proposés dans Half-Life 2.
Jouabilité : 05/20
Le gameplay reste basique, presque totalement similaire. Le tout reste assez répétitif hélas.
Durée de vie : 06/20
Il vous faudra environ trente minutes pour parvenir à la fin de Ground Complex. Tout juste potable pour un mod en version complète.
Bande son : 05/20
Les musiques sont pour la plupart convenables mais elles proviennent de Half-Life 2 : Episode 2, cependant les sons en générale manquent cruellement de qualité et de nouveauté. A noter que les voix et les textes sont en anglais.
Scénario : 04/20
L'histoire de Ground Complex n'a rien d'original et ressemble vraisemblablement à pas grand chose hélas..
Note Générale : 04/20
Ground Complex cherchait à offrir quelque chose de nouveau, cependant il le cherche toujours.. Il se contente finalement d'un trop nombre de défaut, autant en termes de structure et de jouabilité que de réalisation. Peut-être une version revue et corrigé dans les prochains jours corrigera le tir..