You have been sent alone, to a warm desert planet for a commando mission of high risk. Your goal, as an elite soldier, is to infiltrate the abandoned human complex to perform vital maintenance tasks and to recover precious scientific research facility data. From the warm desert to the depths of the complex, you will blow up everything that blocks your way, like doors or walls, but mostly aliens. You will then be extracted from the planet by a space ship !
This is a pretty decent mod but I do have a couple major gripes.
1. Too many Antlions: When you first meet them it isn't too bad because there's plenty of ammo and health items in the outpost but when you first get into the facility/laboratory it gets a bit too hectic. At one point the commander sent me a message and I couldn't read it because of these antlions running at me; I died, reloaded, read the message then died again, and reloaded then I took care of the antlions. Reduce how many there are at once or decrease how quickly they spawn.
2. Obstructions: The game, for the most part, easily conveyed what I had to do to get past an obstacle but it seemed to bug or actually didn't say what I had to do. You have to plug three wires in three outlets but two of the outlets are in another room blocked by two doors. There seemed to be no way to open the doors so I noticed some markings on the wall that showed it could be destroyed. I used the crowbar first, didn't work. Then I threw some grenades, nothing. Well then, it must be the crossbow, wrong again. So, I noclipped through the sodding wall. This same event happened again with the glass to get to the server room, I was so sure it was grenades because there's a crate of them before you go in but of course, I was wrong but thankfully Mr. Noclip came to the rescue. When I had to go through the C gate, the blasted door wouldn't open and with all the Antlions around I couldn't exactly take the time to find a way to open it. So, take a guess at how I got past this, hint: it seems to be the theme of this review, give up? I noclipped, simple as that.
Other than all that nonsense above this statement I enjoyed the mod, I especially liked the bullet time effect at the end, definitely added some urgency.
it was a ok game not to muct to say about it most of the time i couldent read what the commander said but it was easy to know what to do and where to go there not a lot to say it was a ok gamebut nothing i would play again just not that fun to me good game
Mod doesn't present any sort of interesting techniques that actually give the player hints to what to do. Directions and instructions are so bland and vague that it just leaves the player hanging. "Complex"? What do you mean by "Complex"? Players can only depict so much. I was thinking of giving a 6/10 but with such cryptic BS, it doesn't even last a 2/10 in my perspective. Glitches that prevent you from advancing, fustrating combat with endless waves of Antlions are the least of the worries that lie in this limbo of a mod. It's not a terrible mod but it could have definitely been fixed to actually be a decent challenge. For example, too many antlions come for you to even block off the antlion passages. This causes fustration for the player and I just find that incredibly redundant and repetitive. If you're going to create a mod of a decent challenge, at least provide more clear hints, a decent amount of enemies to kill (That do NOT come in numbers of 20 per wave) and a smaller travel map. (Unless there is actually something worth looking at or towards your benefit. (Windows showing bland and uninteresting rooms do not count)
The mod was overall good, but a little polishing would really help this mod. I'd say it's worth a try.
The maps (mainly the outdoor ones) suffer a few minor glitches, such as clipping textures, floating objects, visible leaks, and running across the sandstone sounded like glass, as well as "Jesus-corners" (areas on the map where enemies either cannot reach or attack the player, although I don't know if it's intentional or not). Overall, the map did seem well-optimized and fairly detailed though.
I'm assuming this takes place on a different planet, but the lesser gravity and minor lack of friction is a minor annoyance, especially when the player is being rebounded from antlion to antlion. Lack of medi-packs was more of an annoyance than a challege, especially considering how quickly the player would get swarmed and trapped.
The lack of a reticle was also a little frustrating, considering there is no-way to aim (at least add iron-sights!), but I liked the view-bob and the option to disable it- I'm sure some people can appreciate that (I used view-bob though). The objectives could really use a voice-over; when your eyes are focused on shooting the enemies, the objectives can be easily over-looked. I also think that adding a feature to review objectives (by pressing 'Tab' for instance) would be appreciated by players.
I played this on the hardest difficulty, so my experiences may not reflect that of other gamers. This mod could benefit from a few minor tweaks and fixes. I liked this mod, but feel that it would be unfair to give it a higher rating than a '7' for the minor lack of polish. Give this mod a try.
Solid mod. Not a huge fan of the puzzles which I felt just hampered the experience, but overall it was very challenging and rewarding (I played on Normal).
And yeah, I turned head bob off right away. It's under keyboard options.
Definitely worth playing.
its Definitely a fun little mod.
Fun Game play but not a real story, which isnt a big deal because its such a small little game.
I still had a blast playing through it, although if you're looking for a story, not gonna find it here.
Hey btw is there a multiplayer version of this? because playing this with a couple of mates would be a grand time.