You have been sent alone, to a warm desert planet for a commando mission of high risk. Your goal, as an elite soldier, is to infiltrate the abandoned human complex to perform vital maintenance tasks and to recover precious scientific research facility data. From the warm desert to the depths of the complex, you will blow up everything that blocks your way, like doors or walls, but mostly aliens. You will then be extracted from the planet by a space ship !
I usually don't even rate mods, but this one needed to be given a 1/10; it's that bad.
The desert environment is a nice change from the post-apocalyptic eastern-Europe of most mods.
The head bobbing is ridiculously exaggerated. Bobble heads don't bounce that much.
Every time the player encounters antlions, there are always far too many of them. When the player is forced to enter a small room where there are over forty antlions at the same time, you're doing something wrong.
Although the player is occasionally prompted with directions on where to go with some on-screen text, it frequently shows up in the middle of a firefight with several dozen antlions making the player miss the text and leaving them to wander around the map until they accidentally stumble upon their next objective.
Other than the above mentioned on-screen text, the mod lacks nearly any kind of signposting for the player which causes a lot of "what am I supposed to do now?" moments.
Some doors open with a switch like in Half-Life 2, others have no switches but open when the player uses them, and then there's one door that does neither, but has to be attacked and broken open, although the player is given no prompting to do so.
The combine assault rifle skin is used for some type of lightning gun that is semi-automatic instead of its normal automatic fire. That caused more than a little confusion when I first tried to use it.
When the player has to destroy the antlion food at the end of the mod, they are given no indication what said food looks like and are expected to randomly shoot piles of what looks like sand to figure it out.
The mod lacks any story besides "go here, flip this switch, kill those enemies".
One of the first abnormal bits the player experiences is having to blow up some metal railings that block a path with a grenade instead of just breaking some wooden planks. This goes against what the player has learned in Half-Life 2 (metal is unaffected by grenades)
Alright, this is better than many mods out there, but it's far from perfect. The mapping is good, and the mod is very detailed, but there are some problems that simply are very annoying.
Let's start with the view bob.The camera shakes too much, and it becomes annoying after some time, even tought that you can disable it it's very recommended to the mod author to try reduccing it because some camera shaking is good, but too much is bad
The other problem is that is very cofusing to navigate trought the mod.You can only view your objectives once and there are some parts like whem the elevator falls that I simply didn't know what I had to do.
So: the mod is good but needs improvements.Try making anoher mod fixing those problems or simply create a upddate.
Job well done!
The mod is laggy, buggy, and the puzzles seemed so hard that I had to noclip, god, and notarget throughout the game. This may just be the first version so I might not be in a position to judge it that well.
But the level design was beautiful. So 10/10 for the graphics and design.
Great mod 9/10
Fighting hordes of antlions was satisfying. Somehow adding new sounds to old weapons made them feel new. Now about mapping. It was good. I don't liked way that doors were going trough ground. There some problems with mod. First it is that text in game is white, and it is hard to read, because half of areas are so bright. I think you should do narration for that. And second sometimes it is hard to tell where you should go. Overall I enjoyed my time with this mod. Great work. I recommend you to play it. Especially if you are fan of killing antlions. :)
This is a pretty decent mod but I do have a couple major gripes.
1. Too many Antlions: When you first meet them it isn't too bad because there's plenty of ammo and health items in the outpost but when you first get into the facility/laboratory it gets a bit too hectic. At one point the commander sent me a message and I couldn't read it because of these antlions running at me; I died, reloaded, read the message then died again, and reloaded then I took care of the antlions. Reduce how many there are at once or decrease how quickly they spawn.
2. Obstructions: The game, for the most part, easily conveyed what I had to do to get past an obstacle but it seemed to bug or actually didn't say what I had to do. You have to plug three wires in three outlets but two of the outlets are in another room blocked by two doors. There seemed to be no way to open the doors so I noticed some markings on the wall that showed it could be destroyed. I used the crowbar first, didn't work. Then I threw some grenades, nothing. Well then, it must be the crossbow, wrong again. So, I noclipped through the sodding wall. This same event happened again with the glass to get to the server room, I was so sure it was grenades because there's a crate of them before you go in but of course, I was wrong but thankfully Mr. Noclip came to the rescue. When I had to go through the C gate, the blasted door wouldn't open and with all the Antlions around I couldn't exactly take the time to find a way to open it. So, take a guess at how I got past this, hint: it seems to be the theme of this review, give up? I noclipped, simple as that.
Other than all that nonsense above this statement I enjoyed the mod, I especially liked the bullet time effect at the end, definitely added some urgency.