You have been sent alone, to a warm desert planet for a commando mission of high risk. Your goal, as an elite soldier, is to infiltrate the abandoned human complex to perform vital maintenance tasks and to recover precious scientific research facility data. From the warm desert to the depths of the complex, you will blow up everything that blocks your way, like doors or walls, but mostly aliens. You will then be extracted from the planet by a space ship !
it was a ok game not to muct to say about it most of the time i couldent read what the commander said but it was easy to know what to do and where to go there not a lot to say it was a ok gamebut nothing i would play again just not that fun to me good game
Mod doesn't present any sort of interesting techniques that actually give the player hints to what to do. Directions and instructions are so bland and vague that it just leaves the player hanging. "Complex"? What do you mean by "Complex"? Players can only depict so much. I was thinking of giving a 6/10 but with such cryptic BS, it doesn't even last a 2/10 in my perspective. Glitches that prevent you from advancing, fustrating combat with endless waves of Antlions are the least of the worries that lie in this limbo of a mod. It's not a terrible mod but it could have definitely been fixed to actually be a decent challenge. For example, too many antlions come for you to even block off the antlion passages. This causes fustration for the player and I just find that incredibly redundant and repetitive. If you're going to create a mod of a decent challenge, at least provide more clear hints, a decent amount of enemies to kill (That do NOT come in numbers of 20 per wave) and a smaller travel map. (Unless there is actually something worth looking at or towards your benefit. (Windows showing bland and uninteresting rooms do not count)
The mod was overall good, but a little polishing would really help this mod. I'd say it's worth a try.
The maps (mainly the outdoor ones) suffer a few minor glitches, such as clipping textures, floating objects, visible leaks, and running across the sandstone sounded like glass, as well as "Jesus-corners" (areas on the map where enemies either cannot reach or attack the player, although I don't know if it's intentional or not). Overall, the map did seem well-optimized and fairly detailed though.
I'm assuming this takes place on a different planet, but the lesser gravity and minor lack of friction is a minor annoyance, especially when the player is being rebounded from antlion to antlion. Lack of medi-packs was more of an annoyance than a challege, especially considering how quickly the player would get swarmed and trapped.
The lack of a reticle was also a little frustrating, considering there is no-way to aim (at least add iron-sights!), but I liked the view-bob and the option to disable it- I'm sure some people can appreciate that (I used view-bob though). The objectives could really use a voice-over; when your eyes are focused on shooting the enemies, the objectives can be easily over-looked. I also think that adding a feature to review objectives (by pressing 'Tab' for instance) would be appreciated by players.
I played this on the hardest difficulty, so my experiences may not reflect that of other gamers. This mod could benefit from a few minor tweaks and fixes. I liked this mod, but feel that it would be unfair to give it a higher rating than a '7' for the minor lack of polish. Give this mod a try.
Solid mod. Not a huge fan of the puzzles which I felt just hampered the experience, but overall it was very challenging and rewarding (I played on Normal).
And yeah, I turned head bob off right away. It's under keyboard options.
Definitely worth playing.
its Definitely a fun little mod.
Fun Game play but not a real story, which isnt a big deal because its such a small little game.
I still had a blast playing through it, although if you're looking for a story, not gonna find it here.
Hey btw is there a multiplayer version of this? because playing this with a couple of mates would be a grand time.
Fun for a bit. The use of Antlions is confusing; it is unclear at first that the game is not set in the Half-life universe, so when I saw antlions, I automatically assumed "Stay off the sand!" but found out this was not the case. Would probably be better to make changes to the antlion enemy models if the mod is going to use a different setting.
Framerate dips more than it should, I put on mat_wireframe and it looked like there was way more rendering than there should be. Could be better use of visleaf optimization.
Apart from those issues, it is fun to play, and there are some creative sequences.
OK. The 4 is for the mapping effort. The maps look good and the overall presentation is fantastic.
...what the hell were you thinking with the Antlions. This isn't fun. A constant stream of Antlions trying to kill you at all times is just plain annoying. They're always in the way. You never get a moment to look around or understand what you're supposed to be doing. I just ran around chaotically trying to find somewhere to go and never made it out of the first map.
Have Antlions come in waves or something but for goodness sake please allow the player a moment to breath...