What is this anyway?

Ground Zero is a Half-Life 2 modification that takes place primarily in the ruins of City 17*, now completely wrecked and inhabited only by zombies and antlions. The Combine have little presence here anymore until resistance activity piques their attention. It'll have balanced gameplay made up of challenging puzzles and epic battles in a way so as to appeal to multiple types of players.

What makes this different from other HL2 mods, and why should I care?
Apart from a new storyline and environments, there are a few new enemies implemented or planned, with new characters and so forth to interact with and fight alongside.

Such as?

(Not all will be revealed, dont wanna spoil too much)

1: The C17 Ruins:
Although the initial chapter takes place in the Outlands, Combine pressure pushes player and his companions further into what was once City 17. What few buildings are left standing do so in a state of ruin. Zombies, Antlions and other such things have made their home amongst the ashes, but even they must shy away from the radioactive ruins of the Citadel itself.

2: City 23: This has replaced the Middle East as the location for the events that were going to take place. The rebels here didn't get the message to begin the uprising from City 17 due to radio blackout, so the Combine managed to keep them under control for a deal longer. As such, the city is still burning with debris strewn across the streets by the time the player arrives. There is a strange absence of citizens though.s

When is it coming out?

At this rate, who knows.

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Blog RSS Feed Post news Report abuse Latest News: Update After a Long Hiatus (Plus C23 Screens)

1 comment by Coppermantis on May 16th, 2013

I know that it probably seemed like this mod was dead, but it's not. Hibernating, yes, but it hasn't been forgotten! Moddb tells me that it was last updated around 9 months ago, which is quite a long time. The reasons for the long hiatus were a few things:

Firstly, schoolwork has been sucking up a lot of my time and that takes the top priority. I don't have much free time at all, much less any to spend on Ground Zero. Why? That's the second reason. I've become involved in a number of other projects. Level design for other modifications and games, some mapping competitions, and so on. When I have a responsibility to produce content for others, whether paid or not (I've done both) I tend to prioritize those projects over ones which I don't have a deadline, even a loose one.

That's not to say that I don't care about this, I definitely do, but I have other things to do. It's also not to say that I haven't gotten any work done at all. With all this work I've been doing, my mapping has improved. At least I think so. You be the judge:

City 23 Stuff

City 23 Inner City

City 23 Inner City

City 23 Stuff

City 23 Docks

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Post comment Comments  (40 - 50 of 57)
Sn1kerz Aug 3 2011, 7:12am says:

I guess city should be destroyed more strongly.

+2 votes     reply to comment
Coppermantis Creator
Coppermantis Aug 3 2011, 1:10pm replied:

How so? Most of the areas are still in dev, keep in mind, and will look much more ruined later in life, especially as you get closer to the Citadel ruins.

+2 votes   reply to comment
Shadowbyte Apr 29 2011, 5:45pm says:

interesting storyline i always hoped of returning to c17 to see the destruction and go underground once again i really hope you finish the mod -tracking also please work a bit on the tank it doesnt look all that attractive but thats just my opinion

+3 votes     reply to comment
Panzert May 9 2011, 9:17pm replied:

A T-55 or iconic soviet cold war tank would make the most sense i'd say, but of course, you could always go with the original merkava idea.

* This was intended as response to coppermantis but i clicked on the wrong person.

+2 votes     reply to comment
Phenixtri May 9 2011, 10:09pm replied:

To help out here is a short list of tanks that would be available to both the resistance & combine in Eastern Europe.

Polish PT-91 Twardy
German Leopard 2A4 & 5
Russian & X comm. block tanks (variants not listed)
T55, T64, T72 (would be the most common 2nd to T55/T64s), T80, & T90 (BMP APCS would also be common & are included since some are armed with 100mm guns becoming mini light tanks as well as APCs)''But yea just a very rough mini list of tanks that you would like to look at.

If you want detailed files on tanks as well as other equipment then please PM me. I already have research material half finished for The Bunker HL2 Mod but Ill gladly share it with you.

+3 votes     reply to comment
Coppermantis Creator
Coppermantis May 9 2011, 10:07pm replied:

Well, it's not intended to be a merkava, I just used the general idea. A Soviet tank would be more difficult, but It'd definitely be worth a attempting. It's early enough in production that this kind of thing can afford to be flexible.

And thanks Phenixtri for that list, I'll look into it.

+3 votes   reply to comment
Coppermantis Creator
Coppermantis Apr 29 2011, 5:56pm replied:

Thanks, and I do plan on improving the tank, what you see in the video was just a test to see if the thing worked at all, later it'll get an actual model or more detail.

+2 votes   reply to comment
Shadowbyte Apr 29 2011, 9:02pm replied:

well im sure whatever you make will be great cause you obviously have talent in mapping and modeling

+2 votes     reply to comment
agent00kevin Apr 29 2011, 6:08pm replied:

Add detail then use Propper to make it a model - it works beautifully. Its a indispensable tool for Modders who dont have modellers readily available.


+2 votes     reply to comment
Coppermantis Creator
Coppermantis Apr 29 2011, 6:19pm replied:

Cool, i'd heard of that but never really used it. Thanks for the suggestion!

+2 votes   reply to comment
agent00kevin Apr 29 2011, 10:20pm replied:

No probelmo :) I use propper very heavily in my Mod...matter of fact I have yet to model in any real modelling program and have hundreds of models specifically created for my Mod - all in Hammer.

+2 votes     reply to comment
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Ground Zero
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