What is this anyway?

Ground Zero is a Half-Life 2 modification that takes place primarily in the ruins of City 17*, now completely wrecked and inhabited only by zombies and antlions. The Combine have little presence here anymore until resistance activity piques their attention. It'll have balanced gameplay made up of challenging puzzles and epic battles in a way so as to appeal to multiple types of players.

What makes this different from other HL2 mods, and why should I care?
Apart from a new storyline and environments, there are a few new enemies implemented or planned, with new characters and so forth to interact with and fight alongside.

Such as?

NEW LOCATIONS
(Not all will be revealed, dont wanna spoil too much)

1: The C17 Ruins:
Although the initial chapter takes place in the Outlands, Combine pressure pushes player and his companions further into what was once City 17. What few buildings are left standing do so in a state of ruin. Zombies, Antlions and other such things have made their home amongst the ashes, but even they must shy away from the radioactive ruins of the Citadel itself.

2: City 23: This has replaced the Middle East as the location for the events that were going to take place. The rebels here didn't get the message to begin the uprising from City 17 due to radio blackout, so the Combine managed to keep them under control for a deal longer. As such, the city is still burning with debris strewn across the streets by the time the player arrives. There is a strange absence of citizens though.s

When is it coming out?

At this rate, who knows.


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Underground Prison Block Underground Prison Block Underground Prison Block
Blog RSS Feed Report abuse Latest News: Update After a Long Hiatus (Plus C23 Screens)

1 comment by Coppermantis on May 16th, 2013

I know that it probably seemed like this mod was dead, but it's not. Hibernating, yes, but it hasn't been forgotten! Moddb tells me that it was last updated around 9 months ago, which is quite a long time. The reasons for the long hiatus were a few things:

Firstly, schoolwork has been sucking up a lot of my time and that takes the top priority. I don't have much free time at all, much less any to spend on Ground Zero. Why? That's the second reason. I've become involved in a number of other projects. Level design for other modifications and games, some mapping competitions, and so on. When I have a responsibility to produce content for others, whether paid or not (I've done both) I tend to prioritize those projects over ones which I don't have a deadline, even a loose one.

That's not to say that I don't care about this, I definitely do, but I have other things to do. It's also not to say that I haven't gotten any work done at all. With all this work I've been doing, my mapping has improved. At least I think so. You be the judge:

City 23 Stuff

City 23 Inner City

City 23 Inner City

City 23 Stuff

City 23 Docks

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Post comment Comments  (30 - 40 of 56)
Mr.Mundy
Mr.Mundy Oct 18 2011, 11:15am says:

oh crap, another mod based on the HL2 world...

*vomit*

-3 votes     reply to comment
Panzert
Panzert Dec 2 2011, 4:07am replied:

A HL2 MOD SET IN THE HL2 UNIVERSE?!?!

OH ****

+5 votes     reply to comment
Orange_Tomato
Orange_Tomato Oct 25 2011, 11:15am replied:

Dude you suck, the HL universe is awesome, and at least has some room open to interpretation anyway. If you dont like it, GTFO.

+2 votes     reply to comment
Coppermantis Creator
Coppermantis Oct 24 2011, 11:43pm replied:

Okay, so? This is my first modding project. I have ideas that don't take place in the HL2 universe, but I felt that taking on a project that wouldn't require total conversion would be more doable for someone of my skill. I admit that the HL2 universe doesn't allow a lot of freedom, but I think this is at least a somewhat original idea.

+3 votes   reply to comment
agent00kevin
agent00kevin Oct 25 2011, 12:35am replied:

Agreed. Starting out with a total conversion is a daunting task. The best way to start is to do a HL2 Mod, even a short one, to get to know Hammer.

It does get harder and harder to get your HL2 Mod noticed anymore, due to the large numbers of Hl2 Mods, both sucessful ones and failures though. Thats doesnt mean its a bad idea by any means. There are certainly still a lot of people who like to play HL2 Mods.

Personally, I think if you add a little bit of your own unique flavor to it, its still a great way to start.

+3 votes     reply to comment
EksCelle
EksCelle Nov 1 2011, 5:25pm replied:

I was trying a HL2 mod, but hammer refuses to work with me, and so I just decided to quit it

+3 votes     reply to comment
Coppermantis Creator
Coppermantis Nov 4 2011, 10:20pm replied:

It was broken for a while a week or so ago. That could be why.

+3 votes   reply to comment
EksCelle
EksCelle Jan 7 2012, 2:12pm replied:

It actually works now and I'm making a mod

+2 votes     reply to comment
Sn1kerz
Sn1kerz Aug 3 2011, 7:12am says:

I guess city should be destroyed more strongly.

+2 votes     reply to comment
Coppermantis Creator
Coppermantis Aug 3 2011, 1:10pm replied:

How so? Most of the areas are still in dev, keep in mind, and will look much more ruined later in life, especially as you get closer to the Citadel ruins.

+2 votes   reply to comment
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