What is this anyway?

Ground Zero is a Half-Life 2 modification that takes place primarily in the ruins of City 17*, now completely wrecked and inhabited only by zombies and antlions. The Combine have little presence here anymore until resistance activity piques their attention. It'll have balanced gameplay made up of challenging puzzles and epic battles in a way so as to appeal to multiple types of players.

What makes this different from other HL2 mods, and why should I care?
Apart from a new storyline and environments, there are a few new enemies implemented or planned, with new characters and so forth to interact with and fight alongside.

Such as?

NEW LOCATIONS
(Not all will be revealed, dont wanna spoil too much)

1: The C17 Ruins:
Although the initial chapter takes place in the Outlands, Combine pressure pushes player and his companions further into what was once City 17. What few buildings are left standing do so in a state of ruin. Zombies, Antlions and other such things have made their home amongst the ashes, but even they must shy away from the radioactive ruins of the Citadel itself.

2: City 23: This has replaced the Middle East as the location for the events that were going to take place. The rebels here didn't get the message to begin the uprising from City 17 due to radio blackout, so the Combine managed to keep them under control for a deal longer. As such, the city is still burning with debris strewn across the streets by the time the player arrives. There is a strange absence of citizens though.s

When is it coming out?

At this rate, who knows.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

I know that it probably seemed like this mod was dead, but it's not. Hibernating, yes, but it hasn't been forgotten! Moddb tells me that it was last updated around 9 months ago, which is quite a long time. The reasons for the long hiatus were a few things:

Firstly, schoolwork has been sucking up a lot of my time and that takes the top priority. I don't have much free time at all, much less any to spend on Ground Zero. Why? That's the second reason. I've become involved in a number of other projects. Level design for other modifications and games, some mapping competitions, and so on. When I have a responsibility to produce content for others, whether paid or not (I've done both) I tend to prioritize those projects over ones which I don't have a deadline, even a loose one.

That's not to say that I don't care about this, I definitely do, but I have other things to do. It's also not to say that I haven't gotten any work done at all. With all this work I've been doing, my mapping has improved. At least I think so. You be the judge:

City 23 Stuff

City 23 Inner City

City 23 Inner City

City 23 Stuff

City 23 Docks

One Year, Three Days (Plus Urban Ruins!)

One Year, Three Days (Plus Urban Ruins!)

News 5 comments

An anniversary and new content, plus development update.

Crashes, Discouragement and so on.

Crashes, Discouragement and so on.

News 14 comments

Ground Zero is in a bit of a messy state at the moment, but it hasn't been entirely forgotten.

Fun

Fun

News 4 comments

A lot of things have gone wrong, so development is going slowly. A few new things, though.

Ground Zero reaches 100 Trackers, and Other Cool Things

Ground Zero reaches 100 Trackers, and Other Cool Things

News 9 comments

To kind of celebrate this (admittedly small) milestone, I'll show you some new WIP stuff and discuss some features.

Post comment Comments  (30 - 40 of 57)
noob-killer
noob-killer

(buried)

noob mod, no offense

Reply Good karma Bad karma-6 votes
FestiveLuna
FestiveLuna

Go kill yourself, stupid troll

Reply Good karma Bad karma+2 votes
OccasionallyZane
OccasionallyZane

Why dont you prove that you can make a better modification on the source engine?

Reply Good karma Bad karma+6 votes
Coppermantis Creator
Coppermantis

I've never understood why people say "No offense" after insulting someone. Is it supposed to make the offensive comment unoffensive? Like "No offense, but you're an idiot" doesn't sound any less offensive than "You're an idiot"

That said, yes, I am a noob when it comes to modding. I've been working with SDK for...two years now? At most. So I'm definitely not anywhere near as good as the mappers for, say, C17: Episode 1, 1187 or most of the good mods out there. I'm working on making it better.

Of course, I don't see how you can call the mod a "noob mod" based off a handful of heavily WIP screenshots (With the exception of a few). A lot of the earlier ones were made up to a year ago and have since been cut or heavily improved. While I respect your opinion, I'd prefer if you'd wait to pass judgement until you actually play the thing.

Reply Good karma+2 votes
TheUnbeholden
TheUnbeholden

People say no offense, because they don't mean it as a insult but as a criticism... but its a oxymoron because if they meant it as criticism then they would have given you reasons why its bad. That would be constructive criticism and not just a insult.

Reply Good karma Bad karma+2 votes
Coppermantis Creator
Coppermantis

Yes, yes, constructive criticism is not intended to be offensive so it makes sense. But a basic insult is in no way unoffensive, even if it is true.

Reply Good karma+2 votes
Mr.Mundy
Mr.Mundy

oh crap, another mod based on the HL2 world...

*vomit*

Reply Good karma Bad karma-3 votes
Panzert
Panzert

A HL2 MOD SET IN THE HL2 UNIVERSE?!?!

OH ****

Reply Good karma Bad karma+5 votes
Orange_Tomato
Orange_Tomato

Dude you suck, the HL universe is awesome, and at least has some room open to interpretation anyway. If you dont like it, GTFO.

Reply Good karma Bad karma+2 votes
Coppermantis Creator
Coppermantis

Okay, so? This is my first modding project. I have ideas that don't take place in the HL2 universe, but I felt that taking on a project that wouldn't require total conversion would be more doable for someone of my skill. I admit that the HL2 universe doesn't allow a lot of freedom, but I think this is at least a somewhat original idea.

Reply Good karma+3 votes
agent00kevin
agent00kevin

Agreed. Starting out with a total conversion is a daunting task. The best way to start is to do a HL2 Mod, even a short one, to get to know Hammer.

It does get harder and harder to get your HL2 Mod noticed anymore, due to the large numbers of Hl2 Mods, both sucessful ones and failures though. Thats doesnt mean its a bad idea by any means. There are certainly still a lot of people who like to play HL2 Mods.

Personally, I think if you add a little bit of your own unique flavor to it, its still a great way to start.

Reply Good karma Bad karma+3 votes
EksCelle
EksCelle

I was trying a HL2 mod, but hammer refuses to work with me, and so I just decided to quit it

Reply Good karma Bad karma+3 votes
Coppermantis Creator
Coppermantis

It was broken for a while a week or so ago. That could be why.

Reply Good karma+3 votes
EksCelle
EksCelle

It actually works now and I'm making a mod

Reply Good karma Bad karma+2 votes
Sn1kerz
Sn1kerz

I guess city should be destroyed more strongly.

Reply Good karma Bad karma+2 votes
Coppermantis Creator
Coppermantis

How so? Most of the areas are still in dev, keep in mind, and will look much more ruined later in life, especially as you get closer to the Citadel ruins.

Reply Good karma+2 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Half-Life 2
Developer
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Style
Embed Buttons
Link to Ground Zero by selecting a button and using the embed code provided more...
Ground Zero
Statistics
Last Update
Watchers
260 members
Articles
7