What is this anyway?

Ground Zero is a Half-Life 2 modification that takes place primarily in the ruins of City 17*, now completely wrecked and inhabited only by zombies and antlions. The Combine have little presence here anymore until resistance activity piques their attention. It'll have balanced gameplay made up of challenging puzzles and epic battles in a way so as to appeal to multiple types of players.

 What makes this different from other HL2 mods, and why should I care?
Apart from a new storyline and environments, there are a few new enemies implemented or planned, with new characters and so forth to interact with and fight alongside.

 Such as?

NEW LOCATIONS
 (Not all will be revealed, dont wanna spoil too much)

1: The C17 Ruins: 
Although the initial chapter takes place in the Outlands, Combine pressure pushes player and his companions further into what was once City 17. What few buildings are left standing do so in a state of ruin. Zombies, Antlions and other such things have made their home amongst the ashes, but even they must shy away from the radioactive ruins of the Citadel itself. 

2: City 23: This has replaced the Middle East as the location for the events that were going to take place. The rebels here didn't get the message to begin the uprising from City 17  due to radio blackout, so the Combine managed to keep them under control for a deal longer. As such, the city is still burning with debris strewn across the streets by the time the player arrives. There is a strange absence of citizens though.s

When is it coming out?

At this rate, who knows. 


Image RSS Feed Latest Screens
Underground Prison Block Underground Prison Block Underground Prison Block
Blog RSS Feed Report abuse Latest News: Update After a Long Hiatus (Plus C23 Screens)

1 comment by Coppermantis on May 16th, 2013

I know that it probably seemed like this mod was dead, but it's not. Hibernating, yes, but it hasn't been forgotten! Moddb tells me that it was last updated around 9 months ago, which is quite a long time. The reasons for the long hiatus were a few things:

Firstly, schoolwork has been sucking up a lot of my time and that takes the top priority. I don't have much free time at all, much less any to spend on Ground Zero. Why? That's the second reason. I've become involved in a number of other projects. Level design for other modifications and games, some mapping competitions, and so on. When I have a responsibility to produce content for others, whether paid or not (I've done both) I tend to prioritize those projects over ones which I don't have a deadline, even a loose one. 

That's not to say that I don't care about this, I definitely do, but I have other things to do. It's also not to say that I haven't gotten any work done at all. With all this work I've been doing, my mapping has improved. At least I think so. You be the judge:

City 23 Stuff

City 23 Inner City

City 23 Inner City

City 23 Stuff

City 23 Docks

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Post comment Comments  (20 - 30 of 56)
overwatchprivate
overwatchprivate Mar 8 2012, 7:20pm says:

Best of luck to the mod. So far it is looking good and btw the tank is epic.

+2 votes     reply to comment
nadarko
nadarko Feb 25 2012, 7:29pm says:

i hope for the best for this mod

+2 votes     reply to comment
levan563
levan563 Feb 25 2012, 2:54am says:

You made good mod,you must work on detailed

+2 votes     reply to comment
Coppermantis
Coppermantis Mar 16 2012, 6:36pm replied:

Moddb's comment section is glitched, it looks like the replies to that critic are directed to this compliment. Failure. :/

+2 votes     reply to comment
noob-killer
noob-killer Dec 19 2011, 9:55pm buried:

(buried)

noob mod, no offense

-6 votes     reply to comment
FestiveLuna
FestiveLuna Mar 16 2012, 8:03am replied:

Go kill yourself, stupid troll

+2 votes     reply to comment
ZaneByrnes
ZaneByrnes Feb 25 2012, 2:17am replied:

Why dont you prove that you can make a better modification on the source engine?

+6 votes     reply to comment
Coppermantis
Coppermantis Dec 25 2011, 2:30pm replied:

I've never understood why people say "No offense" after insulting someone. Is it supposed to make the offensive comment unoffensive? Like "No offense, but you're an idiot" doesn't sound any less offensive than "You're an idiot"

That said, yes, I am a noob when it comes to modding. I've been working with SDK for...two years now? At most. So I'm definitely not anywhere near as good as the mappers for, say, C17: Episode 1, 1187 or most of the good mods out there. I'm working on making it better.

Of course, I don't see how you can call the mod a "noob mod" based off a handful of heavily WIP screenshots (With the exception of a few). A lot of the earlier ones were made up to a year ago and have since been cut or heavily improved. While I respect your opinion, I'd prefer if you'd wait to pass judgement until you actually play the thing.

+2 votes     reply to comment
TheUnbeholden
TheUnbeholden Jan 6 2012, 8:16pm replied:

People say no offense, because they don't mean it as a insult but as a criticism... but its a oxymoron because if they meant it as criticism then they would have given you reasons why its bad. That would be constructive criticism and not just a insult.

+2 votes     reply to comment
Coppermantis
Coppermantis Jan 19 2012, 2:58pm replied:

Yes, yes, constructive criticism is not intended to be offensive so it makes sense. But a basic insult is in no way unoffensive, even if it is true.

+2 votes     reply to comment
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Ground Zero
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