What is this anyway?

Ground Zero is a Half-Life 2 modification that takes place primarily in the ruins of City 17*, now completely wrecked and inhabited only by zombies and antlions. The Combine have little presence here anymore until resistance activity piques their attention. It'll have balanced gameplay made up of challenging puzzles and epic battles in a way so as to appeal to multiple types of players.

What makes this different from other HL2 mods, and why should I care?
Apart from a new storyline and environments, there are a few new enemies implemented or planned, with new characters and so forth to interact with and fight alongside.

Such as?

(Not all will be revealed, dont wanna spoil too much)

1: The C17 Ruins:
Although the initial chapter takes place in the Outlands, Combine pressure pushes player and his companions further into what was once City 17. What few buildings are left standing do so in a state of ruin. Zombies, Antlions and other such things have made their home amongst the ashes, but even they must shy away from the radioactive ruins of the Citadel itself.

2: City 23: This has replaced the Middle East as the location for the events that were going to take place. The rebels here didn't get the message to begin the uprising from City 17 due to radio blackout, so the Combine managed to keep them under control for a deal longer. As such, the city is still burning with debris strewn across the streets by the time the player arrives. There is a strange absence of citizens though.s

When is it coming out?

At this rate, who knows.

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Underground Prison Block Underground Prison Block Underground Prison Block
Blog RSS Feed Post news Report abuse Latest News: Update After a Long Hiatus (Plus C23 Screens)

1 comment by Coppermantis on May 16th, 2013

I know that it probably seemed like this mod was dead, but it's not. Hibernating, yes, but it hasn't been forgotten! Moddb tells me that it was last updated around 9 months ago, which is quite a long time. The reasons for the long hiatus were a few things:

Firstly, schoolwork has been sucking up a lot of my time and that takes the top priority. I don't have much free time at all, much less any to spend on Ground Zero. Why? That's the second reason. I've become involved in a number of other projects. Level design for other modifications and games, some mapping competitions, and so on. When I have a responsibility to produce content for others, whether paid or not (I've done both) I tend to prioritize those projects over ones which I don't have a deadline, even a loose one.

That's not to say that I don't care about this, I definitely do, but I have other things to do. It's also not to say that I haven't gotten any work done at all. With all this work I've been doing, my mapping has improved. At least I think so. You be the judge:

City 23 Stuff

City 23 Inner City

City 23 Inner City

City 23 Stuff

City 23 Docks

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Post comment Comments  (10 - 20 of 57)
Mxthe May 16 2013, 1:07am says:

Pretty good looking environments you got there.

+2 votes     reply to comment
Coppermantis Creator
Coppermantis May 16 2013, 1:31am replied:


+1 vote   reply to comment
CuervoSp Feb 24 2013, 3:50pm says:

Dead? I hope it isnt.

+1 vote     reply to comment
Coppermantis Creator
Coppermantis May 16 2013, 12:52am replied:

It's not, but I've been really, really busy.

+1 vote   reply to comment
Treelor Apr 28 2012, 5:30am says:

I hope this mod sees the light of day. I look forward to visiting City 23.

+2 votes     reply to comment
jangalomph Apr 13 2012, 12:22am says:

Mods concept is awesome, Though mapping could use a ton more detail and additions, I hope this mod succeeds! Good luck.

+2 votes     reply to comment
Coppermantis Creator
Coppermantis Apr 13 2012, 9:35pm replied:

Any specific places that need work? Most stuff will be improved over time, both with graphics and gameplay, as testing warrants.

+2 votes   reply to comment
zonbie Mar 16 2012, 2:05am says:

looks and sounds like an interesting concept but it also sounds like it would require MUCH more utterly obliterated urban landscape. everything needs to look like the final stages of half-life 2's strider battles, with skeletal shells of buildings everywhere and piles of debris several stories tall. look at 9/11 rubble for a decent example, just do that EVERYWHERE.

+5 votes     reply to comment
Coppermantis Creator
Coppermantis Mar 16 2012, 9:54am replied:

Remember, the screenshots thus far have been the outlands. We're not in city 17 yet.

+2 votes   reply to comment
cis_101 Mar 10 2012, 7:50pm says:

Cool tank dude......... Nice to see a mod with more than just maps, Can't wait to paly it,

Happy moddin'.....(Or what everyou call it!)

+2 votes     reply to comment
Crypt Mar 9 2012, 1:07am says:

You're mapping and the lighting especially look really nice. Would you say it's safe to assume the better half of the mod takes place indoors?

+2 votes     reply to comment
Coppermantis Creator
Coppermantis Mar 9 2012, 6:56pm replied:

No, most of it is outdoors. The first chapter, which is what most of the screenshots are of, is all underground though.

+3 votes   reply to comment
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Ground Zero
Ground Zero
Last Update
2 years ago
259 members