Ground Zero City Generation Prototype
Dec 28, 2006 Full Version 0 commentsDrag the contents of this archive into your Doom 3 folder. This release is a technology demonstration showcasing the ability to procedurally generate...
Ground Zero is an in-depth, post-apocalyptic RPG inspired strongly by the Fallout series. Leveraging Doom 3's scripting engine and real-time graphic capabilities, we are creating a highly generative and dynamic game framework by placing the RPG within the context of a simple high-level strategy game. Factions, cities, and organizations, are networked with each other and the player such that the world evolves over time with or without the player's intervention. By creatively applying a range of skills and abilities, the player carves a niche for him or herself that may help shape the world after the bomb!
4 comments by jlambvo on Jan 1st, 2007 digg this super bookmark
Our final two releases of the year have been rolled into a single package:
Moddb.com
(Mirror): Groundzero.solitonstudios.com
This release demonstrates the ability to randomly generate a city environment based on several input variables, with no pre-compile stage. This includes completely destructable architecture, a scalable level-of-detail system to improve performance, and a pathnode system for AI navigation that can be created and edited in realtime.
For a more detailed descripton and play instructions, look here Doom3world.org
Drag the contents of this archive into your Doom 3 folder. This release is a technology demonstration showcasing the ability to procedurally generate...
Drag the contents if this zip into your doom folder and double click the GroundZero shortcut to play (or select it from the mods menu in Doom 3). There...
This is a very early build which previews the form of turn-based combat we're developing for Ground Zero. We are aware there are numerous bugs and...
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Wow, you guys are unbelievable. You make an impressive work in D3 engine. Just small question and i hope no one get angry.
Why you make it for Doom 3, while there is ET:QW with megatexture that maybe will ease your job? I think transfer all your project to ET:QW will be not to difficult, considering ET:QW is use D3 engine too.
How big will the world be? Is there will be a character building system?
Sorry for my bad english and have a nice modding day.
I think they did a very good job with the D3 engine, almost on par with ETQW too
Besides, now that they've got the landscape thing done, there really isn't a need to go to QW, since the only separation in technologically between D3 and QW was mainly Megatexture. Plus, D3 being singleplayer-focused means that they'll have an easier time crafting singleplayer stuff
these guys are very much alive
NOOOO!!!!!
Why do all the Fallout style mods have to die...
Don't tell me you're dead. I hit your website after a long time and all I can see is a penis enlargement ad. And frankly, I'm happy with my size.
i dont know whats wrong i have the 1.3.1 patch so is that it because its saying i have the wrong game DLL API version can someone help
i got the same error so what is going on i dont know if i installed correctly the game i putted the ZIP files in the DOOM 3 directory so i need something of help PLZ GUYS S.O.S pipipi piipiipii pipipi
lookin good...watched
opps i ment work
Looks good keep up the good war