Ground Zero is an in-depth, post-apocalyptic RPG inspired strongly by the Fallout series. Leveraging Doom 3's scripting engine and real-time graphic capabilities, we are creating a highly generative and dynamic game framework by placing the RPG within the context of a simple high-level strategy game. Factions, cities, and organizations, are networked with each other and the player such that the world evolves over time with or without the player's intervention. By creatively applying a range of skills and abilities, the player carves a niche for him or herself that may help shape the world after the bomb!
Youtube video. Our final two releases of the year have been rolled into a single package: (Mirror): This release demonstrates the ability to randomly generate a city environment based on several input variables, with no pre-compile stage. This includes completely destructable architecture, a scalable
Posted by jlambvo on Jan 1st, 2007 digg this super bookmark
Our final two releases of the year have been rolled into a single package:
Moddb.com
(Mirror): Groundzero.solitonstudios.com
This release demonstrates the ability to randomly generate a city environment based on several input variables, with no pre-compile stage. This includes completely destructable architecture, a scalable level-of-detail system to improve performance, and a pathnode system for AI navigation that can be created and edited in realtime.
For a more detailed descripton and play instructions, look here Doom3world.org
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Gotta love procedural generation of assets!
Absolutely amazing. I can't wait to play this. I'm a huge Fallout fan, and Doom3 is practically the only commercial game I like these days. Keep at it!
Amazing stuff and why I like the Doom 3 engine over other games. People just keep making cool mods for it.
Wow! That looks so awesome.