Our final two releases of the year have been rolled into a single package:
Moddb.com
(Mirror): Groundzero.solitonstudios.com
This release demonstrates the ability to randomly generate a city environment based on several input variables, with no pre-compile stage. This includes completely destructable architecture, a scalable level-of-detail system to improve performance, and a pathnode system for AI navigation that can be created and edited in realtime.
For a more detailed descripton and play instructions, look here Doom3world.org
Gotta love procedural generation of assets!
Absolutely amazing. I can't wait to play this. I'm a huge Fallout fan, and Doom3 is practically the only commercial game I like these days. Keep at it!
Amazing stuff and why I like the Doom 3 engine over other games. People just keep making cool mods for it.
Wow! That looks so awesome.