Ground Zero is an in-depth, post-apocalyptic RPG inspired strongly by the Fallout series. Leveraging Doom 3's scripting engine and real-time graphic capabilities, we are creating a highly generative and dynamic game framework by placing the RPG within the context of a simple high-level strategy game. Factions, cities, and organizations, are networked with each other and the player such that the world evolves over time with or without the player's intervention. By creatively applying a range of skills and abilities, the player carves a niche for him or herself that may help shape the world after the bomb!
Current build of the town of Springhill. We are
using this as a prototype to build up technical
features and media assets before moving into
producing other gameworld locations. All
structures are made from 10x10 foot static mesh
"tiles" and miscellaneous trim.