Ground Zero is an in-depth, post-apocalyptic RPG inspired strongly by the Fallout series. Leveraging Doom 3's scripting engine and real-time graphic capabilities, we are creating a highly generative and dynamic game framework by placing the RPG within the context of a simple high-level strategy game. Factions, cities, and organizations, are networked with each other and the player such that the world evolves over time with or without the player's intervention. By creatively applying a range of skills and abilities, the player carves a niche for him or herself that may help shape the world after the bomb!

Report abuse Ground Zero City Generation Prototype
Filename
groundzero_prototype3.zip
Type
Full Version
Author
jlambvo
Date
Dec 28th, 2006
Size
126.02mb (132,143,886 bytes)
Downloads
95 (2 today)
Mirrors
Download now
Download Mirrors
Mirror Provider

Members onlyMod DB (TEXAS, US)

20 downloads served members only - join to begin downloading
Mirror Provider

Start downloadFilefront (HOUSTON, US)

85 downloads served report broken mirror
Description

Drag the contents of this archive into your Doom 3 folder. This release is a technology demonstration showcasing the ability to procedurally generate a game environment at runtime based on variable inputs, including a pathnode system that can be created and modified on the fly, and fully destructable architecture. Also included is a number of improvements to the step-based combat system, and the early version of an entirely new mouse-driven movement and control scheme. Character control is now point and click with a free-floating cursor, akin to isometric adventure/RPGs. Performance is greatly improved over our last release, thanks primarily to a level-of-detail system (which is still in its infancy). All characters, weapons, props, and models/textures are still placeholders, and do not reflect our vision for the finished game.


Drag the contents of this archive into your Doom 3 folder.

This release is a technology demonstration showcasing the ability to procedurally generate a game environment at runtime based on variable inputs, including a pathnode system that can be created and modified on the fly, and fully destructable architecture.

Also included is a number of improvements to the step-based combat system, and the early version of an entirely new mouse-driven movement and control scheme. Character control is now point and click with a free-floating cursor, akin to isometric adventure/RPGs.

Performance is greatly improved over our last release, thanks primarily to a level-of-detail system (which is still in its infancy).

All characters, weapons, props, and models/textures are still placeholders, and do not reflect our vision for the finished game.

Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Icon
Doom III Icon
Platform
PC
Game
Doom III
Developed By
jlambvo
Contact
Send Message
Release Date
Released Jan 25, 2007
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Download
Browse
Downloads
Add Download
Members only
Report Abuse
Report download
Bookmark
Digg Super bookmark
MD5 Hash
a9e95e265de4b9ca54d43b28f4d60f35
Related Mods
Ground Zero (Doom III)
Ground Zero
Doom III - Single Player Role Playing
Related Games
Doom III
Doom III
Single & Multiplayer First Person Shooter