GRIM AGE: Skirmish - a multiplayer mod for Mount & Blade Warband, based on the universe of Warhammer Fantasy Battles, which allows players to take part in the battles between: The hordes of Chaos (represented by the minions of the Dark Gods of Chaos, Khorne and Nurgle). The armies of the Empire (represented by defenders of Ostland). And the troops of Kislev (in development).

Description of faction's armies:

Ruthless northern warriors who worship the forces of chaos and destruction. The bulk of the troops form the Marauders of Chaos - mid-armored footmen. Elite is considered by Warriors, Knights and Champions of Chaos - heavily armored fighters that make up the backbone of the attacking warbands. There is also the light cavalry units - Raiders of Chaos - take place.

Ostland State Troops are medium-armored soldiers, armed mostly with pikes, halberds, swords, crossbows and muskets. The role of the cavalry perform numerous forces of heavily armored knights.

In the battles Kislev is based on numerous cavalry - Winged Lancers and Ungol Horse Archers. Kislev infantry as mobile and versatile - Kossars are both archers and footmen.

DYNAMIC F.A.Q. Please read this before asking!

You can ask any question if it still not answered in FAQ.

Game Modes:
1. The Siege.
The small imperial town was attacked by warband of Chaos Marauders, which are planning to break barricades and cut out all of its inhabitants. Imperial soldiers have an access to bonus weapons and armor. Respawn of Chaos players is limited, respawn of Imperial players is infinite.

2. Necromancer's Attack.
Players must protect an imperial village from huge waves of the undead, that became stronger every next wave, minor-bosses and the final boss - the necromancer. Defenders have a chance to pick up bonus weapons and ammunition after every attack.

3. Ambush.
A gang of Marauders and Raiders of Chaos assaulting the Imperial troops, which is going through the forest. The main task of Imperials - to support the Imperial Captain survive and bring him to the end of road.

4. Battle.
Common Deathmatch side to side with some bonus weapons and ammunition for killed enemies.

5. Duel.Chance to decide who is better.

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A little more about features. Imperial Town Icon Novice
Blog RSS Feed Post news Report abuse Latest News: Development diaries

6 comments by AndreusAsable on May 2nd, 2015

New dialogs and how rank system inflluences gameplay.

Dialogs. First of all it concerns "greetings" of different groups of units. Having no neutral units (hostile to everyone), with exception of skeletons, bandits and wandering champions, the reaction of different warbands will depend on faction the player belongs to, for example:Chaos player meeting raiders:

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Empire player being threatened by raiders:

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Chaos player meets roadwarden:

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Empire captain meets roadwarden:

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Rank defines in what way wandering groups greet player, but that's not all. The higher player's rank the more features available in general, including unique options in dialogs. For example, Chaos player with the highrest rank will be able to join wandering zealots to his party without any limitations, which will allow him to use them as cannon fodder during sieges etc.

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Another partially done feature - additional rank "Coward" for chaos player. It's main purpose is to make player's life much harder, for cowards are not to be respected by anybody. Lords will deny speaking to coward, and wandering groups will laught at him. There're some obvious ways to become a coward, like refuse to duel with anybody or flee from a battlefield.

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Duels and afterlife.

Duels. Simple as it is - you can challenge every enemy lord for a duel. Providing you won and your opponent's party morale waslow enough, you can decide what to do with his army, e.g. let them go or fight them (in this case they get a severe morale debuff). For every duel won player gets quarter of his opponent renown.

If opponent's party morale is high you'll have fight them anyway, but the morale debuff won't be absent.

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If you die in a duel (or in a battle or somewhere else) you'll transform in a a skeleton. At first it won't be the most intresting feature of the mod as skeleton won't be able to visit cities\villages\castles, talk to lords and do other stuff people do, but with further development it gives a great possibility to add third quest line for undead player. But for now undead player will be able to join wandering skeleton parties to his army and plunder stuff.

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GRIM AGE: Revived stable version.

GRIM AGE: Revived stable version.

Feb 5, 2015 Full Version 26 comments

The latest stable version of the mod, featuring brand new morale system.

Post comment Comments  (120 - 130 of 322)
Ivenend Jun 6 2014, 11:50am says:

Any news?

+1 vote     reply to comment
KingShazam May 17 2014, 7:55pm says:

Hey maybe could we get a look at some Khorne or Nurgle specific units?

+1 vote     reply to comment
xTmillyx Apr 29 2014, 2:39pm says:

Wow.... Multiplayer only? no Campaign? the hopes of a good mod with such great detail was good while it lasted....

+1 vote     reply to comment
Eliminator96 May 10 2014, 10:28am replied:

Read the FAQ:
2. A - There are TWO planned mods:
[GA - Skirmish] is multiplayer only mod. It will be relased first.
[GA - Ostland Campaign] is singleplayer mod. This mod will be released after Skirmish

+3 votes     reply to comment
RubyxAllxDay May 9 2014, 10:49pm replied:

warsword conquest is single player for warhammer

+1 vote     reply to comment
igotyournoze May 1 2014, 4:37pm replied:

yep.. I have the had the same thought..

+1 vote     reply to comment
Janissaire Apr 22 2014, 6:04pm says:

Pff,why the only good mod/good game is only focused on PVP?It's possible to have a campaign/scripted scenario like light and darkness,or a sandbox solo mod?Or coop?

-2 votes     reply to comment
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AndreusAsable Creator
AndreusAsable Mar 28 2014, 8:35am replied:

Depends from our current programmer.

+1 vote   reply to comment
AubeSangante Apr 2 2014, 4:42pm replied:

So you finnaly got one ? :P Nice new !

+1 vote     reply to comment
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GRIM AGE - Skirmish
GRIM AGE - Skirmish
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