Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!
After waiting years for this project to get released, this mod didn't deliver.
When I first began this game, I had a very unique and amazing experience. There are very few mods that sent me chills under my skin in the first ten minutes. It was just so different in comparison to many other projects. Despite how strong the introduction of the campaign was, I found the rest of the campaign to be dull and cliche.
Gameplay: Instead of being a standard linear Horror FPS, the player is forced to go through puzzles, backtrack, and interact with some new gameplay types. One of which is to use a drill to break through a dry wall. Though, to every new mechanic like that, there's a ton of dull elements to the game that stands out much more.
Health for instance, is extremely scarce and enemies just perform too much damage. To add insult to injury, the melee weapons in this mod is utterly useless. To the point where conserving ammunition is thrown out the window, just shoot anything that moves. I personally do not mind the health being scarce or enemies performing massive damage, but elements like those must be remedied.
Horror: The introduction in the campaign left a strong impression on me. It's very rare for me to lean back on my chair and take a break, during my first play-through for a game. Sadly, the rest of the mod never really lived up to the introduction. There's a ton of cliches and jump scares for the rest of the duration.
Story: If there's one thing that's important to a horror genre, would actually be story. When it comes to playing a horror genre, you're challenging yourself to be brave. Though, being brave isn't about "I felt like it", you're being brave to accomplish something, one for instance would be story. Fighting for the conclusion, apparently, the story in Grey was non existent.
I really hate to bash and criticize other people's hard work, but I don't like to lie either. If no one's going to critic other's work, quality will drop.
I had high hopes for this. I really did.
Looking at this as a game designer, a lot of this was very poorly made. There were grammar issues in one of the loading screens, and that didn't really bother me. But what bothered me is that the main character had to tell me where to go, and there was like NO exploration being done. If I explored, sure I found batteries, but it seemed so long it didn't even matter. I bet I could beat the entire mod without getting more batteries.
The voice acting was amazing, but again, I didn't need him talking every 4 seconds.
The models were nice though. The intro is my favorite part of the mod.
The animations are really awkward. It seems like this mod is too focused on scaring people and not really focused on the little things, like the animations of the pipe. It's like a skin of the crowbar obviously. Like I needed to say it.
The Music sounded like it was made in like 10 minutes in FL Studio. There was a part that was an EXACT ******* sound from the "Hits" sound folder.
I'm sorry but this mod was only good for the mapping, and some of the models. Call me picky, call me rude, but this AoM ripoff was an extreme letdown.
You guys have better talent and I know you do. But really?
Great atmosphere and level design. Terrible combat. Some enemies are tanks, they take many hits to put down and there are no ways of avoiding damage. No dodge, no run. You walk at a snail's pace while all the enemies move faster than you. There are very little heals in the game so i spent most of my time with 1/100 HP. Eventually i quit at a room with an infinite number of enemies it seemed. almost no way of avoiding damage i would continuously die.
WARNING: this game crashed my computer 3 times. Even on lowest graphical settings the game itself would crash and consume a massive amount of gpu processing. (ranging from 400 MHz to 1200MHz depending on the room/settings) CPU processing even on my 3.3GHz i-5 would consume a full core.
This was relatively fun for a while, it seemed to take it's time and I had high hopes. Then the game got going and it went downhill.
The good parts of this mod are that the graphics are decent, the atmosphere for the most part is good, and I like the weapon animations.
The bad is that the level design is only ever average and at times absolutely terrible, only serving to confuse the player and lengthen the game rather than make it flow. Every time I saw a keypad I knew I'd have to backtrack half the level to find a hidden note or a scrawling on a wall to open it. I can't remember how many times I got stuck because I missed a door I had to smash open as if I was supposed to know that the door which looks exactly the same as every other was breakable. That's infuriating, not engaging.
The gameplay felt too much like an FPS to be scary. I always felt like I was having to 'game' the AI in order to kill them with the melee weapons because the ammo was so scarce. If you're going to have guns in a horror game, let me use them, otherwise don't bother.
Then the jumpscares - oh, the jumpscares. It works the first few times you do it and then it gets boring.
It's a nice attempt but I don't think it's executed very well.
I've played this game for about an hour and a half now and well... I don't know. It's well-made, to be sure, but it's extremely unoriginal, which makes it kind of boring. The name might as well be Cry of Fear: Source, because that's what it is. A bunch of dark corridors in an abandoned decrepit town, and jump scares with average monsters. Was hoping for something fresh, a new take on the whole survival horror mod thing. I will keep playing, but if it turns out the whole thing is inside the protagonist's head, AGAIN (which is like, the ultimate Survival Horror trope), then I'm done with it. A+ for effort, D for everything else.