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An other three months have past, and we were busy working on our game. First and foremost, our little team has grown, because an excellent animator has joined us. Larderox is going to work on the weapon animations, and will handle the cutscenes as well. This mean our team has all the key people to create fully functional and well animated weaponry for our project.




So currently we are finalizing the weapons and the core gameplay mechanics, such as the inventory system, and the savegame. The latter is going to be a tough nut to crack, cause unlike Half-Life 2, UE4 has no built-in system for these. Almost everything had to be done from scratch, but it looks like we have managed to create our own saving system, which won't use the common autosave, but a diary based save, where the player can save the progress by writing in his notebook. Writing a note takes time, so the enemies will be able to attack us during saving. So if you want to save, you better find a safe spot first. The above-mentioned inventory system is slowly but surely takes its final form. The bag and a utility belt will ensure the additional slots for the inventory. We hope the presence of these two will patch the meta issues, and will give more gameplay depth compared to a simple list based inventory. Obviously the player won't be able to senselessly fastswitch between every weapon, only the two main weapon slots are switchable on the fly. If you want to change these, you have to stop and organise the inventory for the new situation. Basicly these are the main metagame-changer elements, which won't allow the player to go guns blazing, and leave 12 dead bodies behind per every square metre.




This will be all for today, hopefully next time you guys will be able to watch some actual gameplay video. Goodbye until the next update!

For more news about the game and the development itself, follow us on IndieDB and Facebook.

Remorse: The List

Remorse: The List

News 8 comments

A few years after releasing our Half-Life 2 horror mod Grey, We are proud to announce our new indie game project for Unreal Engine 4. Remorse: The List...

Our New Game

Our New Game

News 25 comments

From the creators of Grey we bring you our next project, Derayenic. In this news update we provide details about what we've been working on since the...

Thanks for voting us into the top 100!

Thanks for voting us into the top 100!

News 3 comments

Thank you for voting us into the top 100. Don't forget to vote again for us now that we're in the top 100 as well voting for your other favorite mods...

Grey v1.1 Released!

Grey v1.1 Released!

News 117 comments

Grey v1.1 has been released! Download it now and play the horrors that await you in the life of Grey.

RSS feed Downloads
Grey v1.1 Exe (Steam Pipe Fix - November 6th 2013)

Grey v1.1 Exe (Steam Pipe Fix - November 6th 2013)

Full Version 3 comments

Grey v1.1 Exe (Installer) now available at a local Moddb near you! Please note that this is an updated version as of 11/6/13. This update fixes a Steam-pipe...

Russian Translation

Russian Translation

Script 8 comments

A Russian translation for Grey provided by Skip3R.

Spanish Translation

Spanish Translation

Script 1 comment

A Spanish translation for Grey provided by Mr.Grindor.

Grey v1.1 Rar (Steam Pipe Fix - November 6th 2013)

Grey v1.1 Rar (Steam Pipe Fix - November 6th 2013)

Full Version 113 comments

Grey v1.1 Rar now available at a local Moddb near you! Please note that this is an updated version as of 11/6/13. This update fixes a Steam-pipe problem...

Post comment Comments  (1670 - 1680 of 1,722)
pupkin
pupkin

Oww wonder I've never seen this before! Tracking now ;D

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Woolybear777
Woolybear777

...ditto

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ScorpionFaiha
ScorpionFaiha

Love to admit that this mod is SCARY!! looks like horror action.

I wish you guys finish this mod and not give up on it.

The props and models looks amazing!!

Very well detailed.

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D3ads
D3ads

Nice work on tha flash banner dude!

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BcForCe
BcForCe

I agree coolest one on moddb

Keep up the good work sincerly,
AssHat

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Ashkandi Creator
Ashkandi

Thanks mate and thanks to Dec too for the coding help. ;)

Reply Good karma+2 votes
Otter.
Otter.

Ja, hogy ezen magyarok dolgoznak? :D Jó van, jó tudni.
Mondjuk szerintem azért hasonlítják kicsit az AoM-hez, mert ugyanúgy a fürdőszobában tör rád a horror, mint abban, de ez nem lényeges annyira, attól még várom ezt a modot. Csak ügyelj a pályadizájnra, az AoM-be ugyanis egyszerűen lövésem sincs merre kell menni néha :)

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Ashkandi Creator
Ashkandi

Itt a főszereplő magának meséli majd a dolgokat és általában mondja, hogy mit kell csinálni. Tehát például "Valahogy le kell vágnom a lakatot, az utca végén a boltban biztos találok valamit, amivel le tudom"

Reply Good karma+1 vote
Nemesisurvivorleon
Nemesisurvivorleon

Afraid of Monsters: Source

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DecDoyle
DecDoyle

Because a mod in the same genre in a different engine with different storyline, look, feel, gameplay and basically everything is supposedly what the source version of another mod?

Nice logic duuuudeee!!!

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Half-Life 2: Episode Two
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687 votes submitted.

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Highest Rated (53 agree) 7/10

The good: Nice textures and art design Great weapon sounds Good programming Really liked the light puzzle at the end Fun to search for Anita's dolls (I think I found 7 or 8) Great voice acting for Grey's character Nice weapon animation and modelling (except for the animation on the stone-stick melee thing) The bad: Music was a little bad overall but some tracks were nice Melee weapons were useless Some monster sounds weren't too good Confusing map design Maps were WAY too dark (particularly the…

Aug 25 2012 by Minuit

Lowest Rated (29 agree) 5/10

After waiting years for this project to get released, this mod didn't deliver. When I first began this game, I had a very unique and amazing experience. There are very few mods that sent me chills under my skin in the first ten minutes. It was just so different in comparison to many other projects. Despite how strong the introduction of the campaign was, I found the rest of the campaign to be dull and cliche. Gameplay: Instead of being a standard linear Horror FPS, the player is forced to go through…

Aug 26 2012 by IGotzNoSkittles78

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