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An other three months have past, and we were busy working on our game. First and foremost, our little team has grown, because an excellent animator has joined us. Larderox is going to work on the weapon animations, and will handle the cutscenes as well. This mean our team has all the key people to create fully functional and well animated weaponry for our project.




So currently we are finalizing the weapons and the core gameplay mechanics, such as the inventory system, and the savegame. The latter is going to be a tough nut to crack, cause unlike Half-Life 2, UE4 has no built-in system for these. Almost everything had to be done from scratch, but it looks like we have managed to create our own saving system, which won't use the common autosave, but a diary based save, where the player can save the progress by writing in his notebook. Writing a note takes time, so the enemies will be able to attack us during saving. So if you want to save, you better find a safe spot first. The above-mentioned inventory system is slowly but surely takes its final form. The bag and a utility belt will ensure the additional slots for the inventory. We hope the presence of these two will patch the meta issues, and will give more gameplay depth compared to a simple list based inventory. Obviously the player won't be able to senselessly fastswitch between every weapon, only the two main weapon slots are switchable on the fly. If you want to change these, you have to stop and organise the inventory for the new situation. Basicly these are the main metagame-changer elements, which won't allow the player to go guns blazing, and leave 12 dead bodies behind per every square metre.




This will be all for today, hopefully next time you guys will be able to watch some actual gameplay video. Goodbye until the next update!

For more news about the game and the development itself, follow us on IndieDB and Facebook.

Remorse: The List

Remorse: The List

News 8 comments

A few years after releasing our Half-Life 2 horror mod Grey, We are proud to announce our new indie game project for Unreal Engine 4. Remorse: The List...

Our New Game

Our New Game

News 25 comments

From the creators of Grey we bring you our next project, Derayenic. In this news update we provide details about what we've been working on since the...

Thanks for voting us into the top 100!

Thanks for voting us into the top 100!

News 3 comments

Thank you for voting us into the top 100. Don't forget to vote again for us now that we're in the top 100 as well voting for your other favorite mods...

Grey v1.1 Released!

Grey v1.1 Released!

News 117 comments

Grey v1.1 has been released! Download it now and play the horrors that await you in the life of Grey.

RSS feed Downloads
Grey v1.1 Exe (Steam Pipe Fix - November 6th 2013)

Grey v1.1 Exe (Steam Pipe Fix - November 6th 2013)

Full Version 3 comments

Grey v1.1 Exe (Installer) now available at a local Moddb near you! Please note that this is an updated version as of 11/6/13. This update fixes a Steam-pipe...

Russian Translation

Russian Translation

Script 8 comments

A Russian translation for Grey provided by Skip3R.

Spanish Translation

Spanish Translation

Script 1 comment

A Spanish translation for Grey provided by Mr.Grindor.

Grey v1.1 Rar (Steam Pipe Fix - November 6th 2013)

Grey v1.1 Rar (Steam Pipe Fix - November 6th 2013)

Full Version 113 comments

Grey v1.1 Rar now available at a local Moddb near you! Please note that this is an updated version as of 11/6/13. This update fixes a Steam-pipe problem...

Post comment Comments  (1560 - 1570 of 1,723)
xgermkill
xgermkill

Will there be any scenes were your walking get knocked over and block with your pipe or whatever you have??? just a thought good work so far tho hope for some animated bits like above.

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Ashkandi Creator
Ashkandi

Yeah we have cutscenes in the mod, but not with fps view.

Reply Good karma+1 vote
JayFKay
JayFKay

good to hear your still on it, keep the track! this could turn out to be great.

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Ashkandi Creator
Ashkandi

Cheers mate, i hope you will enjoy the mod when we finished it. : )

Reply Good karma+1 vote
Ashkandi Creator
Ashkandi

Ahh guys, there is a lot of problem with the source SDK now. Always backuping and ******** with the bugs slows me down a bit.

Reply Good karma+1 vote
jangalomph
jangalomph

I just wanted to let you know. That this mod inspires me to keep my mod sabotage going. Keep up the great work!

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Ashkandi Creator
Ashkandi

Thanks mate, comments like this make this mod going too. I see you have some nice outdoor maps too, keep it up man. :)

Reply Good karma+1 vote
cinco
cinco

a rip off of silent hill, down to the main character design.

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Xul
Xul

how can you tell for sure, if the mod's not out yet, eh? ;)

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Ashkandi Creator
Ashkandi

Yeah, i'm fail. :(

Reply Good karma+3 votes
Project_zero
Project_zero

so, are you expecting to finish this summer? or will it take longer? D:
ive been waiting for ever to play this :3

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Ashkandi Creator
Ashkandi

There is a lot of mapping work left, i guess 2011 spring. But if you can wait, you'll get a very cool, real total-conversion mod into your hands, mate. >)

Reply Good karma+1 vote
Project_zero
Project_zero

awesome.
i'm patient so that won't be a problem =D
cool games need some time to get done ;D

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Half-Life 2: Episode Two
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8.3

687 votes submitted.

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Highest Rated (53 agree) 7/10

The good: Nice textures and art design Great weapon sounds Good programming Really liked the light puzzle at the end Fun to search for Anita's dolls (I think I found 7 or 8) Great voice acting for Grey's character Nice weapon animation and modelling (except for the animation on the stone-stick melee thing) The bad: Music was a little bad overall but some tracks were nice Melee weapons were useless Some monster sounds weren't too good Confusing map design Maps were WAY too dark (particularly the…

Aug 25 2012 by Minuit

Lowest Rated (29 agree) 5/10

After waiting years for this project to get released, this mod didn't deliver. When I first began this game, I had a very unique and amazing experience. There are very few mods that sent me chills under my skin in the first ten minutes. It was just so different in comparison to many other projects. Despite how strong the introduction of the campaign was, I found the rest of the campaign to be dull and cliche. Gameplay: Instead of being a standard linear Horror FPS, the player is forced to go through…

Aug 26 2012 by IGotzNoSkittles78

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