Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!
A new member joins the Grey Dev Team and his sole goal is to adhere to all of your audible desires.
Posted by GDawgTUK on Dec 13th, 2011
Hello everyone! My name is Garrett - otherwise known as GDawgTUK - and I recently joined the extremely talented Grey Dev Team in order to focus on the game's audio needs. My sole goal is to amplify the gamer's experience using sound FX, music and especially ambiance. For a game like this, ambiance and atmosphere is just about as important as the devices "On" switch that you plan play on. Ever play Silent Hill on mute?
It's definitely nowhere near the same experience. Knowing this, I am going through the mod step by step to create appropriate sounds for every situation. I am also aware that some scenarios benefit far more from having no sound at all, then trying to fill the game with some kind of background noise at all times. My goal, on top of the load of work, is to frequently provide samples of my work to the fans and take in ideas and suggestions. I love talking about music and especially it's relevance to gaming, and from what I have seen in comments there are definitely some fans that are looking forward to the full package from Grey. From what I have played of the mod even without the majority of sound, you are all in for a treat. I'm going to get back to putting the icing on the cake, so to speak, but very soon here I will provide an example of what you have to look forward to in the audio department.
In the meantime, I would love to take in suggestions or just chat about music in relation to horror games in the comments.
Random Fact: Today, 35 individual sounds were created for a single hallway. :D