Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

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nidadaful
nidadaful Jun 17 2012, 3:24pm says:

Cool

+12 votes     reply to comment
RRCM
RRCM Jun 17 2012, 4:54pm says:

Nice!

+3 votes     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Jun 17 2012, 5:46pm says: Online

awesome sharp textures (like in-game then?) also nice to have him almost completely filled with shadows - that you can recognize his weapon because of the outline against the lit-up ground is also well placed. nice :)

to answer your question: yes it would be! :D they should finally improve the lighting in source, especially for the sdk and all the modders out there. maybe with the next official source game some bigger changes will be made here. let's hope for it. ;)

+5 votes     reply to comment
haawok
haawok Jun 20 2012, 10:20am replied:

Well, when CS:GO comes out in August, we will have a new SDK.

+4 votes     reply to comment
Res1
Res1 Jul 25 2012, 3:01pm replied:

this lighting is actually already possible in source but it just hasn't been implemented into any games properly.

+2 votes     reply to comment
Gjsdeath
Gjsdeath Aug 25 2012, 7:16pm replied:

There is a big difference from the shadow mapping(dynamic shadows) in Source 2007(this mod) and CS:GO. Main thing is Source2007 shadow mapping is slow, ugly, and slow. Portal 2 and later uses much faster and prettier methods.

Also, CS:GO will not come with an SDK, it has the same limited toolset every game since EP2 had(excluding AlienSwarm). Authoring Tools. Which means you can't code anything. And since you can't code, you can't add real NPCs, weapons, engine-features, or game mechanics. Hell, last I checked you couldn't even use env_projectedtextures that cast shadows in CS:GO. And without code, you can't fix it.

You want pretty dynamic shadows? Write a new shadow mapping system for Source2007 or use the Alien Swarm engine version.

Anyways, I like your scene here. I'm actually about to download the mod. Looking forward to playing.

+1 vote     reply to comment
Lux│Smash
Lux│Smash Jun 17 2012, 10:59pm says:

Answer to the Description:

YES!! we want it in-game

+5 votes     reply to comment
Liln360
Liln360 Jun 17 2012, 11:02pm says:

Awesome

+2 votes     reply to comment
Reeze17
Reeze17 Jun 18 2012, 3:48pm says:

This looks really nice.

+3 votes     reply to comment
Point.
Point. Jul 18 2012, 3:18pm says:

He kill kenny!!11

+2 votes     reply to comment
dude4256
dude4256 Aug 26 2012, 6:10pm says:

copy off of cry of fear

-3 votes     reply to comment
lol3r_86
lol3r_86 Aug 28 2012, 4:02am replied:

This is not a copy. This is ntural evolution to something better.

+2 votes     reply to comment
cramson1245
cramson1245 Nov 10 2012, 2:03pm says:

hmm ok

+1 vote     reply to comment
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Description

I just screwed around a bit with 3ds max and Vray and here is the result. All of the models from the mod, no highpoly and fake shit, just better lighting.

Would be cool to see such quality in source, huh?

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Jun 17th, 2012
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