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- 12/11/05 -
New version 1.2.8!

Features:

New Features:
The new flashlight system, now you can turn on or off the flashlight,

integrated in any fire weapons, by pressing F;
the bloom effects;
some new sounds;
demons disappear after 5 minutes that they are died (this increase the performance);

Bug Fix:
Soulcube malcunction
Hell stairs malfunction
Last level malfuncion
and other minor bugs fix like the shotgun power :D

PREVIOUS FEATURES:
-Increased the speed of the player;
-added a remixed shotgun like the Doom II game;
-new scripts for the flashlight for allow add-ons;
-men and zombies will not "explode";
-added the RealMetal FX (REV 200);
-new sparks and lights effects for any weapons;
-new review of any weapons;
-all weapons, without the chainsaw, grenades and the soulcube, have an integrated flashlight;
-the flame, when you shot is green:
-many skins of guns are green;
-more clip for all the weapons;
-the pistol and the plasma gun, are more quickly to shot;
-edited two posters, the first two in the first level;
-edited the textures of PDAs;
-deleted the UAC logo and replaced with the "TECH" logo;
-maximized the life to 150;
-maximized the armor to 150;
-new loading background;
-new texture for "mars";
-many skins of characters are green;
-added the shadow in single player mode;
-made green the headlight of our drop ship;
-made green the RoboCola's tin and machine;
-made green the coin-in "Super Turbo Turkey Puncher 3";
-changed the sound of the pistol and the machinegun;
-made the nightmare modality ever disponible;
-the minimum limit of life in nightmare modality is now 50;
-all the cursors are green;
-the pda and main menu guis are green;
-you give more points with "Super Turbo Turkey Puncher 3".

Many other modification are visible when you play Green Tech. :)

Have a good time!

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Green Tech. 1.2.8

Green Tech. 1.2.8

Full Version

Green Tech. 1.2.8 for Doom3 version 1.3 for Windows and Mac OS X.

Post comment Comments
Vaderous
Vaderous - - 71 comments

1.3.1 Green Tech dead ?

Reply Good karma Bad karma+1 vote
G559B
G559B - - 22 comments

G.T.M Rules!! :)

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the-middleman
the-middleman - - 92 comments

I cant beat the endboss because no new enemies appear->no more soulcube

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GyppiFX Creator
GyppiFX - - 50 comments

This "problem" is, probably, due to the demons disappearing time after their death, which is set to 5 minutes and no more to some seconds like it is in the original Doom 3. You have to wait them to respawn any 5 minutes.

Reply Good karma+1 vote
DiabolusIgnis
DiabolusIgnis - - 1 comments

There's something wrong, it doesn't seem to work.
When I choose GT from the mod list, the game just shuts down?
Any help with this?
I've got Doom3 version 1.3.1

Reply Good karma Bad karma+2 votes
GyppiFX Creator
GyppiFX - - 50 comments

As the readme.txt says, Green Tech 1.2.8 only support Doom 3 version 1.3 not 1.3.1

Reply Good karma+1 vote
striderdm1
striderdm1 - - 106 comments

because it's GREEN Tech mod ;p
i've been playing the latest release over the last few days and i must say things are getting so good lately. The shotgun is awesome now and the flashlight switch works well integrated with the reload action (on my mac). Finally some beef'd up fx for the machine/chainguns too. Love this mod!!!
Best of all (yep, even better than the shotgun that i love so much and even better than the new flashlight effect that is SPOT ON now!!) is RealMetal FX - incredible.
ok ok i'm a beta tester, so i'm biased - but this is one tweaked mod!
10/10 Gyppi - great work :D
Strider.

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UnknownTarget
UnknownTarget - - 142 comments

Why so green?

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striderdm1
striderdm1 - - 106 comments

this is one of the finest mods ever, ultra cool.
awaiting that better machine gun sound effect (imho) ;-) Love the textures on the marines btw!

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