PASSWORD: greatestmod
Hence, here is the full beta release. It includes ALL factions changed into new ones, ALL creatures changed (both abilities and stats), ALL heroes changed (starting skills and classes and switches on appearances), and nearly all spells changed too.
[b]IT HAS A FULLY FUNCTIONAL 8 CREATURE INFERNO FACTION WITH KREEGANS,
AND A FULLLY DEPURATED 8 CREATURE NECROPOLIS FACTION OF UNDEAD[/b]
Even hero identities and portraits were reassigned for such a scale of change.
Details are found on the readme file and the "Creature classification alt5 faction" map included, on the underground the new creature and magical/theme lineups and intended ambient grounds.
0.11
Install: Extract. Paste into your Heroes IV folder (nothing will overwrite, merge folders). Use special .EXE to play the mod (treasure chest icon). Use special campaign editors to gain over 200 new object brushes, never-officially-released objects, and many more features on map editing.
Modified heroes/hero portraits:
- Tiger Dogwoggle now green
- Ritzil: Big black dragon (Black Dragon)
- Grok: Pirate Anium (Pirate)
- Kalibarr: Death Face (default necro ->)
- Shin: Evil Undersea Pirate
- Lindette: Blackbeard Pirate
- Neska: Skeleton Pirate -> pirateskeleton
- Kamiana: Undead Elvess
- Fynelda: Evil black dragon (Black Dragon -> )
- Hedegraud: Good order black dragon
- Harkenkraz: White-eyed demon
- Rab: Imp-like demon
- Malustar: Super-Heretic-Demon -> [full] Archdevil
- Panur: Muscle devil -> [combat] Archdevil (careful, locks the game, to fix)
- Dorine: Babyface archangel
- Nanette: Femiface archangel
- Winifred: Saint angel
- Leslie: Mermaid
- Gail: Red pseudo mermaid/sprite
- Eleece: Oriental siren
- Gem: Mystic wolf
- Nef -> Air Elemental*
- Anium now necromantic
- Blackdog now vampiric -> [Combat] Vampire
- Krellion now death knight --> ¿ogre?
- Bron now Druid
- Trome now Death Knight
- Gramin now golden
- Callis now dark
- Gillion: Evil Gold Golem -> [Full] Gold Golem
- Lord Harke: Pharaoh gold golem/mummy -> Gold Golem -->
- Theritos: Angry wolf face -> [Full] wolf
- Aglion now russian(er) with ushanka
- Straker: Brutal metal guy -> Metal_guy
- Gretchin: Fire Elemental
- Hoogula: Black pirate guy
- Mered: Moai face (earth elem)
- (Jadne seems bugged... now faceless...)
- Waerjak: Earth Elemental Golem
- Shiva now the actual god (can be medusa) -> [Full] Titan for now
- Toadeater: medusa
- Vix: Death dragon green
- Equila: Girl knight
- Tyris: Faith girl knight
- Sigrid: Redhead armorknight
- Winsela: Dark knight girl
- Sorsha: Sexy Knightess
- Lord Lysander: Crusader
- Hastner: Oldie vampireguy
- Moander: Holy Death
- Xerxon: Black Knight
- Merlith: Mummy
- Labetha: Red Monster
- Dallas is Cyclops (temporarily at least) -> CyclopsF
- Gwendymir is Behemoth (temporarily at least) -> BehemothF
____________________________________
Good premade creature heroes still there:
- Ogre: Drenka, Khorrun, Bofmog... abegga (now demonic), krellion (now death)
- Minotaur: Uvodd, Darkstrom
- Orc: Ajwar, Isa, Norzok
- Dwarf: Segwen, Merrox
- Halfling: Petula... mastero?
- Naga: Corita
- Genie: Fafner, Jubal
- Mage: Fafner
- Efreet: Aidan
- Siren: Jubal
- Water Elemental: Jubal
- Vampire: Rab (nomore), Archilus, Paskovich (also new), Luna
- Skeleton: Moander, Jessika
- Zombie: Yott
.009/.010/0.11 changes:
Mod data files now:
0U- Nim_mod.h4r (new_mod.h4r) ... LEFT EMPTY/UNUSED - FREE FOR NEW TYPE OF MAP REPLACEABLES (community minimods)
1- Grea.h4r (equi.h4r) ... main file
2- extra.h4r (x2_update.h4r) -> Is used for compatibility with other mod content. Includes .355 equilibris stuff normally, but can be changed.
This last thing means:
NOW THE MOD WILL READ EQUILIBRIS 3.55 as extra content BY DEFAULT
As feedback from equi team is sometimes slow, if they ask I can remove this (separate) content and leave people to rename if they want to fuse the mods.
Note this though: Although graphics have been tested, it is not a guarantee that other Equilibris-specific features will work, like artifacts.
As of the current version, Equilibris artifacts don't work (they display in map, but trying to use them will crash the game), but in future versions this might change (it's only a matter of labor, but this may require fusing the mods in part or whole).
Adventure objects do work.
Critical:
- Fixed blacksmith screen bug that would crash the game.
NOTE: DO NOT use creature's spells in the adventure map, it will crash the game (this was already so)
ñ- Changed factions slightly to lineup version 6
- Added special Mod welcome screen missing from other versions ( Made .bmp and added to file with resedit )
What's new on 0.11 from 0.08:
- Now doesn't overwrite anything (completely modular mod)
- Easy install: Just paste into Heroes IV folder and play
- Many rebalances and fixes
- Countless all-new super-brushes for your maps
- Numerous new maps to play or complete
- List of finished and unfinished maps
- Map editor to use Equilibris objects
- Incorporated hero creatures by default
- New special heroes such as the cursed pirate-skeleton
- Improved and changed heroes and portraits (in progress)
Necromancy:
- Skeletons -> Zombies
- Zombies -> Ghost Sailors
- Mummies -> Skeletons
- Gargoyles -> Medusas
- Ghosts -> Gargoyles
[Vampires stay]
[Bone Dragons stay]
Other:
x- Changed and rebalanced most/all Creature Banks, including Equilibris ones
----> NEW BUG, creature banks work as default instead (trying to fix for next ver)
- Primmo (nature-might) heroes now start with leadership instead of melee to avoid being given ranger class
- Telescopes are now cheaper (250 from 500) but go on the Left Hand instead of "misc". No more stacking 4 telescopes to look further...
- Fixed metal guy unlocked special hero (combat sprites)
- Gave Ghost Sailors life drain (similar to Heroes I!), no longer incorporal (for now), increased defense to compensate
- Black Guards nerfed, were incredibly strong (still are...)
- Black Guards now First Strike and Bind [instead of Negate First Strike and No Retaliation]
- Black Knight now No Retaliation [instead of Bind]
- Gave Behemoth new ability, actually useful and not detrimental like false "Strenght"
- Balanced elves (no longer OP), now called Sindarin (as in Tolkien lore)
v- Fix necromancy, no longer gives ghosts as if level 2 creatures
v-- Change menu to reflect changes
- Fixed Light town hall name/building bug
- Clockwork Dragon now has Unlimited Retaliation instead of Negate First Strike
V?- White tiger, less and stronger, has Devouring
- Sprite now immaterial instead of no retaliate, stats adjusted
RAR PASSWORD????
Sorry, an oversight (it was on the official page). It has now been updated on the description.