-add new units
-add Tau
-old units received new upgrade
-max popcap 250
-defenses building: sandbags, turrets, fied HQ.
-altered characteristics of damage of all weapons
-all tanks add 300-400HP.

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0 comments by BlackBull_11th on Sep 18th, 2014

-rebalance all factions
-rebalance Last Stand(more enemies, rebalance weapon, etc.)
-rebalance all weapon(damage, penetration, accuracy)
-add Big Dread and Alpha-Carnifex
-Limits for support HQ and teleport

Greathammer Mod v2

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Greathammer Mod v2

Greathammer Mod v2

Sep 18, 2014 Full Version 14 comments

New version. Add Tau, Inquisition and many new units.

Post comment Comments  (10 - 20 of 110)
dibe91 Sep 18 2014, 4:03pm says:

sorry but to me it crashes when I start the installer file

+1 vote     reply to comment
BlackBull_11th Creator
BlackBull_11th Sep 18 2014, 4:15pm replied:

It's not installer. It's launcher.
You need drop all files from archive to game folder(see Installation.txt)

+1 vote   reply to comment
sunabokori Jun 8 2014, 7:50pm says:

it doesnt work for the like of me ,i have a non steam version,yet i wonder if i can make it work, here is my installation file path

C:\Program Files (x86)\THQ\Dawn of War II - Retribution

i have already tried to make it work but i keep getting this message: "steam is not detected on your computer ..."or something like that. someone here to help?

+1 vote     reply to comment
BlackBull_11th Creator
BlackBull_11th Sep 18 2014, 2:52pm replied:

Place the Greathammer_mod2.module file and the Greathammer_mod2 folder in your Dawn of War 2 Retribution directory.
Place the greathammer_mod.ucs in \GameAssets\Locale\<your_language>\
Create a shortcut DOW2.exe. Properties. Object.
Add: -modname Greathammer_mod2
example: "...\Retribution\DOW2.exe" -modname Greathammer_mod2

+1 vote   reply to comment
efrainp96 Mar 30 2014, 3:25pm says:

is this a No dev mode required, Mod ? I hope

+1 vote     reply to comment
BlackBull_11th Creator
BlackBull_11th Apr 24 2014, 2:31am replied:


+1 vote   reply to comment
stevendeamon Mar 8 2014, 4:50am says:

Does this mod change anything in the campaign?

+1 vote     reply to comment
BlackBull_11th Creator
BlackBull_11th Apr 24 2014, 2:30am replied:


+1 vote   reply to comment
dantles1992 Jun 4 2014, 3:03pm replied:

if not change will it add some stuff?

+1 vote     reply to comment
Macharius40k Feb 21 2014, 11:22am says:

First off, I'd like to say that this is definitely my favourite mod for Retribution. I don't know why, but I just love the way the game feels compared to using Destroyer 40k. Though I must say that I've noticed some odd things while playing, mainly while using the Imperial Guard against the Space Marines.

For example, Predators seem to be ridiculously sturdy. It took two lascannon teams pumping about six or seven shots into its front for it to go down. The Battle Cannon on the Leman Russ seemed to be similarly ineffective, despite being an incredibly capable anti-tank weapon (the lascannon on the front suffered the same problem as the infantry's). It was like trying to take down a bloody Land Raider or something. Meanwhile the twin-linked lascanon on the Predator tore through the (same toughness as a Land Raider and Banelade!) front of my Russes like they were paper, while krak missiles were doing the same amount of damage per hit as a lascannon.

Other than that, I've found this mod to be thouroughly enjoyable.

+1 vote     reply to comment
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Released Oct 28, 2013
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