Gravity mod for Starcraft Brood war. 10th version, at least you can play by 4th race in any game - just select terrans, and lift command center during 1st second of game. Also 4th race got 1 more unit, and and protoss carrier got new ability - plasma blast. Mod also contain many new upgrades for all races, 2 more zerg units, fixes bugs of original game (ghost sight and heroes, defiler consume), and makes protoss ranged weapon and aircraft speed upgrades 3-level-upgadable; On terran side microcontrol becomed simpler: SCV repairs damaged units/buildings automaticaly, marines, firebats ang ghosts enters bunker on rally point.

Post news Report RSS Personal teleportation and other

I decided, that some of units could use personal teleportation ability, like stalkers in SC2. I mean dark templars and cauldrones. But I found, that does not simple to make this feature.

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Triggers, which we can set in map editor allows us to move, "teleport" units from one location to another. However just shifting unit's position results a bug. Unit stucks and becomes unselectable. Using teleport order does nothing exept unit stucks. Possable there are way to hack game memory to call function which moves units from location to location, but I wonder how to do it. May be there are connection between unit's position, and other unit's data. If so, should be way to understand what this data is.

Of course, I can do different other things in my mod, for example: resource trading, new spell, sniper shoot and plasma blast for AI, fix minor bugs for carrier and reaver, but... unpleasant, that I stuck on almost simple thing.

Also good idea - find way to implement BWL plugin in firegraft. I mean forcehamachi plugin. It should be used in gravity mod, due not all players can easily play trough iccup.

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